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Bab 52: Eve of Destruction (Fallout Pre-War Quest) by The Bird

one of the best fallout quests there is with lots of world building and expansion

Words: 140k+

Link: https://forums.sufficientvelocity.com/threads/eve-of-destruction-fallout-pre-war-quest.104970/

(Five years before the bombs fell, the world is on the eve of destruction: the Nukes cannot be stopped, but that doesn't mean you can't save lives. Heading a small organization in the Pre-War, can you successfully alter the course of history?)

"War, war never changes."

-Ron Pearlman, Narrator

America, 2077. October 23rd.

A day that will live in infamy, as the bombs of the great war dropped, vaporizing the vast majority of america, reducing it to a radioactive wasteland: the end of civilization as it was known, with humanity only surviving thanks to Vaults, giant complexes designed to house those lucky (or unlucky) enough to secure a spot within, shielding them from the radiation, ash storms, diseases, and mutated creatures within.

On that day, humanity might have lived, but America and billions of its people died, snuffed out in a single evening.

However, this was not October 23rd. It was not 2077.

It was January. 2072. Five years prior. Too late to stop the bombs: they were as inevitable as the setting sun.

But that didn't mean hope was lost. Five years is a long, long time. Long enough to salvage something, perhaps: preserve some of the lives that would be lost, or perhaps ensure that whoever did survive would have the tools to rebuild, repair, renew. However, for that to happen, there would have to be an initial divergence...

Choose your faction!

[ ] Pulowski Preservation Services: In the true course of history, the CEO and owner of Pulowski had been driven by greed, constructing coin operated shelters throughout the east coast that, due to their flawed design, failed to save anyone, leaving those desperate enough to use them trapped, starving, and frequently irradiated. However, here, the owner had a heart attack, leaving his company and all its assets to their younger, more conscientious heir, who fortunately saw the writing on the wall: eventually nuclear war would come, and the Preservation Shelters the company manufactured wouldn't save anyone. So they decided to change the direction of the small rival to Vault-Tec, and in the process, altering the course of history.

-+1 Construction Dice, +1 Business Dice

-Gain Technology: Pulowski Power-crete

-Major Mandate: Construct Pulowski Communal Bunkers (Phase two) in at least three major regions.

[ ] Daisy Technological Enterprises: A subsidiary of Big Mountain Technology located in Daisy Mountain, Oklahoma, in the true course of history the Director of the DTE had been an incompetent, bumbling fool whose hubris had stifled any breakthroughs the Oklahoma based think-tank might have produced. Here, however, they had been fired after an allegation of gross misconduct, and their replacement given strict orders: DaisyTech would either start making breakthroughs, providing at least one major region with significant improvements to its missile defense infrastructure, or it would be dissolved.

-+1 Research Dice, +1 Intrigue Dice

-Gain Technology: DaisyTech Computer Terminals

-Major Mandate: Increase one regions Missile Defense Level by +5

[ ] Department of Preservation: One of the myriad bureaus of the United States Government, the Department of Preservation was tasked with preparing for a theoretical nuclear holocaust, chiefly by constructing strategic supply depots meant to aid in the rebuilding of post-nuclear society. In the true course of history, the Department had been woefully underfunded. However, here it managed to obtain a powerful congressional backer, who gave the Department the tools and resources needed to fulfil its mandate.

-+1 Political Dice, +1 Agri Dice

-Gain Technology: Rad-Preserved Food

-Major Mandate: Establish Strategic Cache (Phase One) in every major region.

___________________________________________________

AN: Inspired, loosely, by House Quest on SB. Also my first plan quest.


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