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47.43% Video Game Tycoon in Tokyo / Chapter 231: Game engine

章 231: Game engine

"Regarding this game, I've already played it."

"Mmm."

"The quality of the game, I can only say it's average, and it hasn't fully met my expectations."

"..."

"But I can see your efforts. It's just that for now, you haven't quite stepped out of the conventional framework yet. But it's okay, I'll help you out a bit. Are you in front of your computer right now?"

Norman quickly replied, "Wait a moment! I'll go to the computer right away."

Takayuki said, "No need to rush. I just want to ask for your email address. I'll send you a download link. It's an internal network download link, and there's also an instruction file in that link, telling you how to use it. I believe this thing will be very useful for your future game development."

Takayuki personally guaranteed that a downloaded software could greatly help with game development, which immediately made Norman think of software like PS and CAD.

He widened his eyes slightly, somewhat incredulous.

Could there be specialized tools for making games as well?

But electronic games are different from software like PS and CAD.

The functions of those software are relatively singular, at most making strides in their respective fields.

But electronic games involve building the framework of the game itself, game animation, game music, game CG, and so on.

Games are just too complex.

If accurately described, the digital effects category in the film industry in the later years is somewhat similar to the tools for electronic games, and to some extent, they can even be used interchangeably.

But even in the film industry, digital effects have only just begun to develop, and so far, no company has been able to solely rely on one piece of software to assist in every aspect of film production.

However, he still had some expectations and asked, "Um, CEO, I wanted to ask about the thing you just mentioned that would be very helpful. It's not some software that can make game development more convenient, right?"

Takayuki didn't deny it, "That's right, it's such software. I believe this software should be quite effective for your development. In fact, we've been developing this software for a long time, but we haven't used it yet. It's been in continuous debugging to ensure that it's as perfect as possible."

The software Takayuki was referring to was naturally a game engine.

This thing is the core and foundation of the industrialization process of the electronic game industry in the later years.

And the role of the game engine is to help developers reduce the frequency of ineffective repetitive labor.

Sometimes, some game program content is interchangeable, and programmers have to retype the exact same code every time they develop a game. This is quite wasteful of energy, and programmers themselves may doubt themselves during the development process.

Am I a cutting-edge technical talent, or just a robot capable of repetitive labor?

In the future, no large game company will be able to bypass the development of large-scale games using only a game engine.

Because the repeated program code of large-scale electronic games at that time has increased geometrically.

Without a game engine, developing an electronic game equivalent to those like the previous "Red Dead Redemption" would probably require doubling the development personnel and at least extending the development time by another two to three years.

This makes it difficult to control costs, which is very disadvantageous.

With Takayuki's affirmative answer, Norman almost immediately ran to the computer and then turned it on to access his email.

In his inbox, he saw a download link.

The file name on the download link was for a software called Unreal Engine.

Engine.

Calling a software used to develop games an engine isn't too inappropriate at first glance.

It's a software that provides a power source for electronic games.

He widened his eyes slightly, and the first thing he did was to download the instruction file and start reading it carefully.

"Norman? Norman, are you still there?"

"Ah!! Sorry, CEO, I was so excited that I forgot we were still on the phone."

Norman was so excited to run to the computer that he forgot about the phone call, so he quickly apologized.

"It's okay. You can take your time with this. I hope it can be helpful for you. This thing is also experimental, and I hope it can help more people in the future and let it shine all over the world."

Norman said in surprise, "CEO, if this thing can accelerate game development efficiency, it must be a super artifact. Normally, we should keep this thing tightly under wraps, but you seem to be planning to make it public?"

"Why not?" Takayuki asked back.

"This..."

A game engine should be considered an advantage for one's own company, reducing the cost of repetitive game development and improving game development efficiency. This is already quite amazing. Normally, at least, it would be kept hidden and used for three to four years until it couldn't be concealed any longer, then gradually released to the public.

But Takayuki never thought about it that way.

He hoped that games could be developed more quickly.

Hiding it like that is completely disadvantageous to game development worldwide.

And he didn't say that he would make it public without any return.

For this, he had already formulated a series of rules for using the game engine.

For example, his own company could use it for free, and companies that monopolized their own game consoles would need to pay a certain basic fee, and then a percentage would be split based on the other party's sales performance.

If he promised them that this thing could reduce their development costs by at least ten to twenty percent, they would definitely not refuse.

Moreover, this was not just about monetary gains.

Takayuki also planned to follow the rules in the field of electronic semiconductor chips.

In the field of electronic semiconductor chips, those few companies that almost monopolize the technology will require real-time connections with companies that purchase their products.

Semiconductor chip companies can accept all data from companies making chips twenty-four hours a day.

According to them, this is to help users better use their products, and they can crush others with terrifying amounts of data optimization.

And in the future, any company wanting to enter this industry would be unable to compete with them because of the terrifying amount of data.

Takayuki planned to make it public, even if SuRui Electronics wanted to use it. However, they must provide all usage data in real time to make it easier for him to optimize the game engine itself.

Let this game engine do better and become the only core of games that dominate the world.

This is more interesting than earning a little money.


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