Mide had never seen a game that, within just half a month of its explosive launch, had managed to utterly defeat their long-established flagship game, "Zerg Struggle."
Even the neighboring Art Electricity couldn't achieve that.
Therefore, as the CEO, Mide paid extremely close attention to League of Legends.
When the boss placed importance on something, the employees definitely didn't dare to slack off.
They worked overnight to roll out a new event.
The feedback turned out to be very positive.
With the introduction of a visual reward system, player retention clearly increased.
Furthermore, Mide discovered an unexpected benefit.
He noticed that the players who returned from League of Legends,
having gained some experience there,
when they came back to "Zerg Arena," it was like unleashing a lower-dimensional attack.
On the same map, those playing just for rewards may not even know what top lane or bottom lane, or what jungle and mid-lane mean.