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10.52% MHA: A Talented Hero / X-2 About Talents

X-2 About Talents

A brief explanation about the cheat and how I'm utilizing it for the reader's better understanding and curiosity, for you sanity however I advise not thinking too deeply about its in practice aplications.

The MC's cheat is a 'special quirk' called Talent redistribution.

At some point I might just shorten it to All Talents though...

It basically allows for the MC to numerically identify how 'talented' he is in some things like: singing, dancing, drawing, etc...

He is then able to redistribute the numerical sums from each talent at will, though he still needs to leave 1 point for each talent -because I think it is impossible be be 100% untalented in something.

The talents are also accompanied by a LV remark that digitizes the 'mastery' achieved over that specific talent.

For the MC, mastery is something that will only increase and will not decrease, so another part of the cheat is once he does something write he never makes the same mistake (skill issue at least).

So when he becomes really skillful in a certain thing(high level in the talent) and go practice in others his saccumulated knowlodge/ muscle memory way of thinking, etc will remain he also will not dull or become unfamiliar no matter how long he goes without practice.

In other words the cheat allows for him to always be at his peak, skillwise, in each subject the talent relates to.

About the advancement of the LV:

The rate of upgrading is affected by the amount of Points put into the respective talent and the intesity and amount of practice done in said talent.

Pratically speaking when guided the talent advancement will be acelerated as when it comes to improving on his own with no basis or previous knolodge he will need much more talent/time to advance quickly.

An example would be a talent in mathematics.

Even if the user only knows addition, with high enough talent points in it, by practicing up the talent level he will 'discover' subtraction, division, etc on his own.

About how having points in a talent and the level/proficience differ…

[[This is being retconned if you read the original but putting talents will only make the MC improve faster on the related area.]]

Having zero talents but high levels in a related talent will not diminish his skill or proficience, it will make extremely hard for him to improve.

So points really only affect the rate of improvement, nothing else.

One example is imagine the following talent: poterry.

For doing poterry a person needs great, hand skills, great eye to hand coordination, great ability to think and imagine how sculping the clay in a certain manner will result looking like a certain shape, great ability to imagine the shapes they want to create in their mind.

All these are type of skills that a person used to pottery would passively develop as a result of progress over time that develops when comming in contact with the activity.

The MC putting points in poterry will make him more adapt to aquiring the related abilities faster.

He would be able to more easily visualize the pot shape in his mind, cordinate his hands to shape the clay, more easily spot the mistakes and deformites formed during the process and so on.

Taking the points in the activity will not make the mc lose that coordination and way or thinking, but he will find extremely hard to grow more skilled such as shape the pot more complicated imagine pot shapes more well defined in his mind or spotting mistakes made which he is unfamiliar with.

Its basically like that, I know its not perfect but its first time writting something and I kinda pulled this system out of my ass so bear with me.

I honestly not used to write thinking things long termn after all.

Ah! One more thing.

-About what can be a talent and what can't.

To be honest I already seen a ton of people asking about talents of this or that, and well the thing is I'm kinda doing a new mechanic here for the whole talent thing, so I'm still figuring stuff out.

For now though on regards of what CAN be registered as a talent I'm trying to make real life skills into talents since talent itself is kind of an abstract concept.

So no sleep talent, no sensing talent, no killing talent, no talent that sounds kinda abstract and unrealistic or straight bullshit(like the talent to adapt, it would be better to just give him doomsday/Darwin powers as a quirk in that case).

On a side note, for the mc initial amount of talent its a pure innate aspect, the amount would not be influenced by whenever its a talent related to a super easy or difficult thing, and for talents related to stuff the mc knew from past life the amount of initial points also isn't affected.

A little proportion to how much talent translates into practice with more pontuatio, in my mind 5 would be around the maximum a real normal person can have.

Physics(1): You can try and read a book physics about it over a 1000 yet you'll struggle to grasp even the most basic concepts.

Physics(2): It will take a dozen readins and one hell of a private professor, but you'll be able to learn the basics.

Physics(5): You can grasp things well, a good reading and paying attention to classes while making notes adn extra studying will get you a solid understanding, though you'll strugle with more complicated concepts.

Physics(20): Physics is probably your favourite subject, you can grasp things easily just from reading once and can understand why the formulas are the way they are without much effort. You still need a lot of effort for more ocmplicated stuff.

Physics(100): Doing Physics is your head is just basic stuff and sometimes you understand concepts and formulas before even reading the books. For you advanced Physics is as hard as high school Physics for a lazy student.


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Sr_Extremis Sr_Extremis

Does this work? Dunno I'm sitll figuring things out and every now and then find a problem I hadn't noticed before...

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