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I.S. ( Vanishing Dragon )

Here is the I.S. will have all the things that introduces in the novel.

[ Features/Characteristics of IS ]

Shielding:

Primary protection for IS and its pilot is provided through use of energy shield (invisible to naked eye) that could block both physical and optical weapons. The protection level of IS shield is sufficient to be impenetrable to most conventional weaponry, but it could be penetrated by high-powered IS weaponry.

The basic armor plates of IS offer minimal protection against incoming attack, since any weapon powerful enough to pierce the shield would be also powerful enough to penetrate the armor plate. (That should explain why the pilots are so scantly covered by armor plates)

However, special equipment such as additional physical/energy shield or augmented heavy armor plate (specially designed to withstand damage) could provides moderate to adequate level of protection.

The integrity of the energy shield is maintained unless the IS is depleted of power, but the shield tends to lose its strength when nearing a complete power depletion. (Same thing applies to all other components such as armor plates. Weapons, especially, tend to have difficulty maintaining the materialized shape when nearing power depletion)

PIC (Passive Inertia Control):

Incorporating PIC allows the IS to accomplish extreme agility and mobility unparalleled by any conventional platform.

PIC largely absorbs and negates impact shock, thus protecting the pilot and the IS from catastrophic events such as high-speed collision.

PIC is also applied to flight assist, and coupled with gravity control technology, makes IS capable of flight and hovering.

Hyper Sensor:

When the pilot is linked to Hyper Sensor, she receive augmented sensory input data from IS's sensor, directly into 5 sensory system in her body. Simply put, when piloting an IS, the pilot's senses such as vision are greatly improved.

Using the sensory data input from IS, the pilot gains 360 degree field of view, being able to 'see' directions that are not possible for human body without turning her head (Such as behind, directly above and below)

However, because such improved sensory input is much different from normal human body, the pilot must process the input data into something she could comprehend first. (The speed and efficiency of processing such data decides the effectiveness of IS piloting)

Battle Damage/Repair:

As IS gains experience during any situation while it is active, (be it normal training or combat, or even a simple checkup) it records data about its every components and proceeds with optimization process. When IS receive damage, it automatically tries to repair the damage during its Closed Form period. The resulting data collected would be implemented throughout its component to improve their efficiency, but the damaged component would be left out of equation.

It is possible to activate a damaged IS (as long as it has power left) but such action - especially entering combat situation with damaged IS - is highly undesirable, since IS would try to cope with the given situation only with components that are still operational.

Activating a partially damaged IS causes the inoperable components (damaged parts) to stop optimization until it is fully repaired.

For an example, If an IS loses a leg, and is forced into combat it would try to maintain its performance as best as it could without use of a leg. So, even when the leg is fully repaired, it would show a discrepancy of efficiency compared to other components, which will continue to compound the situation as the IS keep on operating.

This kind of situation could have serious implication since it would interfere with general optimization process and could even prevent the IS from reaching 2nd Shift.

For that reason, even the most hot-headed pilot tends to refrain from forcing damaged IS into action.

[ Components ]

The basic components of an IS are:

Cores - The Black box of an IS that allows it to function. It is a combination power source and AI. The AI inside the core collects data on its pilot to better anticipate their every need. Pilots are supposed to learn to trust the AI as if it were a partner instead of an extension of their will. Because only 467 Cores were created, most of them are shared by the world's governments where only a few IS pilots, who work under certain organizations and large corporations, possess their own personal IS. The reason for having Designated Pilot and Personal IS lies with the very nature of IS itself; possessing self evolving mechanism which is manifested only when IS is kept paired with a pilot for a prolonged time. It is illegal to exchange or remove the cores, due to possible contamination of the data collection capabilities of the AI. Of the 467 cores created, 322 are used for actual combat and the remaining 145 are handed over to research facilities and enterprises of various countries.

Energy Barrier/Absolute Defense - The Absolute Defense is activated by the IS itself and not by the pilot. If an attack is deemed nonlethal by the IS, it wouldn't activate the Absolute Defense ability; even if it results in minor to moderate injury to its pilot.

This ability is said to be able to protect the pilot from any kind of attack, but it also has seriously high power consumption; depleting the power of the IS with just single activation (In that sense, it is more like pilot safety mechanism rather than combat defense mechanism). In a competition the pilot is declared the loser if their shield level hits zero to avoid injuring the pilot.

Mandatory unlock - Although only mentioned once, the IS also reacts to extreme damage to the pilot or the unit that could cause malfunctions by dematerializing into its closed form. This is called the "mandatory unlock". There is a warning that you are taking too much damage. If this continues, the IS will return to its "closed form". It is dangerous for this to happen (both because it has reached a point of critical failure and possible harm to the pilot should it happen mid-flight).

Preset - The standard weapon/equipment that all IS possess in the beginning, such as swords for melee type, rifles for long range, etc.

There is also the option of adding additional weaponry to the Personal IS (known as Equalizer). However they have to be made especially for the IS in question, a complication made problematic by the core's AI. Since each core is unique and may reject the equipment. Here's the following equipment.

Valkyrie Trace System (VT) - A piece of equipment/program that emulates the performance of winners from Mondo Grosso. Basically, it tries to copy all aspects of previous Mondo Grosso champion, theoretically enabling any IS to fight like the champion - who is basically the world's strongest. However, the system is flawed and puts an incredible strain on the pilot; often threatening her life. Research, development, and installing the VT system is strictly banned by Alaska Treaty because of the overwhelming danger to the pilot. The only known user is Laura Bodewig.

[ Forms of IS ]

The following talks about the different forms an IS will take:

Inactive Form - The form all IS take when there are no pilots. In this case, IS retains the physical manifestation of its components even when inactivated, and call-up just activates IS without any significant visible change. Described by Ichika to be kneeling like a samurai before its Lord. All Training IS are in this state since the fitting process is rendered useless due to multiple users.

Closed Form - The form the IS takes when not being used. It takes on different shapes for different users, mostly accessories like ring, earrings, necklaces, etc. for girls, and a gauntlet/bulky bracelet for Ichika.

Default Setting - The form it takes when it is being used for the first time. The IS have the basics like flight capabilities, shielded barrier and its related weapon, but the power exhibited is very low, thus it is not recommended to be used immediately in a fight. Once the IS has finished configuring all the settings for the user, it will take the next form.

1st Shift - The form taken after the IS has finished configuring the settings. This is the stage that most users would have for Personal IS. Here they gained full usage of the weaponry given, like the Yukihara from its default metal blade to the energy blade.

2nd Shift - An upgrade from the 1st Shift. This is apparently a rare case for an IS to go into a second form, as there are not many cases of IS unit evolving to 2nd Shift. In 2nd Shift, the IS undergoes a dramatic transformation, altering its appearance and gaining new abilities, in particular, the One Off Ability, which is unique to that particular unit. So far in the series, the Byakushiki and the Silver Gospel are the only two known IS to achieve this form.

[ Types of IS ]

Due to the limited number of IS cores (467 to be exact), most of them are being used in R&D, being distributed and shared among the world's governments and corporations. The types of IS are split into two categories:

Training IS - Used to train IS students in how to use an IS. It's settings remain the same despite the user. Japan, being the leading pioneer for IS, has developed a mass-production version to train the girls at IS academy, but one must have permission to use it.

Personal IS - Special IS units that "bond" and change to fit with the user's specifications. Originally harder to use in their default settings but once formatted to their users, they become like an extension of the users themselves. Personal IS units' abilities far surpass those of the Training IS units, boasting greater output in firepower, speed and maneuverability, etc.

Cecilia claims that people who are given Personal IS are considered the elites of all elites, making Ichika's case an exception in that he is given a Personal IS for the purpose of gathering data for the government.

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Vanishing Armor Abilities

Laser blasters and missiles: It also seems to have an aiming system. It laser blasters capable of doing hole though most material. Missiles are capable blast 75 meter radius area.

Flight: The suit can sprout translucent wings, enabling him to fly, but they do not flap like real wings; instead they stay in one place. The suit also has additional rocket boosters.

Booster Rockets: Located in the feet for self-propelled flight.

Enhanced strength: He was able to lift 100 tons objects

Technopathy: Ability to control any technology and repair it. or to upgrade technology.

Teleportation: Vanishing Armor has the ability to teleport throughout the Galaxy.

Shapeshifting: The suit can change into different forms. Examples of his transformations are a sonic cannon, battering ram, staple gun, a lockpick, maces, drills, scythe blades, and a plasma cannon.

Laser Beam: The armor can create and project beams of laser that are capable of piercing virtually anything they come in contact with and have explosive properties. The armor can control the intensity of their beams for a variety of effects ranging from harmless to combustible.

Optic Beam: The armor of this power can fire off lasers from their eyes which can cause damage on their intended targets.

Enhanced Durability: Vanishing Armor can easily Endure constant 10 hydrogen bomb.

Flame Thrower: This armor also has Flame Thrower inside it and can spray flames of 4,000℃.

Hydro kinesis: Vanishing Armor can create, shape, and manipulate water, inorganic compound with liquid, gas (steam, water vapor), and solid (ice) states, including changing them from one state to others.

Computer: Vanishing Armor has Mini Computer install in the function. It can do better than normal computer can do.

Claw: Vanishing Armor seems to be able to make a claw that can grip onto a partly a IS User and the claw can also extend. Enough Force Can Crush Human.

Video Display: It seems has if the Vanishing Armor can play video through a hologram projected from its eye.

Wireless Activation: Vanishing Armor Able to activate a self-destruct sequence with user permission.

Energy Cuff: The Armor can release Cuff enough to bind For Normal IS User for 12 hour. It can immobilized Other IS for 30 minutes.

Energy Drain: Armor can drain energy from objects. Armor must touch the objects he wants to absorb.

Impact Absorption: The Armor can absorb a perfectly inelastic collision, an object struck by a projectile will deform, and this deformation will absorb most, or even all, of the force of the collision. They can absorb physical impacts such as punches and kicks, weaponry such as swords, bullets and hammers or even explosions.

Fire proof: Armor is immune to fire, being completely invulnerable to direct and indirect effects.

Frost proof: Armor is immune to ice, being completely invulnerable to direct and indirect effects.

Water proof: Armor is immune to all water, being completely invulnerable to direct and indirect effects.

EMP proof: The armor can block a surge of electromagnetic energy, which can disrupt all IS technology.

Lava Immunity: Armor is immune to lava/magma, being completely invulnerable to direct and indirect effects.

Lava Breathing: The armor can breathe under lava. This gives them the potential to swim under lava.

Oxygen Independence: The armor has no need for oxygen, allowing them to survive indefinitely in airless environments. Because of this, they can simulate powers such as Atmospheric Adaptation, Aquatic Breathing and Vacuum Adaptation.

Artificial Intelligence: This Armor Has artificial intelligence that provides user lots of help during piloting the suit. This can also block others from using it.

Energy Generator: This armor energy generator that only needs the air to generate energy and could go on for about a millennial without a stop.

Pile Bunker: A 2.5 m cannon that can be attached to Armor Right Hand Arm. It had six arms and a stake that could drill through anything. The stake is made with 4 tons of Strongest material. This Can summon any time.

Antagonist Adaptation: The armor adapts to counter enemy strengths and exploit enemy weaknesses. It can adapt to harm intangible foes.

Body Heat Camouflage: The armor can mask their body heat and other such emissions, leaving them invisible to such things as thermal imaging equipment.

Invisibility: armor can render themselves unseen by the naked eye and become invisible in visible spectrum. The user can move about an environment unseen by others and act without being observed. Some users can choose to let certain people see them, while staying invisible to others.

Dragon Mode: The Armor can transform into 30 feet tall dragon. In this mode armor all abilities increase by 5 times than armor regularly provide.


PERTIMBANGAN PENCIPTA
TyrantTron335 TyrantTron335

All Knowledge is taken form fandom.

You must know what's IS Capable of.

Let me know if someone wants to add abilities in future, if you really want than write in the comment.

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