Perhaps, when the Mario 64 title was announced just now, people didn't have much of a reaction.
But when Need for Speed 3 appeared, some clever people seemed to have a certain premonition.
No, it shouldn't be a premonition, it's almost like a clear indication from GameStar Entertainment.
A gaming console capable of running a visually stunning 3D game like Need for Speed, how could it possibly be the GBA?
So there's only one possibility.
GameStar Entertainment has a new gaming console!
Suddenly they remembered the Mario 64 title again.
The number itself is intriguing.
In the past, all game consoles were competing in bit wars.
From eight-bit to sixteen-bit, and then to thirty-two-bit.
After thirty-two-bit, some companies in the United States also claimed to be developing 64-bit consoles.
And now the latest Mario work is called Mario 64.
Why choose this number as the title of the new Mario work?
This itself seems unusual.
Sure enough, netizens are very perceptive.
Some people have already started discussing the new console in the community, and the more they talk, the more excited they get.
Even though GameStar Entertainment hasn't said anything yet, they're already getting excited.
"Mario 64, this means it must be the latest 64-bit console!"
"No, I think it's unlikely. GameStar Entertainment doesn't have so much time to open two battlefields at the same time, right? So I think Need for Speed 3 should be prepared to launch on the computer platform, after all, they've already released Doom on the computer platform before, so I think it's a collaboration between GameStar Entertainment and Morgan Group."
"The guy above, your inference makes sense, we really can't expect more. GameStar Entertainment has already brought us a lot of surprises, just the release of GBA and so many game debuts, I feel very satisfied this year."
"Yes, just the release of GBA and so many debuts, it's really great, after all, GameStar Entertainment is just a normal company."
"But what if?"
"What if? If GameStar Entertainment releases another console, I'm willing to call them my eternal ruler, that's what I say."
Looking at the feedback from the community, Ayumi Tsukino feels very uncomfortable.
She really wants to announce all the contents of GameStar Entertainment to these people right now.
But the face-to-face meeting hasn't ended yet.
This time's face-to-face meeting is full of sincerity and explosive content.
I don't know when we'll have such rich content again.
The face-to-face meeting has progressed to about seventy percent, and the players are already very satisfied.
But the surprises aren't over yet.
Next, a new Dragon Quest game debuts.
But this time it's still the usual 2D top-down style, which disappoints some players slightly.
Previously, the 3D effect of Need for Speed was so shocking that they were still looking forward to more 3D games to come.
The new Dragon Quest game, a well-known series, has not kept up with the times.
This is also deliberately done by Takayuki.
Dragon Quest focuses more on the plot of the game itself and the diversity of exploration and gameplay.
And at the current stage, under the premise of enriching the game content, making 3D game models again requires a lot of work, and the development team is already a bit overwhelmed. If they want to make further progress, they will inevitably need to expand their manpower again.
However, if you look closely at the latest Dragon Quest game, you can see that it is not simply a 2D game.
It should be called 3D scene with 2D characters.
The characters take the most time to create, and when Dragon Quest was developed, the game engine was not mature yet, so the development did not use the engine.
In the 3D scene, Dragon Quest already looks more realistic.
Some sharp-eyed industry insiders can also immediately see that this is not a game that can only be run on a 16-bit SFC.
At this time, some people from the United States have a growing sense of unease.
It seems that the last thing they want to see is about to happen.
Their mood is very bad.
Can't GameStar Entertainment really be stopped?
How can they come up with such a big move?
Then their previous efforts for so long, and the cost they paid to attack GameStar Entertainment, didn't it become a joke?
They didn't receive any influence at all. On the contrary, because of the initiative to open source, it attracted more players (because it's free and legal).
This really makes people very uncomfortable.
"No, it's impossible. GBA is already GameStar Entertainment's big move now. They can't develop a new console again. Where do they get so much manpower?"
Little did they know, GameStar Entertainment has been planning for a new console since the release of the SFC, and has never stopped development.
It's just that progress was slow at first, and it wasn't until the end of 1996 that they officially entered the development rhythm, along with game development.
Dragon Quest is now also a perennial favorite, even if you make no progress, as long as you dare to sell it, you can still have sales of millions.
In the previous life, this was a national-level RPG game in Japan, and in this world, through Takayuki's efforts, it has also developed to this level, and has greatly increased its influence in overseas regions. Now it is widely recognized in the industry that Dragon Quest, Final Fantasy, Solar Knight, and Ninja Plan are the four pillars of role-playing. Three of the four pillars are on GameStar Entertainment's side, the true rulers of role-playing.
After Dragon Quest, Takayuki appears on the screen again.
At this point, Takayuki let out a sigh: "Ah, time flies so fast, unconsciously it seems to have entered the final chapter."
Then he looked at the camera: "Well, let's say goodbye here to everyone, thank you for watching this time, and thank you for playing my games, this is my honor."
"Huh? Is it over? Hey, wait a minute, Mario 64 hasn't been announced yet!"
As soon as Dragon Quest's broadcast ended, it seemed that Takayuki intended to end the face-to-face meeting.
Now the players are a little anxious.
Especially the loyal Mario players.
They're still waiting for more details about Mario 64 to be revealed.
But it seems that Takayuki, on the screen, is already packing up and preparing to end the face-to-face meeting.
The white background wall gradually dimmed.
Players are a bit confused.
Is it really going to end? What about Mario 64?
Where did my big Mario 64 go?
However, just then, suddenly the previously dim background cracked.
And then, like a broken mirror, dimensional cracks appeared behind Takayuki.
Takayuki also showed a surprised expression with his flamboyant acting.
Immediately after, what players most wanted to see appeared again.
A red cap, a big-nosed, big-bearded Mario in blue overalls appeared again!
But this time, Mario is no longer the usual 2D image, but has transformed into a 3D figure.
This 3D Mario ran up to Takayuki, tiptoed to hand him something like a gift box, then quickly ran back to the dimensional crack, waved goodbye to Takayuki, then jumped into the spatial tunnel.
"Oh right, I almost forgot the most important thing, thanks to Mario for reminding me."
At this moment, in front of the monitor, Ayumi Tsukino turned her head expressionlessly to glance at Takayuki.
Takayuki, on the other hand, remained unchanged, showing no signs of embarrassment for his awkward acting.
In fact, he already felt so embarrassed that he could dig a hole with his toes.
This idea was given by the director of Tokyo Television, who said it was very interesting, and he really did it when he was heated at the time.
And in fact, there's no need to say much about this effect, it's simply embarrassing...
But after all, players didn't come to see Takayuki's acting in the face-to-face meeting.
Their attention is now focused on the gift box in Takayuki's hand.
What exactly is that?
Could it be...
Players are a bit afraid to think...