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61.03% The Baddest / Chapter 94: Player 1: Fanfar

Bab 94: Player 1: Fanfar

Character Card: The Gypsy

Name: Fanfar

Gender: Male

Age: 19

Height: 5'7 (170 cm)

Weight: 130 lbs (59 kg)

Class: Joker/Jester

Player: Lirui Xiaolian

Puppet: Marionette of Dream

Weapon: Flute

Appearance:

Slim and petite, Fanfar has a youthful, almost childlike appearance. His innocent features include bright auburn hair, green almond-shaped eyes, and white skin. His ethereal charm is enhanced by his distinctive rabbit-like teeth and pointed elf-like ears. Fanfar dresses in vibrant, colorful outfits, reflecting his playful and curious nature. Disguises are his specialty, as he enjoys wearing wigs and experimenting with makeup to transform his appearance.

Personality:

Fanfar is a mischievous and curious trickster, always eager to explore and uncover secrets. His cunning often aids him in navigating through complex situations, and his playful demeanor can easily mislead those who underestimate him.

Background:

Fanfar's early life is a complete enigma—no records of his birth, family, or past. He grew up among a troupe of traveling performers, where he learned the art of disguise, acrobatics, and deception. From an early age, he was surrounded by jugglers, acrobats, and magicians, who taught him how to blend into any environment and use his charm and wit to navigate the unknown. His background with the troupe fuels his desire for adventure, making him perfectly suited for the chaotic and unpredictable nature of The Phantasmagoria Show.

Abilities from Class:

The Charlatan: Fanfar can mimic the abilities of other classes, gradually mastering the stolen talents as his skill grows, transforming him into a talent thief.

Multifaceted Fool: His unique ability to combine other players' powers with his own. As a result, Fanfar can mix joker abilities with his base class abilities, making him highly unpredictable.

Carnival of Chaos: This ability allows Fanfar to shape-shift into various creatures in the game, gaining their abilities. The success of his transformation depends on his knowledge and skill regarding the creature.

Skills from the Marionette of Dream:

The Sleepwalker: While sleeping, Fanfar is untouchable. No one can disturb him. His dreams are unaffected by outside forces.

The Hive of Consciousness: Fanfar can telepathically communicate with individuals outside The House or with an external observer.

Indigo Dreamer: As the last player to drink the blue potion, Fanfar awakens last in The House, giving him a unique starting advantage due to the potion's potency.


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