Then came the well-trodden phase of game development.
Ke Yu was in charge of the graphics and music composition for "iwanna" for the third and fourth times in a row.
This time, when the game was released, four reviewers gave it passing scores ranging from 5 to 6 out of 10.
Sales in the three months leading up to the release also broke 10,000 for the first time, much to the delight of the fans.
The game even won a minor award at the annual game conference held at the end of the year, nabbing the "Best Newcomer Award."
This award could add a certain amount of fan exposure to Ready Player One and a prize bonus of 1,000 yuan.
The second game finally achieved success.
But that didn't mean the road ahead was free of obstacles.
The subsequent challenge was the growing pressure from the increasingly competitive game market.