January 11, 1994, early morning
The employees of the GameStar Electronic Entertainment Development Department came to work in a very good mood on their first day back.
In addition to some necessary daily customer service and sales personnel, the staff involved in game console development and game development had taken a considerable long vacation during the New Year period.
Upon their return, they felt quite happy about their work, and suddenly, their brains were bursting with many inspirations, and their motivation was very high.
This is a very dynamic young company, and even under the high-pressure competition of Suri Electronics, it seems that the state of these game development employees has not been too affected.
Internally, several departments have quietly started the development work of the Super Nintendo Entertainment System.
Of course, the Famicom will not be easily abandoned. Both machines will advance together in the future.
The price of the Famicom will be reduced because the original cost is not high, and now GameStar hopes to expand the group of gamers. Naturally, game consoles should not be too expensive, otherwise, many potential players will be excluded.
And then, if you want to have a better gaming experience, then the Super Nintendo Entertainment System is another choice.
When the original games are ported to the Super Nintendo, they will have more or less a certain enhancement, and the visual representation will also be better.
Especially top-notch games like Super Mario 3 and The Legend of Zelda will undergo special graphics enhancements, making the visuals even better.
But this is a big move, a preparation made to be ready for unexpected events at any time.
Before any accidents happen, the Super Nintendo will not be publicly announced.
However, just a few days after the New Year, the unexpected happened.
But this unexpected event did not come from Suri Electronics.
But from two different companies.
They almost simultaneously announced their own game consoles after the New Year and also claimed that their own consoles have very powerful and fun games.
One company, called Vides, announced the Constellation Project game console: Aries. The console will be powered by a 16-bit chip, and the publicly announced game lineup looks quite good in terms of visuals. They also confidently claimed that each game has been in production for at least three months to ensure quality.
This company already had a division dedicated to electronic entertainment, similar to the products made by Kujimoku in the past, such as Boogie Woogie and Dance Machine Karaoke.
This division has been directly converted into an electronic game division, with all its focus on electronic games.
Another company, a large-scale film and television entertainment group called Kinping Entertainment, announced that they would develop exclusive games using their own IP from movies and anime, bringing a new sensory experience to fans of animation and movies.
At the same time, they also developed a game console called Future Star.
This name is very similar to GameStar, the game division of GameStar Entertainment, obviously trying to ride the wave of popularity, and it is a blatant attempt.
The appearance of the entire game console is like the size of a CD player, using optical disc media. This type of media will greatly reduce the production cost of the hardware part of the game, and the game console can also be priced as low as 7000 yen, the same as the Famicom, and still have 16-bit higher performance.
For this reason, they have started to recruit electronic engineering developers and programmers from outside at a high cost, and they can even directly sign lifetime employment contracts.
For a while, these two industries in Japanese society instantly became hotcakes.
Many unemployed young people seem to see new hope.
For a while, the situation in the electronic game industry suddenly went from the previous duopoly to the current four-country competition. Comparatively speaking, GameStar Entertainment seemed a bit unstable.
After all, it is a new company, and it seems that neither its financial resources nor its manpower can match those of these three veteran companies in different fields.
But these two companies seem purely interested in making money.
They saw the huge market scale of the Famicom.
In less than a year, sales have already exceeded one million, and that was data from a month ago.
Now it has reached at least 1.1 million.
Of course, the actual sales data has already reached 1.4 million.
The desire to purchase among the crowd increases during Christmas and New Year, especially when buying things for children, people are no longer stingy and are willing to spend money on goods for their children.
The Famicom, the trendiest thing at the moment, naturally became the best choice.
According to statistics, sales exceeded 100,000 on Christmas Day alone, which was the first time that the daily sales of a game console exceeded 100,000, which was terrifying.
Then on December 30th, the day before New Year's, sales data once again exceeded 100,000.
Now the Famicom has completely entered a very rapid fast lane.
However, the PN game console quickly followed suit. Thanks to the previous heavy promotion, it did have a good effect. Now the daily sales can reach close to 10,000, and the user base is also expanding.
Of course, the games are still just average. Now it seems that the PN game console completely wants to expand the user base as much as possible.
As for game quality and so on, it's not that they don't want to do well, but with GameStar Entertainment having a wealth of games in advance, to achieve the same standards as the Famicom, they would directly choose to release the game on the Famicom because it is obviously more profitable.
As long as the game meets GameStar Entertainment's standards, it can easily surpass 100,000 sales just by releasing it on the Famicom, even if it's the cheapest cartridge at 3,000 yen, it can easily earn over 100 million.
And if you choose to release games on multiple platforms simultaneously, your income will instantly drop by tens of millions.
Only fools would choose to release games on the PN or other game consoles.
Unless it's their own game development team, Suri Electronics now only has one such team.
In this process, the game lineup for the Famicom has also exceeded 80, with 30 groups joining the lineup, including six corporate-level ones, and 24 individual game development groups.
These thirty game companies can now produce a game that meets the standards of the Famicom every two to three months on average. While they are making a lot of money, the advantages of the Famicom continue to expand rapidly.
Suri Electronics can only watch with envy and strive to catch up.
Takayuki looked at the latest news, the game consoles from the two new companies. They had already prepared to purchase and study them. This would also be a new battle in the new year.
Facing the new competitors, the person guarding the Great Wall himself must do something.
So Takayuki picked up the internal phone.
"Matsuhashi, help me call the leader of the First Game Development Team."
Isegawa was one of the initial more than fifty employees and has now become the leader of the first development team, specializing in a long-term project, Dragon Quest 2.
By now, the development of Dragon Quest 2 has been going on for more than seven months.
The production of a game based on the Famicom is quite lengthy, and it can even be said to be the longest at present.
And the polishing of Dragon Quest 2 game has been done over and over again. In fact, there are almost no flaws to be found now.
"President, you called for me."
Takayuki nodded: "Isegawa-san, get ready. I'm preparing to release Dragon Quest 2."
Isegawa's spirit lifted instantly upon hearing Takayuki's words.
Finally... finally going to release it!
They have invested too much effort into making this game, and finally, they can show their results to the outside world!