Unduh Aplikasi
98.15% Video Game Tycoon in Tokyo / Chapter 478: A prototype for ongoing game operations

Bab 478: A prototype for ongoing game operations

The trailer for this high-quality game was very popular and quickly won the hearts of every player present.

However, satisfying the players' appetite again seemed to pose some difficulties.

Could it be a mistake in the scheduling of the trailer by Gamestar Entertainment?

Or could it be... they have an even bigger trick up their sleeve?

Myron Case didn't understand games much, but it didn't prevent him from knowing some well-known game series.

When Final Fantasy was released, just the young people in their company had so many people taking leave from work because of it, and he had no way to handle it.

This was enough to show how hot this game was.

The young man beside him was also very excited. He had been completely captivated by the all-new Final Fantasy adventure story.

Although the trailer didn't say anything, it was just a few game action scenes.

"Is this game great?" Myron Case asked.

The young man nodded vigorously. "Of course, this is the best game!"

"Huh? I thought your favorite game was Pokémon."

"Pokémon is also the best, both are the best."

"Shouldn't there only be one best?"

"Who said that? Here, there can be many bests, there's no room for choice at all, all the games are super fun!"

Obviously, the young man was thoroughly immersed, completely accepting the games without reservation.

Using Final Fantasy VIII as the opening also fully stirred up the players' emotions.

After the trailer ended, the players below burst into excitement, and Takayuki stood on the stage with a smile.

"How about that? Are you all very excited?"

"Of course, very excited!"

"Very good, this is actually just the appetizer. I believe when this game is truly released, even the most picky players will be satisfied. Next, we will show trailers for other games."

This time, Takayuki followed the usual rhythm of Gamestar Entertainment's game promotion, jumping straight into showing trailers one after another, various game trailers directly hitting the audience.

After the Final Fantasy trailer, it was about the new content provided for Starcraft.

"Starcraft? Oh, I remember, this is a game released by Gamestar Entertainment on computers."

At this moment, Hayakawa, who was watching the livestream, suddenly remembered this game.

However, this game didn't have much to do with him.

This game was released on computers and was not available on any console platform, which meant that this game only had a PC audience.

The competition between Surui Electronics and Gamestar Entertainment was based on console platforms. Even if Gamestar Entertainment's games sold well on the PC platform, it wouldn't affect the competition on the console end.

Actually, Hayakawa Ujitou didn't quite understand Takayuki's approach. It would be more advantageous for them to release games on their own platform at home. But they had to release some games on computers. Were they not afraid that computers would take over the console market?

"President, I think this game shouldn't pose any threat. It's probably just a transitional promotion in the middle of Final Fantasy VIII," said a confident manager under Hayakawa Ujitou.

Hayakawa Ujitou shook his head. "You're half right. This game indeed poses little threat to us, but it's not a transitional promotion for Final Fantasy VIII. Do you know how many users Starcraft has?"

"Huh? How many?"

This manager was a bit bewildered. He didn't know much about computer products.

Their Surui Electronics had not been primarily focused on this area before, so they had done little research.

But as the president, Hayakawa Ujitou's vision naturally had to be broader than his subordinates'.

"Starcraft now has at least tens of millions of recorded users, and this number is still increasing. Do you know what that concept means?"

The manager said uncertainly, "Does that mean that personal computers also have a certain gaming market?"

"That's obvious. I mean something less apparent."

The manager thought about it seriously, but in the end, he could only shake his head helplessly. "I don't know."

"It's about the steady increase in user base. The sales volume of a typical electronic game usually decreases slowly over time. Generally, after a game has been on sale for more than six months, its popularity has already declined significantly, and there are far fewer players willing to buy it. By that time, the sales volume is basically determined."

Hayakawa Ujitou's subordinate nodded. He understood this very well. Their games were like this, and the decline rate was even faster.

Usually, the sales of Surui Electronics games could only last for two or three months before plummeting, and then the game's ability to generate revenue was basically gone.

The value of this game would basically be in the second-hand market afterward.

And the second-hand market had almost nothing to do with Surui Electronics; it was the exchange of interests between players and some second-hand stores.

Many executives of Surui Electronics were very troubled by this.

They thought that these second-hand transactions had cost them a lot of money. Many top executives were pressuring Hayakawa Ujitou to solve the problem of second-hand sales. If possible, they preferred to bind a game to a game console once it was inserted, forcing more players to spend more money.

But in the end, Hayakawa Ujitou persisted against all odds.

He was a very good learner.

And the object of his learning was Takayuki.

If you asked what the most prosperous game in the second-hand market was, it would definitely be a game from Gamestar Entertainment's house.

But so far, Takayuki hadn't had any obvious response to the second-hand market. He even subtly supported and encouraged the second-hand market. Takayuki would actively put some recycled old cartridges on the secondary market and sell them at a cheaper price.

Previously, in the American market, Takayuki had beaten those crazy imitators with this trick.

Compared to the quality and scale of the game, Gamestar Entertainment had never feared anyone.

Even though there were countless pirated and plagiarized games, they couldn't withstand the massive attacks from Gamestar Entertainment, the regular army.

Since Takayuki had never had a very obvious reaction to the second-hand market, Hayakawa Ujitou believed that he shouldn't rashly adjust the rules until he had captured the throne of the market.

At least for now, it could still be profitable. What if there were any mistakes if he made changes?

Hayakawa Ujitou was walking on thin ice in this regard.

At this moment, Hayakawa Ujitou continued to explain, "The life cycle of a game is about half a year, but so far, I have discovered a few exceptions."

Hayakawa Ujitou held up one finger and said, "The first one I discovered that could continue to bring stable cash flow is Brown Entertainment's Dragon's Treasure. They moved role-playing to the computer platform and continued to bring players new game story content through stable network connections on the computer platform. And they would make money through time charges. So far, the estimated profit this game brings in every year is about fifty to sixty million dollars, and it's increasing every year."

This manager was a bit restless.

Stable profits of fifty to sixty million every year meant that there would be a steady sales volume of millions every day, which was indeed worth paying attention to.

"And the second one." Hayakawa Ujitou held up his second finger. "Is Starcraft. This game doesn't use time charges like the former, but it makes players very willing to spend money on this game through the form of esports. The growth rate of users far exceeds that of Dragon's Treasure."

Hayakawa Ujitou said frankly, "I think this is a new way for both games to continue to profit. Recently, I have also been considering whether to launch similar games, but both of these games are based on the personal computer platform, and I'm not sure if I can replicate the same success on the console platform. After all, Gamestar Entertainment has never done this."

Gamestar Entertainment was like a guiding light. Hayakawa Ujitou didn't dare to venture into uncharted territory without Takayuki's lead.

He didn't dare to rashly enter the new game field now.

It wasn't easy to have the current market.

He felt that he hadn't accumulated enough yet and needed to wait for the right time.

Hayakawa Ujitou's subordinate manager had understood: "So, President, about this..."

Before this manager could ask anything else, Hayakawa Ujitou had already focused his attention on the TV.

Because the trailer for Starcraft's new expansion had just ended.

This time, Starcraft announced a brand-new expansion.

The term "expansion" was very fresh.

This had hardly appeared in previous game releases.

Some game companies had tried to release more content for their games, but most of them were aimed at developing sequels. Few had thought about adding more paid content on top of the original game.

Because those who had tried this before hadn't been very successful.

But now, Takayuki officially announced the release of a brand-new expansion for Starcraft.

And if players wanted to experience the battle content of this new expansion, they would need to pay extra.

Of course, it would be much cheaper than the base game, and the content wouldn't be much less either. It seemed really cost-effective.

Players who didn't pay extra wouldn't be empty-handed either.

They could experience new units in online battle mode without worrying about not being able to play the new version of online battles with other players because they hadn't purchased the new expansion.

At this moment, Hayakawa Ujitou's heart beat suddenly a few times.

Suddenly, he seemed to have a clearer understanding.

It seemed that electronic games had found a new way to profit.

Continuously releasing more story content based on the original material of a game.

There was a huge advantage in building on the original game. About seventy to eighty percent of the material could be reused, which could also squeeze out the value of the game once again.

However, according to the style of Gamestar Entertainment, they would definitely disdain to squeeze a series like this. The only reason Takayuki did this should be that this story indeed had a lot of things to tell.


next chapter

Bab 479: The sense of oppression is strong

Actually, many game companies, in order to be lazy, will reuse the basic framework of the original game in sequels.

And if the basic framework doesn't change, this game is actually just like not upgrading at all.

In the current process of rapid growth in game graphics and technology, this kind of game is very difficult to find a way out, and most of them will die out due to their own laziness.

After several attempts like this, such game companies dare not reuse the basic framework of the game again.

But Takayuki gave a whole new direction.

StarCraft's brand-new expansion, "Nest of the Queen".

Players can pre-order it online, and the expansion will be released within six months. In the second half of the year, the new version of StarCraft will be used in the Korean esports competition, adding more visibility to the game itself.

As for the price of the expansion, it only needs half of the initial StarCraft selling price, but the content of the game story is almost no different from the main game, which suddenly appears very sincere.

Overall, as long as players truly feel that it's worth the money, then there's no problem.

This time's "Nest of the Queen" includes a brand-new storyline, in which Kerrigan, the Queen of Blades, becomes the leader of the Zerg, and she finds the Protoss and proposes cooperation because a new ruler who wants to dominate the entire universe is about to be born, and she needs to eliminate that new ruler.

This story is enough to attract fans of StarCraft, not to mention the real-time strategy gameplay, which is inherently special, loved by those who truly love this type.

With the blessing of gameplay and esports, this type has cultivated a group of loyal fans.

These loyal fans basically guarantee the basic profit line of this game, and the rest is to expand the player base of this type.

On the podium, Takayuki continued to smile: "I believe that the 'Nest of the Queen' is not the end of the story. StarCraft belongs to the romance of space fantasy. This story must continue, which requires the continuous support of players, and I am also very grateful to all players for their support of this game all along."

The StarCraft trailer ended, once again winning the welcome of many players.

Next, Takayuki showed players one by one the first-party games developed by other game development teams.

Some of these first-party games have been independently created and approved by Takayuki.

Although these games do not have Takayuki's shadow, they have always had Takayuki's spirit.

First of all, the content is rich, and then the game is interesting enough.

However, it seems that the response of players is not as great as the previous two trailers.

Because the first game is a sequel to a classic masterpiece, under the aura of the classic masterpiece, players will respond enthusiastically even if it is just an improvement in graphics.

This is the terrifying influence cultivated by sequels.

Next is the StarCraft expansion, which is a must-buy for loyal fans who already have a foundation. They warmly welcome the emergence of new stories, even if it's just a storytelling session, as long as the story is exciting enough, they will buy it.

And the next few new games are relatively niche works in the Gamestar Entertainment game product line.

There is a game similar to a collection of 4399 mini-games produced by Valio, and a brand-new touchscreen game that reflects the characteristics of the GSL handheld console, with gameplay somewhat like a match.

Then there is a collection of various chess games.

These are works of Gamestar Entertainment expanding the game product line and also serve as practice works for new members entering his game development team.

The advantage of these works lies in their simple production and less prone to problems.

After the trailers for these games were all played, Takayuki glanced at the time and estimated that it was almost done now.

So he smiled again and said to the audience below, "Everyone, I believe you are still looking forward to more exciting games, right?"

Players immediately became spirited when they heard Takayuki's words.

What does this mean?

Does this mean that there will be even better games next?

I'm not sleepy anymore just hearing this.

These players became spirited again.

As long as it's Takayuki, it seems very trustworthy.

"Okay, everyone seems really looking forward to some more interesting games. So next, I will show you a brand-new game, and this game, first of all, is a work that has invested over 100 million dollars again."

Players cheered when they heard this sentence.

This is another big production.

"Secondly, this is also a work that I personally started to participate in again, a brand-new game type completely produced and supervised by me."

Oh!

The players' eyes widened even more, as if afraid of missing some important information.

"Finally, I am willing to call this type of game cooperative games, and this game will also be the first large-scale investment game on the GSL. Then please watch our game trailer."

Takayuki raised his hand gently, and a piece of stirring drumbeat music sounded, followed by a huge dragon appearing on the big screen behind Takayuki.

"Dragon Quest! It's Dragon Quest! Wow! Such a lifelike dragon!"

"You fool, this is not Dragon Quest, the god of games has already said that this is a completely new game series. How could it be Dragon Quest?"

In the trailer, this giant dragon is the creature most familiar to players in the future Monster Hunter series, called Rathian.

This creature is present in almost every Monster Hunter game.

And the image of this giant dragon is also very impressive, just its ferocious appearance alone can intimidate everyone present.

Next, in the picture, there was a slight blur, and the tip of a large sword gently fell to the ground.

Who is this? Is this the new protagonist? It seems that holding a giant sword, is it as handsome as Cloud?

People had many questions in their minds and wanted to know the specific content of this game.

Then the preview video responded as if it knew what the players were thinking.

Rathian roared in the lens, and the screen quickly pulled away, as if being blown away.

At this moment, players finally saw the full picture of the person holding the large sword.

It was a person wearing strange armor and fully armed.

This person seemed not as cool as Cloud from any angle, but gave a very realistic feeling.

This person held the giant sword tightly in both hands, with his body slightly bent, seeming to have some difficulty picking up the giant sword.

During the gasping process, his body also undulated up and down.

Such a person facing a giant dragon, the sense of oppression was really strong!

The players were very excited, and this scene was quite impactful.

At the same time, the most classic music of Monster Hunter played, which was a kind of music that made people feel like going on an adventure in the wilderness just by listening to it.

Takayuki had caused the music team of the game development team to lose a lot of hair in order to train such a music work.

And now, looking at the live response of the players, it seems really good.

In the trailer, after the character holding the giant sword took a breath, he clenched the giant sword again, and then roared and rushed towards the dragon again.

And Rathian was not polite either, spreading its wings and causing a huge whirlwind, almost blowing away the person with the giant sword who rushed over.

However, the person holding the giant sword still relied on the weight of the giant sword and was not easily blown away.

But the strong wind still made the person with the giant sword move a bit slowly.

In this gap, Rathian had already rushed over, and with a swoop, it almost knocked down the person with the giant sword.

Players were amazed to see this scene.

The sense of oppression... is too strong, right?

In the trailer, Rathian, no matter how you look at it, is not as cool as some of the big bosses in previous role-playing games.

Previous big bosses all had very terrifying ultimate moves, and the ability to destroy the world had gradually made players tired of it.

However, the moves displayed by Rathian this time look old-fashioned and awkward, and they are not as cool as those previous super big bosses.

But the sense of oppression still made every player feel heavy-hearted.

This feeling was just experienced in the trailer, but when actually playing the game, the sense of oppression from this giant dragon would probably be even stronger.

Nevertheless, the person wielding the giant sword did not give up. After being knocked away, he was covered in wounds, but he still managed to stand up again.

At this moment, a sudden meow sounded.

A meow? Where did that come from?

The players were puzzled.

Then suddenly, a very anthropomorphic cat appeared next to the person wielding the giant sword in the trailer.

This cat was even overly anthropomorphic.

Its every move was almost indistinguishable from a human's, dressed in equipment and holding a mini version of a small weapon in its hand. It looked at the person with the giant sword with a very concerned expression on its cat face, seeming to suggest that this cat was the person's pet.

No, it looked more like a servant than a pet.

There's quite a distinction between a pet and a servant.

"A cat's servant? It looks so cute!"

"Hey hey hey, wait a minute. Isn't this supposed to be a serious game? Why suddenly introduce such a peacekeeping little animal?"

"What's so odd about it? I don't feel anything wrong."

The players discussed enthusiastically, but the trailer didn't end because of this.

At this moment, the person with the giant sword shook his head at the cat as if to indicate that he was fine, then looked solemnly back towards the direction of the female Rathian.

The cat also took its stance to face the female Rathian at this moment.

The female Rathian, in turn, stared fiercely at the two unexpected guests.

The surroundings were a rainforest, and no matter how you looked at it, a guy wielding a giant sword and a neatly dressed cat didn't seem like the residents of this place.

So what type of game is this? Is it a game of exploring unknown territories?

Is this giant dragon the final boss?

It's quite unusual to directly showcase the final boss in a game trailer nowadays. Normally, according to the current trend of game promotion, the strongest final boss should be saved for last.

But the God of Games is not an ordinary person. His understanding of games far surpasses that of ordinary people. Whatever kind of game trailer he makes won't be surprising.

In the scene, the female Rathian launched another charge, but this time, it failed. The person wielding the giant sword seemed to have grasped the rhythm and barely avoided the dragon's attack, then counterattacked fiercely with his sword, causing the Rathian to let out a painful cry.

"Good hit!"

The players couldn't help but cheer.

Other players continued to watch the game screen seriously, seemingly trying to deduce the type of game it was from the gameplay.

After the female Rathian cried out in pain and fell to the ground, it seemed like the battle had ended.

However, just then, the female Rathian got back up, looked at the wounds on its body, and instantly became furious. It let out a more terrifying roar than before, then went mad and attacked the person with the giant sword frantically once again.

This time, the person with the giant sword wasn't as lucky.

He was knocked away several times by the female Rathian, and his body was starting to give in.

The players also swallowed hard at this moment, feeling nervous for this character.

The sense of oppression seemed too strong, completely different from the games they had played before.

What kind of game is this, really?

The person with the giant sword seemed to have reached his limit, his expression becoming extremely serious.

The female Rathian seemed to be planning to launch a final charge at this moment, intending to completely defeat this unwanted guest.

So the female Rathian launched another charge, while simultaneously spewing out blazing fireballs from within.

It seemed like it didn't intend to spare the person with the giant sword.

From all aspects, the depiction in this scene didn't seem like a game where players play as humans.

Could this be a game where players play as dragons defeating humans?

This kind of role-reversal game seems quite interesting.

They hadn't played this kind of role-reversal game much before.

But is it really necessary to invest heavily in just such a role-reversal game?

Could there be some story behind it?

Hmm, it's hard to say. After all, it's a game made by the God of Games, so it's always worth looking forward to.

Among the crowd, Hakubrown stared blankly at the game screen, somewhat lost in thought.

The graphics of this game couldn't be described as top-notch, at least not reaching the pinnacle level.

The top-quality graphics of this era can already achieve a fairly realistic look.

But this game still surprised him.

Because the actions in this game were incredibly smooth, to the point where there was almost no sense of discrepancy.

Nowadays, he's also the boss of a high-level game company, and he understands a lot about game technology.

To make character actions appear so smooth is very difficult, probably requiring countless motion value tests.

Humanoid creatures are easy, because there's motion capture technology now, which can capture the movements of humanoid creatures to save manpower. But that dragon... The feeling that dragon gives is like a real dragon.

Even after being injured, the dragon still gets angry, and its movements become even faster. In such a situation, the dragon's movements have no discrepancies at all. Is this the strength of a top-tier game company?

Suddenly, he felt a lot of pressure.

At this moment, the female Rathian was about to launch another attack to thoroughly defeat the person wielding the giant sword.

However, this time it wasn't successful.

Because at the critical moment, a giant greatsword was placed horizontally in the female Rathian's path, and with a vertical slash, it forcefully repelled the female Rathian.

The music also reached its climax at this moment.

The players' suppressed emotions were instantly released.

Indeed, it's not a game where you play as a dragon, but a game where you play as human characters.

So is this new character that appeared the protagonist?

But... this character's appearance looks similar to the one wielding the giant sword and the greatsword. It's hard to tell who the protagonist is, what's going on?

Just as the players were pondering, two more new characters appeared.

One of them was holding a giant hammer, wearing heavy armor, while the other was dressed in lightweight clothing, holding something resembling a crossbow.

These two newcomers were similar to the two wielding the giant sword and greatsword, dressed in strange attire, leaving a deep impression.

Only at this moment did someone remember the gameplay that Takayuki mentioned before,

This is a cooperative game.

A game of fighting together.

In the trailer, the four people gathered, the female Rathian stared at the four individuals, then flapped its wings to fly into the sky, seemingly about to launch an attack from above with a menacing sense of oppression.

At this moment, the four people finally regrouped, each wielding their respective weapons, and charged towards the position of the female Rathian simultaneously.

The screen also froze at this moment,

And the title "Monster Hunter" finally appeared at this moment.

Ding ding ding ding!


Load failed, please RETRY

Status Power Mingguan

Membuka kunci kumpulan bab

Indeks

Opsi Tampilan

Latar Belakang

Font

Ukuran

Komentar pada bab

Tulis ulasan Status Membaca: C478
Gagal mengirim. Silakan coba lagi
  • Kualitas penulisan
  • Stabilitas Pembaruan
  • Pengembangan Cerita
  • Desain Karakter
  • Latar Belakang Dunia

Skor total 0.0

Ulasan berhasil diposting! Baca ulasan lebih lanjut
Pilih Power Stone
Rank 200+ Peringkat Power
Stone 0 Batu Daya
Laporkan konten yang tidak pantas
Tip kesalahan

Laporkan penyalahgunaan

Komentar paragraf

Masuk

tip Komentar Paragraf

Fitur komentar paragraf sekarang ada di Web! Arahkan kursor ke atas paragraf apa pun dan klik ikon untuk menambahkan komentar Anda.

Selain itu, Anda selalu dapat menonaktifkannya atau mengaktifkannya di Pengaturan.

MENGERTI