Actually, if Dragon Quest 3 were to be made according to the normal production of previous games, the protagonist should have been a woman in this world's first game.
The hero, Loto, from Dragon Quest 3 in the previous world could choose their gender.
However, GameStar removed the option to change the gender after modification.
In fact, they wanted to hand over the crown of the first female protagonist in an electronic game to Metroid once again.
Moreover, the characteristics of Metroid's characters are more pronounced than those of Dragon Quest, and it's more appropriate for Samus to be the first playable female protagonist in an electronic game.
On the day of Metroid's official release, perhaps due to the last-minute change in the game's rating by Ichiman Game Net, there were more people queuing to buy it than expected.
In the five days leading up to the release, the trial playtime of the game was also extended, allowing players to fully experience the fun of Metroid in advance.
Now, almost everyone queuing to buy the game is genuinely interested in the game itself.
To avoid another brawl like last time, some major sales locations even hired temporary security guards to maintain order.
This time, the people queuing were much more well-behaved, and there were no more incidents like last time.
Customers purchased the game orderly, and those who bought it happily took the game home to start playing.
According to the normal rules, these people would need at least a day to truly reach the ending of Metroid.
By then, it should trigger another wave of excitement.
Coincidentally, tomorrow is also the day when the first episode of the electronic game program airs.
For this reason, GameStar also revealed Metroid's secrets to the television station employees in advance, allowing them to plan the program ahead of time.
This actually made the television station employees quite annoyed.
They had to passively accept spoilers.
But there was no other choice; it was their job.
At the same time, various promotional materials were arranged.
After Metroid was officially released for a day, the advertisements on billboards, subways, and television that had been promoting Metroid also revealed her true face by removing her helmet.
She was a sharp-eyed, heroic golden-haired woman.
On the day of Metroid's release, the female image of Samus dominated the entire gaming business section of the Japan Economic News newspaper.
The world's first female video game hero, a playable female heroine!
An independent, powerful, and strikingly handsome female hero!
Tachikawa, satisfied with the layout he edited, looked at it with satisfaction.
At the same time, he couldn't help but sigh.
This image of Samus is really beautiful.
That kind of heroic feeling, coupled with her female identity, fully embodies the strong side of women.
Although the status of women in Japan is very low, it doesn't prevent people from yearning for such a strong female image.
What's this? This is definitely political correctness.
Those who saw the advertisements were also wide-eyed.
Almost every advertisement emphasized that this is the world's first female video game hero, with a very special symbolic significance.
The universe's strongest bounty hunter is a woman, which means that women also have their own strength, right?
Previously, those who were not interested in Metroid immediately decided to buy it.
Not to mention playing it, just the unique significance of this game alone is worth buying a copy.
This also led to more players buying the game on the second and third days than on the first day.
The publicity effect this time was outstanding, and some even began to praise GameStar.
They believed that he was a person willing to innovate and break through, and also a person willing to confront tradition.
The first episode of Tokyo Television Station's electronic game program was also very effective.
The host and a member of GameStar's promotional team played Metroid in front of the television, showcasing the most charming aspects of Metroid to the audience.
At the same time, this employee completed the game at the fastest speed in front of the camera, allowing people to see Samus in a bikini.
Then this promotional team member explained the trigger conditions for the game's ending in front of the camera.
It wasn't until then that people finally realized that different completion times would affect the ending.
If you are skilled enough, you can truly see a bikini-clad Samus.
Oh, my LSP soul can't help but burst out. I have to finish the game quickly no matter what.
Even though the pixelated graphics aren't that great, the slight curiosity makes many non-audience players actively engage with this game.
And this also allowed the charm of the Galaxy City-style game to be fully realized.
Facing GameStar's many innovative publicity methods, companies like Suirui Electronics seemed to be calm long ago.
They had to remain calm, after all, they couldn't surpass them, they could only look up to them.
But that doesn't mean they will give up chasing.
Shortly after, several gaming companies immediately announced that they would develop a female hero game to fully showcase the beauty of strong women.
Since women cannot achieve true equality in real society, why not showcase it in games?
The wave of excitement for the female hero Samus lasted for about half a month before gradually subsiding, and the first-week sales data for Metroid were also counted.
First-week sales: 230,000.
From the current perspective, it belongs to the category of high-quality games.
Currently, on the Red and White Machine, games that surpass the passing line in first-week sales usually range from 100,000 to 150,000 copies.
Quality games hover around 150,000 to 200,000 copies.
With first-week sales of 230,000, it's already in the high-quality game category.
However, part of this might be due to the novelty of having the first female hero, attracting many non-audience player groups once again.
Overall, Takayuki was quite satisfied with this result.
In the previous world, the sales of Metroid were in the millions, averaging just over a million copies each.
And this is probably the potential of Metroidvania-style games; unless under certain coincidental circumstances, they may reach three to four million in sales, but that requires a certain element of luck.
As a participant, Tsukino was quite fond of Metroid.
Because she felt that the protagonist Samus was very similar to herself.
She would wrap herself tightly in thick clothes or armor, and then, when no one was around, she would take off her heavy clothes and armor to give herself a chance to relax.
She even felt that maybe the president of GameStar deliberately created this character based on her.
No, it shouldn't be. After all, the president couldn't possibly know what she looked like at home, nor could he know that she would take off most of her clothes to relax when she got home.
It should just be a coincidence.
Hmm, a coincidence.
Metroid gradually lost attention with the new promotion of GameStar.
After half a month of Metroid's release, GameStar finally decided to announce the Super Nintendo Entertainment System (SFC).
Of course, this game console definitely needed some preheating; it couldn't just be revealed directly, as that wouldn't be exciting.
Firstly, promotion channels from Tokyo Television Station were utilized.
There would be a special episode of the Electronic Game Grand Challenge program, featuring a live broadcast from GameStar's television studio, which would also be streamed online.
During this event, GameStar would unveil their new move: a brand-new game console. The specifics, such as its appearance, performance, and price, would be disclosed during the event.
The steady rhythm of releasing one first-party game per month would temporarily pause for a month to make way for this new game console.
Upon learning this, the head of Suirui Electronics' electronic game division, Early Kawashita, finally understood what was coming.
Previously, he had learned about GameStar's new game console through his connections.
Its performance was likely to be that of a full 16-bit machine, slightly stronger than their current PN-type game console but still limited.
Previously, due to limitations in game console performance, Red and White Machine (RWM) had some disadvantages compared to PN.
However, with the release of the new game console, this disadvantage would be completely eliminated, making the PN game console completely inferior.
Early Kawashita didn't hesitate at all and decided to respond immediately.
Firstly, they would reveal the game screen of their own game, Sun Knight 2, which had been in development for a long time.
Then, they would announce two other games that had also been in preparation for a long time.
One of them was a racing game, while the other was a baseball game with better graphics and superior gameplay quality, and it was even authorized by the Koshien Baseball League.
Sun Knight 2 would be officially released half a month later. For this game, they had even hired the best composer to create an exclusive theme song, received support from well-known artists, and received help from the original author in plot creation.
With Suirui Electronics' connections and financial resources, handling such matters was a piece of cake.
As for the other two games, they would be released ten days and twenty days after Sun Knight 2, respectively.
It was obvious that Early Kawashita had his own ambitions in producing these two games.
Baseball games had already proven to be the most popular sports games, followed by racing games.
Racing games were ranked second because similar works had recently appeared in movies, TV shows, and anime, receiving positive feedback and making the previously not very popular racing a sport that the Japanese people paid attention to.
Furthermore, Japan's own car culture was very popular, with several globally renowned car manufacturers being Japanese. Therefore, it seemed natural for racing games to be popular.
In addition, Suirui Electronics also announced a steering wheel controller specifically for racing games, which was also very attractive.
As soon as the three games were announced, they indeed attracted a lot of attention and diverted some of the attention from GameStar's promotion.
Suirui Electronics' PN game console had already gained a certain audience in its ongoing struggle.
Its total sales had reached nearly four hundred thousand units.
Compared to the Red and White Machine, which had sold over two million units, its total sales naturally couldn't compete, but it still occupied a small portion of the market.
Otherwise, they wouldn't have been able to attract companies willing to develop games for them.
In the early days, the PN was like a garbage collector, effectively collecting all the games that the Red and White Machine eliminated, which actually helped retain some players.
This could be considered the greatest counterattack Early Kawashita could make against GameStar.
Next, Early Kawashita arranged for engineers to work overtime and develop a game console with higher performance as quickly as possible.
He admitted that Suirui Electronics couldn't compare to GameStar in terms of game quality, but they could attract people with better performance and graphics.
This was also one of the paths to success.
Previously, when competing in other industries, Suirui Electronics excelled in this area.
If they couldn't surpass anything else, they at least had to surpass in performance.
With Suirui Electronics' own engineering development capabilities, this was certainly not a problem. The only concern might be the cost of the game console.
If the cost was too high, it would also exclude players.
Apart from Suirui Electronics, other game manufacturers seemed more like spectators.
They quietly watched the competition between the two game console companies and made their decisions secretly.
GameStar could make more money, but Suirui Electronics could offer better rewards.
Next, it depended on how much advantage each side would gain in this round of competition.
On the other side of the gaming industry, Vides, specializing in the arcade field, remained calm, playing their own game as always.
In the arcade field, without GameStar's involvement, they lived quite freely.
Starting early, they quickly captured a lot of the arcade game market, giving them a significant advantage.
Recently, they had even received a huge amount of financing and had begun planning to expand their arcade production line and the frequency of game development.
The entire Japanese gaming industry seemed to have a three-way division of power.
Among them, Suirui Electronics was slowly rising, while GameStar maintained its dominance. However, there were always people eager to find ways to topple this dominant force so they could take over the electronic gaming market.
In the headquarters of GameStar Entertainment, several senior executives were participating in an impromptu meeting.
Takayuki revealed his plan to everyone.
He wanted to personally host a live broadcast.
In the previous world, Nintendo often had their president host such events, so Takayuki naturally wanted to experience it.
Speaking of which, he had never actually appeared on TV before.
Yasutaka asked seriously, "President, are you really going to host the live broadcast yourself?"
Takayuki nodded, "Yes, for our company, this is a new breakthrough. It's worth it for me to personally announce the release of a brand-new game console."
Announcing the release of a brand-new game console personally was quite ceremonial.
Only in this world could Takayuki experience it; in the previous world, he never had this opportunity.
Now that he had it, Takayuki didn't want to miss it.
"In that case, we should change our strategy. If the president is going to host it personally, we need to make it more formal."
"Why does it need to be more formal?" Takayuki asked puzzledly.
Yasutaka explained, "President, you're usually quite casual in the company, and we're all used to that atmosphere, which is good. But I think in front of the public, you should maintain a serious and formal image; that's what a president should look like."
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