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0.15% Reborn: Rise of the Greatest Summoner / Legolas's Abilities, Main Class and Subclass Breakdown
Reborn: Rise of the Greatest Summoner Reborn: Rise of the Greatest Summoner original

Reborn: Rise of the Greatest Summoner

作者: GREAT

© WebNovel

Legolas's Abilities, Main Class and Subclass Breakdown

[PASSIVE ABILITIES:]

>Call of the Wild: You now have a natural affinity with the wild. Your awareness, stealth, and instincts while in the wild have been amplified<

>Jungle Cruise: When triggered, this passive ability temporarily increases your dexterity, vitality, and intelligence by 10% while in the wild<

>Beast Synergy: When fighting alongside your contracted beast, you both receive a 10% bonus to effective fighting power<

>Friend of Beasts: Unlike supers of other main classes, wild beasts have less hostility towards you<

>Marksman: Your natural aiming ability has improved. You now have higher accuracy when using any ranged weapon<

>Martial Artist: Your natural physical combat ability has improved. When fighting hand-to-hand combat, you'll have the instincts and reactions of a proven veteran martial artist.

[ACTIVE ABILITIES:]

>Beast Tamer: You now have the ability to communicate with beasts. You have a low chance of compelling wild beasts to fight for you<

>Beast Contract: When activated, you can connect your soul with that of a beast of your choosing where the contract process takes place. Once successful, you get a contracted beast<

>Beast Plane Summoning: With enough mana, you can project your soul into the beast plane where you can contract beasts randomly<

>Combat Master: When activated, +10% hand-to-hand combat efficiency, +10% reaction speed, +5% pain resistance, and +20% uppercut damage<

>Shepherd of the Beast Plane: When activated, with minimal amount of Summoner energy, you can send both your contracted beasts and summoned beasts to the beast plane where beasts thrive to train<

>God of the Herd: When activated, by sacrificing 80% of your health points and mana points, you can bestow the ability to be the leader of a herd to anyone of your contracted beasts<

>Commander of the Herd: When activated, by sacrificing 30% of your health points and mana points, you can empower all beasts in the herd including the leader of the herd with your Summoner energy<

>Beast Integration: When activated, by sacrificing 20% of your total mana points/summoner energy, you can fuse with anyone of your contracted beasts, becoming one and thereby experiencing an incredible increase in power<

[BASIC SUMMONER KNOWLEDGE:]

>Organic Connection: Grants a summoner deeper understanding of his summoned beast and builds an organic connection between them. Through the organic connection, if one of them levels up a grade, the other follows<

>Beast Trainer: Enables easier control over contracted beasts and also enables the beasts to more easily understand their master's instructions<

>Beast Plane Metaphysics: Most important basic summoner knowledge. Exposes summoners to the beast plane where they get their 2nd contracted beast<

>Basic Beast Energy Augmentation: Enables summoners to actively empower their contracted beasts through their summoner energy<

>Basic Beast Plane Traveler: Enables a summoner to enter the beast plane<

>Shepherd: Enables a summoner to unlock the active abilities of the Shepherd advanced class<

[INTERMEDIATE SUMMONER KNOWLEDGE:]

>Enhanced Leadership: Massively increases a summoner's leadership, authority, and control over his beasts and over the beasts in his herd<

>Beast Integration: Unlocks the active ability, beast integration<

[TITLES:]

>Beast Plane Traveler: You can now enter inside the beast plane and travel inside it for a limited amount of time<

>Thief: Increases success rate by 10% when picking pockets, and by 5% when engaging in large-scale theft<

>Basic Learner: For each level up, you will receive +2 intelligence and +1 mystery stat points<

>Knowledge Collector: For every additional main class knowledge that you get, you will be rewarded with intelligence stat points ranging from 10-100<

-Grade F: 10 Intelligence stat points.

-Grade E: 20-50 Intelligence stat points.

-Grade D: 50-100 Intelligence stat points.

[MAIN CLASS AND SUBCLASS CALCULATION BREAKDOWN:]

>1 level for a main class equals 1 overall character level up<

>2 sub class levels equal 1 overall character level up<

[NOTE: Before becoming a superhuman, there is the default civilian subclass for all civilians which grants them varying attributes. For example, a muscular civilian who go to the gym will have more attributes than an obese civilian]

[NOTE: Before becoming a Summoner, Legolas also had levels from his civilian subclass and is why the calculation did not correlate at the first time]

*****

Thanks for reading guys, I really appreciate.

I hope this clarifies any queries about the book that you have, happy reading.


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