When Dragon Quest III was released, he bought another limited edition Zelda Legend console that came bundled exclusively with it.
Buying that limited edition console qualified him to skip the queue for any future game pre-orders.
This way, he could get Dragon Quest III right away.
After getting Dragon Quest III, he couldn't wait to rush back to his apartment with the cartridge. He even took a week off work specifically to play games.
Being an expatriate had its perks, such as easily getting time off, and the people at the Japanese branch didn't dare say much. His work itself wasn't particularly affected either, so they just let Wilson do as he pleased.
For a week, he completely immersed himself in the world of Dragon Quest.
The overall length of this story segment was only about ten hours, and if played slowly, it would take around twenty hours at most. This was much shorter than the gameplay of Dragon Quest II in his previous life, and it was intentional.
The story itself was a continuation of the first part, with some innovations but not as astonishing as the third part.
From the start, Takayuki went all out to make Dragon Quest III.
And this time, the overall capacity of Dragon Quest reached another peak, also reaching the ultimate limit of the Famicom's capacity, close to 400KB cartridge capacity.
The game started with the title: Part: Descendants of the Heroes.
Wilson controlled the descendants of three heroes, experiencing a thrilling story and eventually facing the final boss, the Great High Priest.
However, after defeating the Great High Priest, it was discovered that the final boss wasn't him. The Great High Priest sacrificed himself with all his might, summoning the true mastermind behind the scenes.
It was Zid, the god of destruction from ancient times.
Zid possessed the most powerful power in the world at that time. Perhaps only someone of the Roto bloodline could truly defeat the god of destruction.
And the three protagonists happened to be descendants of the Roto bloodline. Feeling threatened, the god of destruction immediately tried to eliminate the three descendants of Roto to eradicate the threat.
However, at this moment, a temporal tunnel suddenly appeared in front of the three heroes, and a hero holding a sword and shield walked out of it.
Mysterious person: "Children, let's defeat the god of destruction together and restore peace to this world completely!"
The descendants of the three heroes seemed shocked.
"Who are you?"
"Me? Hehe, I'm Roto, your ancestor!"
The three heroes were instantly stunned.
And at this moment, the screen darkened, and a new message appeared.
Part: 0
When the screen brightened again, Wilson found that the god of destruction was gone, and the screen showed an ordinary cottage, inside of which was a person who looked very recognizable from the outside.
It was Roto, the hero who had just appeared from the temporal tunnel!
Wilson was thrilled.
Temporal travel, heroes from the past coming to the future to fight alongside their descendants, this story could be made into a movie.
But this story was not over yet.
The subtitle that appeared on the screen earlier, PART: 0, seemed to indicate that now was the official chapter of the game, and the previous part could only be considered a prelude.
A prelude across time and space.
So this was just the beginning! How exciting! He could personally experience the story of the hero ancestor Roto, which was a love letter to Dragon Quest fans who had been eagerly waiting to know the true story of the hero Roto.
And Gamestar Electronic Entertainment really responded to the players' demands and made the story.
And the story wasn't just about merging the two stories forcibly; it added some more interesting elements, such as time travel, allowing heroes from the past to fight alongside the heroes of the present, elevating the story to a whole new level.
The ending of this Dragon Quest story was slightly modified by Takayuki to better connect the two stories that should have been two parts.
If only the two stories were forcefully merged, the seam would be too obvious.
As a game producer who pursued excellence, Takayuki was naturally not satisfied with such a simple forced integration.
So he decided to change some of the Dragon Quest storylines.
Of course, the main storyline remained unchanged.
Roto defeated the Dragon King, and the descendants of the three heroes defeated the god of destruction, only the final method of defeating them changed slightly.
"Hey, kid, it's time to wake up. Today is the time to meet His Majesty."
In the scene, a motherly character walked up to the protagonist and woke him up.
At this moment, a prompt appeared.
"Please give your hero a name."
Wilson was startled. Could he also name the hero in Dragon Quest this time?
But... wasn't this Roto? If he gave him another name, wouldn't it be not Roto anymore?
Forget it, never mind those, let's give myself a name first.
Just call it... Wilson!
Yes, my own name, now I'm the hero!
Wilson smiled and plunged back into the game.
But at this moment, his phone rang.
He didn't want to answer it.
But the phone kept ringing incessantly. It seemed that every time the call failed, the other party would immediately redial, never stopping.
He could only helplessly pause the game for the time being, then pick up the phone and check. It turned out to be a call from home in the United States.
Wilson had to answer.
"Hello? Honey?"
"Hi! Daddy! Daddy!"
On the other end of the phone, a childish voice rang out.
Wilson's eyes narrowed and his mouth couldn't help but curve up, showing a doting expression.
"Little Betty, my good daughter!"
"Daddy! Daddy! When are you coming back?"
On the other end of the phone, Little Betty asked one word at a time.
"Oh, oh, I'll be back soon, in about two or three months."
To be honest, Wilson was a bit reluctant to go back to the United States now.
In Japan, he could play Famicom games right away, but if he went back, he wouldn't be able to play anything.
Even if he really wanted to play, he could only ask someone to mail the games over, and the waiting time in between would surely be very long.
It was a pity. Wouldn't it be great if this kind of game console could be released in the United States?
If this thing were released in the United States, it would definitely be very popular.
But he could only think about it.
"Then daddy remember to bring gifts! Otherwise, mommy won't agree to let you come back!"
"Gifts?"
Wilson couldn't help but look at the game console in front of the TV.
"Don't worry, daughter, I'll definitely bring you a gift that will satisfy you!"
He could already imagine his daughter's excitement after seeing this brand new electronic product and playing with it.
As his own daughter, she must have the same hobbies as him.