At Daniel's side, one of his Archmage profession abilities triggered.
Card: Archmage
Rarity: Legendary
Type: Enchantment - Profession
Mana Cost: 1 Wood, 1 Light, 1 Water, 1 Fire, 1 Dark
Description:
Level 1: Spells, Quick Spells, and Enchantments cost 2 less Non-Element to cast.
Level 2: When drawing a card, you may draw one more card, then discard a card.
Level 3: Pay 1 Water, 1 Non-Element: Draw a card.
(Activated) Level 4: When casting a Spell, Quick Spell, or Enchantment, you may search your deck for a card and add it to your hand.
Level 5: You may cast three Spells, Quick Spells, or Enchantments for free and cast them as if they are Quick Spells, up to 3 times each turn.
Firstly, regarding the Archmage card, I've made a decision to enhance the flow of the narrative. Since Daniel has already paid the cost for the Archmage card, I've removed associated details that might unnecessarily consume word count.
Now, onto a different note, I've received diverse feedback. Some readers have expressed concern that Daniel didn't use his card in fights as expected, while others feel he may be overly reliant on it. Striking a balance is a challenge, and I appreciate the various perspectives.
In light of this, I've decided to stick to my original vision for the story. 'What would it be I we were able to use the power in the card game and it can manifest in real life?'
I understand it's impossible to please everyone, but I'm dedicated to preserving the narrative's core, So Daniel will use more card from now on.
Also, Your feedback is invaluable, and I'm grateful for your continued support.
RavenClaw