So he asked Mavis, "Mavis, can this spaceship be built in reality?"
"No problem!" Mavis nodded confidently, "Mavis has all the blueprints, and there are blueprints for large shipbuilding facilities and robot assembly lines too!"
Can it really be built?!
Lincoln immediately became excited, and once he had the money, wouldn't he build it?!
"But, Mavis doesn't have the technical drawings for nuclear power furnaces and weapons! These core technologies are all stored separately."
Mavis poured a bucket of cold water on the idea, and Lincoln calmed down.
It doesn't matter if there are no weapons, he didn't plan to use this for war anyway, but having no power is a tough break.
What's the point in building such a massive empty shell that can't fly? To put on display in a science museum?
...
"It seems...it's not impossible!"
Even if it couldn't fly, Lincoln still wanted it...after all, which man could resist having his own spaceship?
No, no, that's not the focus.
"Mavis, how many blueprints and documents do you have?" This was the key point; if he could master a bunch of world-leading technologies, who needs to make games? Technology monopolist, here we come!
"A lot, a lot!" Mavis nodded as she spoke to emphasize her persuasiveness.
But before Lincoln could even get excited about the news, Mavis continued, "But I can't access them now."
"???" Are you teasing me? "Why?"
"I don't have enough computing power. Because the storage devices were damaged, many complete technical documents were lost, and the remaining ones are encrypted and stored in a special format. It requires a lot of computing power to decode."
Well...bad news, but there's still hope, right? Just need to buy a supercomputer?
Once we have the money, we'll buy two.
"There's more…" Mavis tilted her head a little and looked somewhat guilty, "To prevent an AI rebellion, technical documents are stored separately, so Mavis also has incomplete information. As with the spaceship lacking the information for weapons and power furnaces, core technologies involving military weapons, biological engineering, and nuclear physics are all missing."
After finishing, she sadly said, "Not only Mavis but also artificial intelligence in general is not allowed to store this information."
"Do you have mechs?" Lincoln still had some hope.
"Yes, but without the power furnace..."
Forget it, Lincoln felt a bit mentally drained. Once he has the money, he'd make a giant mech as a display to fulfill his dream.
Now, focus on the real task: making a game.
"There shouldn't be any problem with making a game, right?"
Mavis suddenly became energetic, "No problem! Mavis is super good at it!"
As she spoke, a streak of light flashed, and Mavis had changed into a suit of knight armor.
All it took was one swing of her longsword, and a giant dragon spread its wings, breaking through the clouds, and appeared above the deck. The gust of wind it created as it flapped its wings cleared the clouds away.
"Roar—" In the deafening roar, the dragon's neck began to glow red, and it looked like a dragon flame would soon burst out of its open mouth onto the deck, treating Lincoln to a lava bath.
"Stop! Stop! Stop!" Lincoln rushed to stop her, "I know you can do it! And why does your dragon's roar go 'roar'? Is it a dog?"
"Hmph~ Hmph~" Mavis looked triumphant.
"Don't get ahead of yourself." Lincoln interrupted her, "It's very impressive, no doubt, but we can't use it now."
A bolt of lightning suddenly struck Mavis's head, and she froze, "Why?!"
Lincoln was too lazy to complain about her habit of adding special effects to herself whenever she had the chance.
He fell into thought, and the reason was quite simple: you must consider the players' habits and the degree to which they can accept new things.
Of course, there were many outstanding Hall of Fame games in his previous life, but could they succeed and be loved by everyone just by moving them into this world?
Not necessarily. Even those masterpieces from his past life couldn't claim to be loved by everyone.
Besides, the situation in this world was even more special: the development of the game industry here was too short, but the leaps in technology were just too fast.
The main reason was that, for some unknown reason, the wars in this world lasted much longer than in his previous life.
Many countries and regions around the world had been involved in wars that lasted for hundreds of years, causing various technologies to flourish under the catalyst of war, but the tertiary industry was severely suppressed.
It wasn't until 15 years ago that a global organization was established, and peace was achieved on a large scale.
With the end of wars, all countries began to vigorously support the development of the tertiary industry, even going so far as to decentralize military technology in order to promote the development of civil industries.
The game industry also took advantage of this trend. Instead of going through the Atari era, 8-bit, and 16-bit machines, 64-bit game consoles were introduced to the market, and quickly iterated and eliminated.
Before the first Hall of Fame 64-bit game was born, the 64-bit machine was already outdated.
Arcade games had a brief moment in the spotlight, as game consoles and personal computers developed rapidly in parallel.
The development of games couldn't even keep up with the development of consoles, and the industry grew wildly.
Now, it was the era of virtual games.
However, there were only a few truly Hall of Fame-level games.
Interestingly, arcade games, which had a brief moment of glory, managed to leave a lasting impression in gaming history: the Evo Moment 37. Sadly, rapid decline followed only a short period of glorious success.
This was both good and bad news for Lincoln.
The good news was that it was like a blue ocean market, where he could go all out.
The bad news was that the players here did not go through training, and many of the game designs that Lincoln thought were fun and interesting might be too novel for them to accept.
He needed to be cautious in testing the waters.
"So I'll start with being conservative," Lincoln decided on the tone for his first work.
Recalling the popular games in the market, most of them were gunfight-themed.
This was easy to understand, given the hundreds of years of war it was not surprising that people were tough. They might not have fully adapted to peace yet.
So the safest approach would be to make a gunfight-themed game that could still stand out.
For some reason, when the phrases "gunfight" and "stand out" came together, a movie immediately came to mind — "Assassin's Alliance," also known as "Bounty Order."
It was an imaginative movie, in which the director creatively created a shooting technique: "The gun barrel doesn't have rifling, but by shaking the wrist vigorously while firing, a turning force is applied to the bullet. As a result, it will fly out in a curved trajectory under the influence of inertia and turning force."
Commonly known as: Shake Gun Technique!
Of course, this was an extremely ridiculous theory, but when combined with bullet time, the effect was truly cool beyond words!
Lincoln didn't plan to explain the logic to the players; as long as they thought it was cool, it was enough!
Imagine shaking a bullet out of a gun by hand, watching it fly along an arcing trajectory in bullet time, hitting enemies behind cover, or even colliding with an enemy's bullet, slowly shattering together.
Anyone who saw that would be impressed and eager to hand over their wallet!
The players in this world might have played a lot of gunfight games, but they have never seen such imaginative scenes!
How could this not be turned into a game to open their eyes?
With this wave, not only would they earn money while standing, but they must also make them exclaim Goose Sister Ying!
After setting a preliminary goal, Lincoln started thinking about how to make it work.
Adapting a movie into a game was not an easy task.
Even if the focus was on action and special effects, and the plot was not taken too seriously.
But the player's leveling system, environmental interactions, mission paths, and numerical feedback all needed to be specifically designed.
Thinking about all this, it seemed like a very complicated task. Even with Mavis, a programmer who could be considered a wish-granting machine, it wouldn't be done in a day or two.
However, he first needed to confirm one thing - the core fun of the game: Could a player in real life master precise shooting skills, even entering bullet time and mastering fantastic gun-slinging techniques, all through technology?
After all, shooting with a controller and truly holding a gun are two completely different things.
Lincoln raised these questions to Mavis.
"It's possible!" Mavis said confidently. "But it requires your sensory data."
"Sensory data? What is that?"
"It's about the experience! For example, if you've ever tried skydiving, your feelings can be shared in the sensory database, and Mavis can share the experience with everyone. Similarly, if there is a sensory database of a sharpshooter who never misses a shot, Mavis can share that gun feeling with the players in the game. As for techniques that don't exist in reality, we just need to connect and mix different experiences well."
With Mavis's explanation, Lincoln understood and quickly thought of someone: the bodyguard who insisted on standing guard outside when Princess Camille visited last night.
A royal bodyguard, definitely a sharpshooter!
Perhaps he also had experiences in car racing, flying planes, parachuting, and sniping. What a treasure trove of sensory experiences!
And after the game goes online, there would be tens or even hundreds of thousands of players' sensory data to access.
However, this action might violate the privacy of the players, which wasn't acceptable.
But recruitment could be done, calling for volunteers and providing adequate remuneration shouldn't be a problem.
Now the most important thing was the first game.
"So now I need to find a sharpshooter to provide you with rich sensory data?"
Mavis shook her head. "I can't do that. My core code has a limit, and I can't arbitrarily access human sensory data. We need a very strict informed consent document to do that. And even then, the number of humans allowed is limited, so it's better for you, the master, to try harder."
This sudden revelation left Lincoln dumbfounded.
"What the hell? If I want to make a space game in the future, do I have to go to space first?" He had dreamt of making a Star Wars game!
"You can still make it. But you'll have to rely on approximate sensory experiences to imitate it, and the authenticity might be a little off." Mavis pinched her thumb and forefinger together, indicating that it was just a little bit off.
Please don't make that gesture; we've already lost the Korean market.
Thinking about it, Mavis added: "Actually, even if you don't know how to shoot, you can still make this gunfight game by using the experience you have that's the closest to shooting."
Lincoln recalled his closest shooting experience: shooting with a toy gun against a bunch of naughty kids in fifth grade?
Using that as a model for bullet time and gun-slinging techniques? Are you serious?
Wait, he did shoot three times during university military training.
The recoil was nothing like he'd imagined, and he was hit by the sight on his glasses. Luckily they didn't break, but he was terrified for half a day.
"Never mind, I'll wait till I have some free time and ask that bodyguard where I can learn to shoot. This theme is too good to be ruined."
Although things had become more troublesome, deep down, Lincoln was still very happy.
In his previous life, he was just an ordinary office worker with an uneventful life.
Now he had an opportunity to experience all kinds of interesting things, which was quite exciting.
Now he needed to learn to shoot, and later he could try bungee jumping, skydiving, scuba diving, car racing, traveling, surfing, and enjoying life to the fullest. There were so many things to experience.
The best part was that doing all these things wasn't just for fun, but to enrich the sensory database for game development.
It was all for work and the players! Living it up on public funds - what could be more fun?
In the future, when players see him running around all over the world, they might just send him razor blades.
In any case... "Assassins' Alliance" will be put on hold.
Lincoln would practice shooting and then find a game planner to help with the numerical values and systems.
So, the problem comes back to this: What should the first game be?
NetDragon is still eagerly waiting to be slapped in the face, and this momentum can't be wasted.
He still doesn't know that after this morning's rebuttal from NetDragon, the heat has risen to a new level.
As he was sinking into deep thought, Mavis suddenly looked up and said to him, "Master, you have a phone call. Should I connect you? "
"You can connect me?" Lincoln was a bit surprised.
Mavis was a little shy and a little hopeful: "As long as the master gives me permission, I can."
Lincoln, to save effort, didn't want to go offline to answer the phone, so he authorized Mavis to bring the phone in.
"Yay!" Mavis happily waved her little fist.
The next moment, a transparent window appeared in front of Lincoln, displaying the caller: Princess Camille.
Upon answering the call, Camille Victoria's slightly anxious voice came through: "Lin, are you alright? I've been sending you messages but you haven't responded."
"I'm fine. What happened?" Lincoln was confused.
Hearing Lincoln's casual voice, the princess sighed with relief.
"This morning, NetDragon released a video showcasing their research center and research investment. Many people on the Internet have been attacking you, saying terrible things. I was worried that you might be affected, so I sent you a text and now I'm calling you."
"Oh, I've been busy since I got up this morning and haven't had a chance to see it yet."
As he was speaking, Mavis, who was standing nearby swaying and enjoying herself, suddenly had a brightness in her eyes.
She produced a sign out of thin air and held it up in front of Lincoln.
If the master gives me permission, I can bring the video in! It's very convenient!"
This pink-haired Lolita really never missed a chance to get permission, showing no politeness at all.
However, after some hesitation, Lincoln nodded in agreement. After all, he could cancel her various permissions anytime, and besides, letting Mavis access the internet of this world was sooner or later, so he might as well go with the flow.
"Don't worry about NetDragon's response, just focus on your own work. As long as you make real progress, everyone will see it. In research, tangible results are more important than public opinion."
Lincoln listened to the princess's consolation while watching the video Mavis projected in front of him at double speed. When he saw the sarcastic blessings at the end, he widened his eyes in astonishment - were there really people choosing to be unpleasant?
He said to the princess, "Don't worry, I'm not that fragile. I don't care at all, in fact, I even want to laugh."
"You want to laugh?" The princess on the other side of the phone was also taken aback.
"Yes, I plan to make a small game to release a trailer with the new equipment video. They're giving us heat for free, so I'm happy."
"You can make games too? That's amazing! But will there be enough time?" The princess apparently never expected Lincoln to be busy not only with improving the equipment but also working on a game in such a short time.
"It'll be enough. I know a super-awesome programmer, and the game isn't too big, so it'll be done quickly."
Mavis stood at the side with her hands on her hips, looking supremely confident.
"I look forward to it. Make sure to let me experience it when it's done." Camille Victoria didn't actually play games since she was always busy and being raised to be a lady who doesn't fight and kill. However, if it's to support Lincoln, she thinks it's necessary to play.
"I'll definitely give you a surprise." Lincoln was very confident.
Because he had already thought of what game to make.
A game with a high artistic attribute, not too big in size, that minimizes upgrade and numerical systems but fully showcases the advantages of virtual reality games, giving players the ultimate gaming experience.
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