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80.48% Trials of the Three: A Witcher Tale / Chapter 33: Chapter 9: The Secret of the Sphinx

章 33: Chapter 9: The Secret of the Sphinx

With Lambert back at their side and the curse that had bound him defeated, the Witchers continued their quest to uncover the truth behind the dark forces that had threatened their order. Their journey led them to a land shrouded in mystery—a place where ancient legends and enigmatic creatures held sway.

The land of Zephyria was a realm unlike any they had encountered before. Its landscape was dominated by towering mountains, lush forests, and sprawling deserts. But what truly set Zephyria apart were the colossal statues of sphinxes that dotted the landscape, their stone forms watching over the land like ancient guardians.

As they journeyed deeper into Zephyria, they couldn't help but be captivated by the stories and legends surrounding the sphinxes. The locals spoke of them in hushed tones, attributing great wisdom and secrets to these enigmatic creatures.

One evening, while resting in a remote village nestled at the base of a colossal sphinx statue, the Witchers overheard whispers of a hidden sanctuary deep within the mountains. It was said to be a place where the sphinxes guarded ancient knowledge and secrets, a place few had dared to seek.

Eryk, ever curious and driven by a thirst for knowledge, was immediately intrigued. "If there's a chance to uncover answers about the dark forces we've faced, we should investigate this sanctuary."

Bjorn and Lambert agreed, recognizing the potential importance of the information hidden within the sanctuary. With the guidance of the village elders, they set out on a treacherous journey through the rugged mountain terrain.

As they ascended the steep cliffs and navigated narrow mountain passes, the Witchers faced natural obstacles that tested their physical prowess. The mountains themselves seemed to be guarding the secrets of the sanctuary, but their determination never wavered.

Finally, they reached a hidden entrance—a narrow passage carved into the mountainside. It led into a labyrinthine network of tunnels and chambers, a place that had remained hidden for centuries.

Inside, they encountered statues of sphinxes that seemed to come to life as they approached. The stone creatures regarded them with knowing eyes, their expressions filled with ancient wisdom. It was clear that the sanctuary held a connection to the sphinxes themselves.

As they ventured deeper into the sanctuary, they discovered chambers filled with ancient texts, scrolls, and artifacts. It was a treasure trove of knowledge, and the Witchers couldn't help but feel a sense of awe at the wealth of information that lay before them.

Eryk, with his keen interest in history and magic, began to sift through the texts, searching for any mention of the dark forces they had encountered. The others examined the artifacts, each holding a piece of the puzzle that had eluded them for so long.

But their exploration was not without challenges. The sanctuary seemed to test not only their knowledge but also their wits. They encountered riddles and puzzles that required not only their intelligence but also their understanding of the sphinxes' nature.

In one chamber, they faced a riddle posed by a lifelike statue of a sphinx. It regarded them with a stern expression, its eyes filled with a challenge.

"What walks on four legs in the morning, two legs at noon, and three legs in the evening?" the sphinx asked.

The Witchers exchanged puzzled looks, recognizing the riddle as a classic test of wit. After a moment of contemplation, Geralt stepped forward.

"It's a riddle about life," he answered. "A human, who crawls as a baby in the morning, walks on two legs during their adult years, and uses a cane as an elderly person in the evening."

The sphinx nodded in approval, and the chamber's hidden passage was revealed. They continued deeper into the sanctuary, their resolve strengthened by their success.

In another chamber, they faced a puzzle involving a complex series of levers and mechanisms. It tested their understanding of engineering and mechanics. With Lambert's expertise, they deciphered the puzzle and unlocked the path forward.

As they ventured deeper into the sanctuary, they uncovered fragments of ancient prophecies and legends that hinted at the dark forces they had faced. It seemed that the sphinxes had guarded this knowledge for centuries, waiting for those who sought to unravel the mysteries of the world.

Finally, they reached a chamber bathed in a soft, ethereal light. At its center stood a statue of a majestic sphinx, its form carved from luminous stone. It regarded them with eyes that seemed to hold the wisdom of ages.

"This is it," Eryk whispered, his voice filled with reverence. "This statue holds the answers we seek."

Approaching the statue, they asked it questions about the dark forces that had threatened their order and the world. The sphinx's answers were cryptic yet illuminating, revealing that the dark forces were tied to ancient prophecies and a power that sought to reshape the world.

"The balance of power has been disrupted," the sphinx explained. "And those who seek to wield it for their own gain are driven by a hunger for control and dominion."

The Witchers listened intently, absorbing the wisdom of the sphinx. They understood that their quest was far from over, that they had only scratched the surface of the mysteries that surrounded them.

With the knowledge they had gained, they left the sanctuary, their hearts filled with determination. They knew that they had uncovered a vital piece of the puzzle, but the true nature of the dark forces still eluded them.

As they descended the mountains and returned to the village, they shared what they had learned with the villagers. The locals regarded them with newfound respect, recognizing that the Witchers were on a quest of great importance.

Their journey continued, their path clear. There were more chapters to come in their story, more mysteries to unravel, and more dangers to face. But with the knowledge they had gained from the sanctuary of the sphinxes, they were better prepared to confront the dark forces that threatened their order and the world itself.

The Witchers ventured forth, their resolve unwavering, their purpose clear. The secrets of Zephyria had brought them one step closer to the truth, and they were determined to uncover the full extent of the dark forces that had threatened their order and the world they had sworn to protect.

The Witchers descended from the mountain, their thoughts consumed by the cryptic revelations they had gleaned from the sanctuary of the sphinxes. The balance of power disrupted, ancient prophecies, and a hunger for control and dominion—these were the enigmatic pieces of the puzzle that they had uncovered.

As they returned to the village nestled at the base of the colossal sphinx statue, they couldn't help but feel a sense of urgency. The knowledge they had gained was a double-edged sword—it had illuminated the path ahead, but it had also deepened the mystery surrounding the dark forces they sought to thwart.

"We have to find out more about these prophecies," Eryk said, his mind racing with possibilities. "And we need to understand who or what is behind this disruption of power."

Bjorn nodded in agreement. "The sphinxes guard ancient wisdom. If anyone has the answers, it's them. But they speak in riddles, and we'll need to decipher their messages."

Lambert, who had been unusually quiet since their return, finally spoke up. "I can't help but wonder if our missing comrades—Vesemir, Eskel, and others—are tangled up in this mess. There's a connection, I'm sure of it."

Geralt, the unofficial leader of their group, weighed the options. "Our next step is clear. We need to seek out more sphinxes, consult their wisdom, and uncover the truth behind these prophecies and the disruption of power."

The village elder, who had been eavesdropping on their conversation, approached with a grave expression. "You seek the counsel of the sphinxes, brave Witchers. But you must be prepared for the trials that await. The sphinxes are not easily approached, and their wisdom comes at a price."

With newfound determination, the Witchers set out once again, guided by the knowledge they had gained. The colossal sphinx statues throughout Zephyria were their targets, each holding a fragment of the ancient wisdom they sought.

Their journey took them to remote corners of the land, where they encountered not only natural obstacles but also enigmatic creatures and guardians that tested their mettle. The challenges they faced were like the trials of old, demanding not only physical prowess but also unwavering resolve.

In a dense, mystical forest, they encountered a colossal sphinx statue with emerald eyes that glowed like lanterns in the twilight. Its voice echoed through the ancient trees, posing a riddle that seemed to twist reality itself.

"What has keys but can't open locks, space but no room, and allows you to enter but not go through?"

The Witchers exchanged puzzled looks, recognizing the riddle as another test of wit. It was Lambert who stepped forward this time, a grin tugging at the corner of his lips.

"It's a keyboard," he answered with confidence. "It has keys but can't open locks, it has spaces between the keys, and you can enter text but not physically go through it."

The colossal sphinx nodded in approval, its eyes shimmering with approval. It granted them passage to the next phase of their quest.

In a sun-scorched desert, they came upon a sphinx statue carved from sandstone, its form almost blending with the arid landscape. This time, the sphinx posed a riddle that tested their knowledge of the world.

"I am taken from a mine and shut up in a wooden case, from which I am never released, and yet I am used by almost every person. What am I?"

Eryk, always the inquisitive scholar, contemplated the riddle. He recognized it as a classic conundrum about a common object. With a confident smile, he answered, "It's a pencil lead or graphite. Mined, encased in wood, and used to write by almost everyone."

The sandstone sphinx acknowledged their wisdom and revealed the path forward.

In a shadowy cavern deep underground, they encountered a sphinx statue adorned with gleaming crystals that cast prismatic light. Its riddle was more philosophical, probing the depths of their understanding.

"What is it that you will always have but never hold for long, and that you can give without ever truly losing?"

The Witchers pondered the riddle, recognizing its profound nature. Bjorn, who had always possessed a deep sense of empathy, spoke with conviction.

"It's time," he answered. "We all have time, and we can give our time to others without ever truly losing it."

The crystal-adorned sphinx shimmered with approval, granting them passage to the final leg of their journey.

Their trials had tested not only their intelligence but also their character and camaraderie. As they ventured deeper into the heart of Zephyria, they could feel the power of ancient knowledge and prophecy drawing them closer to their goal.

Finally, they reached a remote plateau where a colossal sphinx statue stood, its eyes like orbs of obsidian. It regarded them with a knowing expression, as if it had been expecting their arrival.

"Speak, seekers of wisdom," the sphinx intoned. "What answers do you seek?"

Geralt stepped forward, his voice unwavering. "We seek to understand the disruption of power, the ancient prophecies, and those who seek dominion. Tell us, wise sphinx, what knowledge can you share?"

The obsidian-eyed sphinx nodded, its gaze unwavering. "The disruption of power is tied to the ancient prophecies, foretelling a time of great change and upheaval. Those who seek dominion are driven by a hunger for control, seeking to shape the world according to their desires."

The Witchers exchanged knowing glances, recognizing the correlation between the sphinx's words and the dark forces they had encountered. The pieces of the puzzle were falling into place.

"The prophecies speak of a chosen one," the sphinx continued, "a figure who will play a pivotal role in the unfolding events. But the identity of this chosen one remains shrouded in mystery."

Eryk leaned in, his eyes filled with curiosity. "Can you tell us more about the prophecies? And how do we find this chosen one?"

The obsidian-eyed sphinx regarded them with a solemn air. "The prophecies are cryptic and multi-faceted, their meaning obscured by the sands of time. To find the chosen one, you must follow the threads of destiny, seek the guidance of those who hold the keys to the past, and unravel the enigma of the balance disrupted."

The Witchers understood that their quest was far from over. They had uncovered crucial information, but the true nature of the dark forces and the identity of the chosen one remained elusive.

With a final nod of gratitude to the obsidian-eyed sphinx, they left the plateau, their resolve unwavering. Their journey was far from over, and more chapters awaited in their quest to protect the world from the shadows that threatened to engulf it.

As they descended from the plateau, they couldn't help but reflect on the challenges they had faced, the knowledge they had gained, and the mysteries that still eluded them. The prophecies and the disruption of power were pieces of a puzzle that spanned centuries, and they were determined to uncover the truth.

The Witchers ventured forth, their bond as brothers unbroken, their purpose clear. There were more chapters to come in their story, more trials to face.


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