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93.63% Video Game Tycoon in Tokyo / Chapter 456: Be a trader

章 456: Be a trader

"You want me to spread the precise sales data of the GS1 game console and discs through covert channels?"

"That's right. You're the only one I can think of who can do this."

Tsukino Aya couldn't remember the last time she had a proper sleep. Her dark circles had disappeared, but over the past three months, due to developing new games, she had once again devoted a great deal of energy to game development.

When Takayuki called her, she was somewhat reluctant, but after all, it was Takayuki's summons, so she had to come. If it were someone else, she would have refused outright.

Upon hearing what Takayuki wanted her to do, her expression became slightly odd.

Hmm, it seems her identity as a hacker hasn't been discovered yet.

For so many years, she had been hiding her identity, not wanting people to know about these things because they were somewhat shady.

In Takayuki's mind, she should still be that special talent who is adept at computers and knows some secret internet information.

"As long as you help me spread this message, then whatever you ask for, I'll..."

"Alright, no need to say more. I agree, and you don't need to promise me anything," Tsukino Aya interrupted Takayuki.

"Oh, I thought you would ask me for some game ideas in exchange."

"I'm not that calculating. But this is only for you," Tsukino Aya said somewhat irritably. She was displeased that Takayuki would think she's so calculating when in fact, she would unconditionally agree to anything Takayuki asked her to do.

"Then I'll leave it to you."

After nodding, Tsukino Aya left.

This kind of task was effortless for her. She simply erased some seemingly important information from the data Takayuki provided and then casually added some scribbles and wrinkles to make it look like accidentally obtained critical information. Finally, she put it into the secret network of the internet.

Of course, obtaining such important information is not simple. Even if Takayuki deliberately leaked it, it's almost equivalent to company secrets.

Non-public company data is generally difficult to obtain through normal channels, especially for companies like Gamestar Electronic Entertainment, which treats such data as confidential and rarely discloses it externally.

So when this information appeared in the secret network, many relevant people became collectively excited.

They didn't hesitate to pay a price to exchange for this piece of information.

Surely Surray Electronics would be very pleased to see this kind of information.

And indeed they were.

Suirui's Nagatomi Yu was the first to get hold of this information.

When he saw that even after several years, the GS1 home console could still maintain a monthly sales of two million units, he couldn't hide his surprise.

The total sales of GS1 consoles so far have exceeded forty million units, which is truly terrifying.

But the subsequent data was even more unexpected.

That is, the total sales of game discs for GS1 home consoles exceeded five hundred million.

In the electronic gaming industry, there's a ratio between hardware and software called the software-to-hardware ratio.

This represents the average number of game software purchases per user of a console.

The higher this ratio, the stronger the player's willingness to pay, and the console is considered successful enough.

The astounding data for the GS1 console over the past two years is an astonishing 11:1. This is enough to make any manufacturer of game consoles envious.

Surray Electronics, for instance, has just barely achieved a software-to-hardware ratio of 1:4.

Among the five hundred million total disc sales, five games sold over ten million copies each.

The highest was Final Fantasy 7, a game that has enjoyed immense popularity and sales success. The second was Mario Bros. 64, and the third was a third-party game called Ninja Project. This is the only third-party game to reach ten million sales, and the Ninja Project series is rumored to be the first third-party game series under Gamestar 's game consoles, with its game producer, Yumi Yumitsui, already a superstar in the gaming industry.

The fourth and fifth places were surprisingly occupied by motion-sensing games with seemingly rough graphics.

And these fourth and fifth places even had a note added, but it was later crossed out. It was only faintly visible that these fourth and fifth places seemed to have recently surged in sales.

After marveling at the astonishing game sales, Nagatomi Yu saw the most significant point for him: the five hundred million disc sales.

After verifying through multiple sources, he almost confirmed that this data is close to 100% accurate. As for how it leaked, it doesn't matter.

There are no impenetrable walls in the world, and even if there were, they're only temporary.

Now that Gamestar Electronic Entertainment has become increasingly prominent, it's normal for some confidential information to leak out.

Didn't the handheld console leak before?

After getting excited, Nagatomi Yu immediately showed this information to Hayakawa Uejin.

He was also surprised by the amazing sales of Gamestar Electronic Entertainment and then discovered the key information of the five hundred million disc sales.

What does this mean?

Doesn't this mean that discs are the future?

Look, our competitors' home consoles are still selling disc games. Who wouldn't like such a low-cost physical carrier?

If this kind of news gets out, it would also be a heavy blow to Gamestar Electronic Entertainment's planned flash development route.

The sales of cartridges are bound to encounter problems again.

Hayakawa Uejin cautiously confirmed the accuracy of this information several times, and then, together with Nagatomi Yu, directly sent this information to the most trusted newspaper.

The next day, this newspaper fully exposed the data of Gamestar Electronic Entertainment in an entire page of its section, as if it had been stripped naked.

Takayuki had already instructed someone to buy the newspaper early and personally look at the trap he had set.

The most profitable company of the new century: Gamestar Electronic Entertainment, has sold a whopping five hundred million discs in the new millennium, just by selling discs!

This is the headline, and it's bold and huge on the front page of the newspaper. This can definitely be considered big news.

The number in the billions itself is very impactful, and it's also related to the always mysterious Gamestar Electronic Entertainment. Anyone who pays even a little attention to economic news will definitely not miss this piece of news.

And there are even more explosive news in the section behind the newspaper.

This entire page is full of analysis of the leaked data.

"According to analysis by professionals from our newspaper, we have learned a shocking fact, that is, Gamestar Electronic Entertainment has earned at least five billion US dollars in profit in this new millennium!"


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