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60.19% Fallout 4: Rebirth At Vault 81 / Chapter 248: 225. Attacking Kiddie Kingdom PT.1

章 248: 225. Attacking Kiddie Kingdom PT.1

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With their next target set, the team began to prepare for the challenges ahead. The path to uniting Nuka-World was fraught with danger, but with careful planning and determination, they were ready to face whatever lay ahead.

After a while, Porter Gage returned, armed with new information about Kiddie Kingdom. His expression was grave, underscoring the seriousness of the challenge ahead. The team gathered around as Gage began his briefing.

"I've got some intel on Kiddie Kingdom," Gage started, placing a few papers and maps on the table. "It's worse than we thought. Oswald the Outrageous isn't just some ghoul; he seems to have some kind of magical ability. The surviving raiders who attempted to take the place claim he can disappear and reappear at will, and he uses illusions to confuse and disorient attackers."

Sico frowned, absorbing the information. "Magical abilities? That's going to complicate things."

Gage nodded. "That's not all. The whole park is rigged with sprinklers that spread radiation. Anyone going in there without proper protection won't last long. We're going to need hazmat suits to even get close."

Hancock whistled low. "Radiation and illusions. Sounds like a bad trip. We're going to need a solid plan to deal with that."

MacCready examined the maps closely. "We should scout the perimeter first, find the best points of entry and figure out Oswald's patterns. If we can anticipate his moves, we might be able to counter his tricks."

Robert, always the pragmatist, added, "We'll need to ensure our hazmat suits are in top condition. Any leaks, and we'll be toast. Plus, we'll need to bring extra supplies in case of prolonged exposure."

Sico nodded, his mind racing with the details. "Alright, here's the plan. We'll gather hazmat suits for everyone. MacCready, you'll lead the scouting team to map out the best points of entry and exit. Hancock, you work on gathering intel about Oswald's abilities and weaknesses. Robert, make sure our gear is in top shape and ready for the assault."

Gage added, "I'll coordinate with the raiders to ensure we have backup ready. We can't afford to take any chances."

The team dispersed to their tasks, each member focused and determined. The challenge of Kiddie Kingdom loomed large, but with careful preparation and coordination, they were confident they could succeed

With the initial preparations underway, Sico decided it was time to bring the faction leaders together. He wanted their support for the upcoming assault on Kiddie Kingdom. Sico called for a meeting at Fizztop Grille, ensuring all three faction leaders would attend. Porter Gage stood by his side, ready to help broker the necessary agreements.

As the leaders arrived, they exchanged wary glances but settled into their seats around the table. Nisha, representing the Disciples, was the first to speak.

"What's this about, Overboss? We don't have time for another meeting unless it's important."

Sico nodded, addressing them all. "It is important. We're planning to take over Kiddie Kingdom next. It's a critical step in securing Nuka-World. To do this, we need manpower from all factions. This isn't just my fight—it's ours."

Nisha leaned back, considering. "Alright, what do you need from us?"

Sico laid out the plan, detailing the need for hazmat suits and the special tactics required to deal with Oswald's illusions and the radiation hazards. He then looked at each leader in turn.

"Nisha, how many people can the Disciples spare for this operation?"

Nisha thought for a moment. "The Disciples can spare 15 people. But they better be put to good use, Overboss."

"Understood," Sico replied. He then turned to Mags and William of the Operators. "What about you?"

Mags exchanged a glance with her brother before responding. "We can spare 10 people. Just make sure this leads to more caps for us."

"It will," Sico assured them, before turning his attention to Mason of the Pack. "And you, Mason?"

Mason cracked a grin. "The Pack can spare 20 people. We thrive on action, so just point us in the right direction."

"Thank you, all of you," Sico said, feeling the weight of their commitment. "This operation needs to go smoothly. If we succeed, it'll show everyone the strength of our united factions. We'll gather at dawn, equip our teams, and head out together."

The leaders nodded, understanding the stakes. The meeting concluded with a sense of cautious optimism. As they left, Sico turned to Gage.

"This is it, Gage. If we pull this off, it'll be a turning point for Nuka-World."

Gage nodded. "We'll make it work, Overboss. Now let's get everyone ready."

The following hours were a flurry of activity as Sico and his team coordinated with the factions, ensuring everyone had the necessary equipment and understood the plan. As dawn approached, they gathered at the rally point, a formidable force ready to take on Kiddie Kingdom.

As dawn's first light painted the horizon with a faint glow, Sico stood before the assembled raiders, his heart pounding with a mixture of determination and anticipation. The raiders, drawn from the Disciples, Operators, and the Pack, formed an imposing force, their faces set with grim resolve. Porter Gage stood at Sico's side, ready to support the Overboss in rallying their united army.

Sico took a deep breath and stepped forward, his voice steady and commanding as he addressed the crowd.

"Raiders of Nuka-World, today we stand on the brink of a new era. For too long, we've been divided, squabbling amongst ourselves while the true prize lay just out of reach. Kiddie Kingdom is more than just another territory. It's a symbol of the power and prosperity that can be ours if we stand together."

He paused, letting his words sink in, then continued with more fervor.

"Oswald the Outrageous and his feral ghouls think they can hold us back with their tricks and radiation. But we have something they don't—a united front. Each of you brings unique strengths to this battle. The Disciples' ferocity, the Operators' cunning, and the Pack's raw power—together, we are unstoppable."

The crowd murmured in agreement, a flicker of excitement growing in their eyes.

Sico pressed on, his voice rising with intensity. "Remember why we're doing this. Not just for survival, but for dominance, for wealth, for the caps that will flow like a river when we control all of Nuka-World. This is our chance to show everyone that we are more than just raiders. We are a force to be reckoned with."

He scanned the faces before him, seeing the determination reflected back at him. "Fight smart, fight together, and we'll make Kiddie Kingdom ours. Let's show Oswald and anyone else who doubts us what happens when the raiders of Nuka-World unite."

With a final, rallying cry, Sico thrust his fist into the air. "For Nuka-World!"

The raiders echoed his cry, their voices rising in a fierce, collective roar. The energy was palpable, a tangible force ready to be unleashed.

Porter Gage stepped up, his own voice carrying the weight of command. "Alright, you heard the Overboss. Gear up, stay sharp, and stick to the plan. We're taking Kiddie Kingdom, and we're taking it today!"

The raiders dispersed, a hive of activity as they prepared for the assault. Sico felt a surge of pride and responsibility. This was their moment, the beginning of a new chapter for Nuka-World.

As the first wave of raiders moved out, Sico turned to his core team—Hancock, MacCready, and Robert. "Let's lead by example. We hit Kiddie Kingdom hard and fast, show them what we're made of."

Hancock grinned, his eyes alight with anticipation. "Let's give 'em hell, boss."

Sico looked over his core team, ready to delegate the tasks that would be crucial to their success. He turned to MacCready first, knowing his skills as a sniper and scout would be vital.

"MacCready, I need you to lead the Operators as our scout team. Find the best points of entry, identify any traps or ambushes, and relay that information back to us. We need to know what we're walking into."

MacCready nodded, determination in his eyes. "Got it, Sico. We'll make sure you have a clear path."

Next, Sico faced Hancock, who was already grinning with anticipation. "Hancock, you'll lead the Disciples. Your job is to protect our flanks and keep any surprises from overwhelming us. We can't afford to be caught off guard."

Hancock gave a mock salute, his grin widening. "Flank protection, eh? Consider it done, boss. The Disciples will have your back."

Finally, Sico turned to Robert. "Robert, you and I will lead the Pack in the main assault. We'll hit Kiddie Kingdom hard and fast, break through their defenses, and take the fight straight to Oswald."

Robert nodded firmly, his eyes reflecting the same determination Sico felt. "We're ready, Sico. The Pack will follow your lead."

With their roles defined, Sico took a moment to survey the raiders, now divided into their respective groups and preparing for the imminent assault. He felt a surge of pride and confidence in their unity and resolve.

"Alright, everyone," Sico called out, his voice carrying over the assembled raiders. "Move out and stick to the plan. Let's show Kiddie Kingdom what happens when Nuka-World stands united!"

The raiders cheered in response, their voices echoing with anticipation and excitement.

MacCready led the Operators ahead, moving swiftly and silently through the terrain, their keen eyes scanning for any threats or hidden dangers. Hancock and the Disciples took up positions on the flanks, their weapons ready and their senses alert for any signs of trouble. Sico and Robert marched at the head of the Pack, their combined force a formidable sight.

As they approached Kiddie Kingdom, the eerie silence of the park greeted them, broken only by the distant sounds of Oswald's illusions and the occasional feral ghoul howl. MacCready's voice crackled over the radio.

MacCready's voice crackled over the radio, filled with urgency. "Sico, we've got a problem. The radiation sprinklers are worse than we thought. They're covering almost every inch of the park. We need to find a way to turn them off, or we'll be cooked in our suits before we reach Oswald."

Sico frowned, quickly assessing the situation. "Copy that, MacCready. Any idea where the controls might be?"

"From what I can see, there's a maintenance building near the center of the park. That's our best bet for finding the control switch," MacCready replied.

Sico nodded to himself, then spoke into the radio again. "Alright, change of plans. MacCready, you and the Operators focus on finding and disabling those controls. Hancock, keep your Disciples on the flanks, but be ready to provide support if MacCready's team runs into trouble. Robert and I will continue the main assault and keep the ghouls off your backs."

"Roger that, Sico," MacCready responded. "We'll get it done."

Hancock's voice came through next. "You got it, boss. We'll make sure those ghouls don't get the jump on MacCready and his team."

As the raiders prepared to move out, a distorted, theatrical voice suddenly crackled over the Kiddie Kingdom intercom, catching everyone off guard. It was Oswald the Outrageous.

"Well now, friends, it seems we have another uninvited guest to the park. Up, up, performers! It's time for another show! Though I doubt you'll even make it to the Theater, stranger. Shall we take bets on where this one shuffles off? What do you think, friends? The Tunnels? The Fun House?"

Oswald's mocking laughter echoed through the park, adding an eerie edge to the already tense atmosphere. Sico's eyes narrowed as he listened, his resolve hardening. He grabbed the radio and responded to his team.

"MacCready, double-time it to that maintenance building. We need those sprinklers off now. Hancock, stay sharp and keep those ghouls off our backs. Robert, let's push forward. We can't let Oswald's tricks slow us down."

The raiders redoubled their efforts, pressing onward through the ghoul-infested park. The air was thick with tension and the ever-present threat of radiation, but Sico's focus remained unshaken.

MacCready and the Operators moved quickly and stealthily toward the maintenance building. They encountered several ghouls along the way, but their well-placed shots and swift movements allowed them to advance steadily.

Meanwhile, Hancock and the Disciples maintained their position on the flanks, cutting down any ghouls that attempted to encircle the main force. Hancock's voice came through the radio, calm but intense. "We're holding the line, Sico. No ghouls getting through on our watch."

Sico and Robert, leading the Pack, continued to spearhead the assault. The Pack's sheer force and ferocity pushed back the ghoul hordes, clearing a path toward the heart of Kiddie Kingdom.

Suddenly, MacCready's voice crackled over the radio. "Sico, we're at the maintenance building. We're working on the controls now."

"Good. Keep us updated," Sico replied, his grip tightening on his weapon as they pressed on.

As they fought their way through the park, Oswald's voice continued to taunt them over the intercom, each announcement laced with mockery and theatrical flair.

"Come now, friends, surely you can do better! Or perhaps you enjoy my little diversions? The Tunnels are particularly treacherous this time of year. Or maybe the Fun House will be your final act? What do you say, stranger?"

Sico ignored the taunts, focusing instead on leading his team through the chaos. The ghouls were relentless, but the Pack's ferocity and coordination held strong.

________________________________________________

• Name: Sico

• Stats :

S: 8,44

P: 7,44

E: 8,44

C: 8,44

I: 9,44

A: 7,45

L: 7

• Skills: advance Mechanic, Science, and Shooting skills, intermediate Medical, Hand to Hand Combat, Lockpicking, Hacking, Persuasion, and Drawing Skills

• Inventory: 53.280 caps, 10mm Pistol, 1500 10mm rounds, 22 mole rats meat, 17 mole rats teeth, 1 fragmentation grenade, 6 stimpak, 1 rad x, 6 fusion core, computer blueprint, modern TV blueprint, camera recorder blueprint, 1 set of combat armor, Automatic Assault Rifle, 1.500 5.56mm rounds, power armor T51 blueprint, Electric Motorcycle blueprint, T-45 power armor, Minigun, 1.000 5mm rounds, Cryolator, 200 cryo cell, Machine Gun Turret Mk1 blueprint, electric car blueprint, Kellogg gun, Righteous Authority, Ashmaker, Furious Power Fist, Full set combat armor blueprint, M240 7.62mm machine guns blueprint, Automatic Assault Rifle blueprint, and Humvee blueprint

• Active Quest: -


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