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54.54% Syrme, the dreamer. / Chapter 10: Chapter 10: Calm Before the Storm

章 10: Chapter 10: Calm Before the Storm

If he called the Aurors to the school and arrested Quirrell without proofs other than the word from a student, it would result in a complete disaster.

Plus, he had a hypothesis about why Quirell was sometimes seen talking to himself.

If the world was to discover that their Boogeyman wasn't completely dead as they thought...

He must do something.

------------------------------------------------------------------------------------------------------------------

Dumbledore kept his word.

Quirrell was carried to St Mungo's Hospital for Magical Maladies and Injuries. He was in a coma, but still alive.

He somehow made it alive after extracting the fragment of Voldemort from his head. How did Dumbledore did that? Unknown.

This Dumbledore seems more different from books and movies. He takes a more straightforward approach to the problems of the castle.

The thing that probably didn't change was the scape of the spirit of Voldemort.

'I have a bad feeling about this. There are a lot of discrepancies from the book. And I don't know what could happen anymore.' Syrme thought sombrely.

The rest of the year in Hogwarts went smoothly. Hermione Granger, Padma Patil, Sebastian and Syrme became great friends. So Syrme decided it was time to introduce Belinda to the group. Hermione was wary at first but she got used to it, Padma Patil was horrified given that her greatest fear is snakes.

When Belinda wasn't in the trunk, she spent the day in Syrme ropes.

The year ended peacefully.

But Syrme couldn't shake the feeling something was wrong.

Syrme and Sebas finished the first year with a perfect mark in every subject.

Syrme used a stick all the year and anyone said anything about it, so he considered his year successful.

Slytherin won the house cup. Syrme's group was indifferent toward this since the beginning of the year, so it didn't matter much.

"So, the only thing out of place this year was the troll in Halloween. Am I wrong?" Sebas asked to Syrme.

"Yes, but I have a bad feeling... It might be because Voldy has scaped? If I'm not wrong, he will be regaining strength these following years." Syrme reasoned.

"I had no problems this year here. If we count out the days of a full moon." Sebas said.

They picked up their stuff and left from Hogwarts.

------------------------------------------------------------------------------------------------------------------

They spent the summer in India, visiting the Taj Mahal. Then they came back to their hide in New Zeland.

All the black knights were there, playing to the Playstation. When they arrived, all of them made a party and a slumber party.

"How is it going with you guys back there in Durmstrang and... What was named the other one?" Sebas asked.

"It's going good. But they aren't as good as you at teaching magic. We are going very slow." Mike complained, ignoring the second question."

"Yeah, I know what you mean, we are having the same problem in Beauxbatons." Evelyn commented.

"Same here." Sebas said.

"Yeah, well we have Syr-" Mike paused. Looking at the distracted Syrme.

"Syrme?" Alex asked concerned. Syrme came back from wherever he was.

"Sorry, I've been having this feeling all summer that something is wrong." Syrme explained frowning.

"What could be?" Evelyn asked somberly.

"I think- No. I know it has to do with Voldemort. My instinct is telling me that if I go this next year to Hogwarts, something bad is going to happen. Something very bad."

"Maybe we could... not go?" Sebas said weakly. Grimacing a little.

"If I don't go... it's still going to happen."

"So, what are you going to do?" Alex asked.

"Sebas, whatever it is, this is bigger than I thought." Syrme said looking at Sebas.

His instinct was telling him the threat is not a Basilisk, something different.

'If Hogwarts is in mortal danger, what will happen to the students?'

'To Hermione?'

'To Padma?'

'Sooner or later, he is going to find out who are the people I consider my family.' Syrme thought, looking at the other four.

"This year, bring your combat attire, Sebas." Syrme said.

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[ Stats ]

Lvl: 58

EXP: 80,000/3,070,000

-----------------------------------------

-Name: Harry Potter

-True Name: Syrme

-Race: Human

-Age: 12 years

-----------------------------------------

-Strenght: 80

-Vitality: 125

-Dexterity: 273

-Intelligence: 249

-Wisdom: 300

-Charisma: 180

-Luck: 101

Points unassigned: 40

-----------------------------------------

Origin: Dreams, Knowledge.

Magic Circuits: 30B

Magical Core: A+

Magical Trigger: Here I dream, here I learn.

-----------------------------------------

Skills:

-???: ???

-Death Wisdom: A

-ID: Create/Escape: A

-Spellcasting: S+

-Speech: A+

-Instinct: B

-Occlumency: A+

-Thought acceleration: A++

-Memory Partition: B

-Paranza Corta: S+

-Reinforcement: A+

-Northern ITF Taekwondo: A+

-Renewal Taekwondo: A++

-Memory Manipulation: B

-Apparition: A

-Mana Burst (Lightning): B

-Mind's Eye (False): C

-Champuru Kendo (Mix): B

-----------------------------------------

{ID: Create/Escape: A}

Creating and escaping a dimensional space around you that depending on the level of the skill, it introduces more things and beings into the said dimension. Warning: Someone with enough space awareness could discover the dimension.

{Spellcating: S+}

This skill consists of the proficiency of spellcasting either by voice or by thought. For this skill is necessary to have a magical core or magical circuits in the caster. For any skill with the requisite of magecraft is needs a magical trigger, also known as an aria.

{Speech: A+}

Conversation understanding, speech managing, and Skills related to voice are improved.

{Instinct: B}

Rare Skill that only comes with experience. The user has a better intuition about what is going on around you. When it comes to following a path, you 'feel' if something could go wrong.

{Occlumency: A+}

The practice of the mind. More organised thoughts. Creation of mindscape and protection of the mind. Occlumency is the art of one's mind.

{Thought acceleration: A++}

With the need for the magical trigger. The thought of caster is accelerated for the amount of time the caster wishes. Warning: Using this skill for a long period could cause migraines.

{Memory Partition: B}

It is the ability to partition their thoughts to form multiple independent thought processes. While normal people can only have a single "room" in their brain and focus on one thought, partitioning adds partitions to the one room to create multiple rooms.

{Paranza Corta: S+}

Style of blade/knife fighting of Italian origin. Paranza Corta centre itself around blocking strikes and responding with counter attacks of quick stabbing motions in very delicate zones of the body. Jugular vein, kidney, eye, carotid artery, brachial artery, wrists, heart, lungs, liver, femur artery, etc.

{Reinforcement: A+}

Purpose of pushing a basis to the utmost limit. It is the foundation of all Magecraft that enhance the existence of the target by pouring Magical Energy. Success requires a good grasp of the inner structure to fill openings with Magical Energy. Reinforcing the purpose of existence would be increasing the sharpness of a knife, the nourishment of food, or in the case of a living creature, physical strength, and durability.

{Northern ITF Taekwondo: A+}

Art developed in modern North Korea. This type of Taekwondo is derived from ITF Taekwondo which favours straight, fast attacks and, unlike WTF Taekwondo, allows all forms of fighting without protection.

{Renewal Taekwondo: A++}

Art developed in modern South Korea. It is emphasised in strong, linear kicks like its base WTF Taekwondo. Some skills are directly linked with WTF Taekwondo.

{Memory Manipulation: B}

It is an alteration of the mind's records to make a person forget about a specific event. Effectiveness is limited by the number of deviations between what the target remembers and what the people around them remember. Basic spell of magecraft.

{Apparition: A}

Method to travel used by the wizarding world. This is accomplished by having the user focus on the desired location in their mind and then purposely disappearing from that spot to reappear at the location the user envisioned.

{Mana Burst (Lightning): B}

Is the increase in performance caused by infusing one's weapons and body with Magical Energy and instantly expelling it. Simply put, recreating the effect of a jet burst by expending large amounts of Magical Energy. Variation with lightning.

{Mind's Eye (False): C}

It is a natural talent to foresee/sense and avoid danger based on an innate 6th sense, intuition, or prescience. The accuracy of this instinct can be augmented by experience. The ability also grants the effect of offering resistance against penalties caused by visual obstructions.

{Champuru Kendo (Mix): B}

Unorthodox Kenjutsu style based on breakdancing. Taking bits and pieces from all forms of martial arts and making up the rest on-the-go as he fights his opponents, making the fighter generally unpredictable in a fight. There's a second blade mixed in this style when the situation arises.


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