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70.41% Multiverse Stories (Multicross: DC, DXD, Marvel, ETC,) / Chapter 104: To Live And Laugh Essences

章 104: To Live And Laugh Essences

Essence of the Home:

You gain a personal home that exists outside of reality and beyond the reach of most entities. This home is practically impenetrable to any being you do not want inside, even a supreme deity could not pierce the barriers in place on this property. Also, any harmful foreign material is immediately disintegrated upon entering the home unless you desire it not to be.

The home can be of your design or you can let it surprise you by generating itself based on your needs and wants so it fits itself to you perfectly. As your needs change and grow the home will expand with new facilities as needed.

The home takes care of the basic utilities automatically and requires no connection to any preexisting infrastructure to function. In addition it has functionally infinite supplies of whatever mundane food and drink you could desire.

While inside the home you and anyone you bring will not age, have any basic needs, or suffer from illnesses.

You may optionally have the home create servants to tend to it while you are gone, you also may give the home sapience to manage things. The home is utterly and unwaveringly devoted to you. It cannot be influenced nor subverted to change its mind otherwise. any additions made from outside sources are immediately given these defenses.

This home has the capability to travel through the multiverse and can give you passage practically anywhere. It can insert itself into these places or simply open a portal for you to travel through.

Any additional essences will add functionality to this one in the form of additional rooms and facilities depending on what the essence was.

(So how this works is that his home is going to act as his warehouse but it's nerfed so that he can't summon anything but he does have infinite food and water. He's going to have to buy items and properties to add to his home dimension. He also is going to need to survive the jump to actually be able to use it.)

Essence of Self-Jumpchain Creation

This swirling essence that looks like the omniverse in a bottle grants you the following abilities

You can now self create Jumpchains for worlds that don't have any available. In this case, worlds count as anything fictional i.e, whether it is a fanfiction or just an alternate universes or similar such worlds.

This allows you to start a chain by yourself with an End-Jump giving you an Old Walker Spark. You can start as many chains as you wish with different end rewards. These chains cannot be controlled or manipulated or affected negatively by ROBs or Jump-chan or other Omnipotent beings with nothing better to do.

This will allow you to create all that a jumpchain entails i.e, Backgrounds, Origins, Perks, General Perks, Powers, Drawbacks, Companions etc. This will only grant you 1000CP per jump to buy perks and items and maybe a separate pool of CP to buy powers, items etc. Drawbacks give you extra CP. This is done at your discretion. Fanwank.

If you can't think of any perks, items etc that can be added to a jump or even how the entire jumpchain should work then you can have the jump be auto-generated according to your wishes and all aspects of it will be made according to how you would've made it or how your favorite jump creator/creators would have made it. You can even mix and match the creaters and their styles and formats.

You can use any format you wish for the chains. For example you can have four 100CP perks , 200 CP perks, 600 CP perks and 800CP perks and you can have a few perks being free or at a discount at your discretion. You can also use other formats.

You can create jumps for the Worlds that already have one and also can create jumps for different versions of the worlds, Alternate Universes, Fanfics, or simply use universes that you like while changing the story/history.

You can use any Meta-CYOA with this at your discretion.

You can use any version of any jump you prefer. If you prefer "Version 1" of a jump over "Version 2" then you can use the 1st version then later do the second version as well. You can even use jumps that are WIP or abandoned and perks from jumps that were removed while the jump was being made.

You can do the same version multiple times as well. How the same perks stack (whether additive or multiplicative) is up to you.

Restrictions such as being able to do a jump only once no longer apply and you always get the beginning CP of 1000CP regardless of how many times you do a jump (Even if the jump says you don't get 1000CP every time you do a jump).

The most important rule that must be followed is that when creating abilities, perks, powers you must make sure that whatever you create has some measure of connection/justification in universe. This means you cannot go to a Purely Sci-fi setting and create a perk that gives you magic powers or makes you a God of Magic. However, you can create perks that grant you mastery over all forms of energy so long as there is a mention of someone being able to control energy or the like.

If you fail your Chain, then feel free to restart it as much as you like.

How powerful the perks you make are? That's up to you so fanwank.

(This essence has been also altered so that he doesn't automatically have access to his old walker spark and the ridiculous amount of CP and is going to need to do a normal jump chain to get to that level, but in the future he'll be able to make chains however he wants.)


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