As Ves recently designed the Doom Guard, he knew quite a lot about striker mechs.
Even after he temporarily lost access to his cranial implant, the memories were still fresh in his mind. He possessed a good understanding of the design choices he needed to make.
Of course, the Doom Guard was a spaceborn mech while his competition mech would be a landbound mech, so there were plenty of differences.
Still, the overall framework remained the same. Striker mechs were slow but tough machines that served a defensive function. Their armament always consisted of ranged weapons with a wide area of effect but also limited range and punch.
This was because they were mainly designed to take out fast, lightly-armored mechs. These light skirmishers and the like often proved to be the bane of traditional ranged mechs such as rifleman mechs or artillery mechs.
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