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77.41% Video Game Tycoon in Tokyo / Chapter 377: To rise, first restrain

Bab 377: To rise, first restrain

Under the siege of numerous turrets, Li Mingzhe's forces were simply not enough to contend.

He didn't even think of building more units that could quickly dismantle buildings, instead opting for a rapid infantry rush against the opponent.

The final outcome was obvious, and under everyone's gaze, his defeat was inevitable.

As he watched his base being gradually pushed back by advancing turrets, and then the opponent leading his already defenseless army to sweep through the remaining territory, the word "Defeat" appeared prominently on his screen.

The audience in the stands fell silent for a moment.

Li Mingzhe also felt a wave of mental numbness.

The taste of this kind of failure was truly unpleasant.

Especially when victory was so close at hand.

"Mr. Takayuki, isn't this kind of gameplay considered cheating? It looks so shameless."

A representative from a South Korean consortium asked with a displeased expression.

He really wanted Takayuki to affirm his opinion, so he could feel better.

Takayuki shook his head.

"This kind of gameplay has countermeasures, but unfortunately, this player did not adjust his strategy in time. However, this is just the chaotic era of esports in its infancy. There's no need to worry too much. In the future, as tactics become more mature, this kind of cheap trick won't have such a strong effect. At most, it's just to annoy the opponent."

Takayuki directly acknowledged this winning method.

Even though this method seemed really uninteresting and greatly diminished the performance of the game, it was actually detrimental to the promotion of the game.

Takayuki had already decided to have the StarCraft development team continue to deepen their adjustments to the values when he returned.

There is never perfect balance in this world, but no playstyle should have absolute dominance either. That would make things too homogenous and boring.

Oh, perhaps he could introduce the hero system from Warcraft into StarCraft earlier.

Because the appearance of heroes also made Warcraft's entry level much lower than StarCraft's.

Even those with slightly poorer skills could still enjoy a better gaming experience.

While Takayuki was pondering, Li Mingzhe on the stage had already descended from the competition platform somewhat dazedly.

His opponent, delighted, approached Li Mingzhe and wanted to praise him as an excellent opponent.

However, Li Mingzhe, in low spirits, directly walked off the platform, depriving the Carl player of the opportunity to boast.

In the spectator stands, there were murmurs of disapproval, with everyone united in mocking Carl's underhanded gameplay.

If it had been a defeat in a straightforward battlefield battle, their reaction might not have been so intense, at most a bit disappointed.

But being defeated by such gameplay was simply unacceptable.

But the outcome was decided, and no one could change it.

With a triumphant look on his face, Carl entered the backstage rest area, waiting for the other semifinal match.

The defeat of a South Korean player made the audience in the stands feel uneasy.

If the other South Korean player were to be defeated as well, it would be somewhat humiliating.

In this era when esports was just beginning to take shape, Takayuki actually felt that such things were quite normal.

Even in the mature esports system of his previous life, there would occasionally be miraculous operations.

Unexpected things always happen in esports, or rather, in all competitions, and it's inevitable.

Uncertainty is also the charm of competition.

It makes people nervous, disappointed, but also excited.

If victory comes too easily, it would actually make the audience feel the process is somewhat dull.

What's needed is drama, then the game's promotion will be in place.

The twists and turns of the game race in Japan back then, although not something Takayuki had expected, when he realized it, he realized it was an opportunity, a good way to promote his game through another means.

Now, StarCraft is the same.

At this moment, the viewers watching the livestream were not only Koreans, but also Japanese and Americans.

People from the other two countries didn't feel much about Korea's defeat, but Americans felt it was natural, as they naturally believed they should be stronger.

As for Japan, they understood that they didn't seem to be good at StarCraft, so it was quite normal for all their representatives to be eliminated in the quarterfinals.

They were quite amazed that there was such a winning method. This method seemed quite simple to execute. Could they try it too?

They couldn't participate in such a world-class competition, but occasionally winning through this method in the gaming arena should be quite satisfying.

The second semifinal match began.

This time, the two commentators were obviously much more cautious. They had praised Li Mingzhe a lot before, and then Li Mingzhe lost. They were really afraid that their jinx would kill the last seedling, so they focused more on explaining the gameplay of the game.

But this South Korean player was more cautious than Li Mingzhe.

Perhaps it was because he had seen Li Mingzhe's match and realized some of the opponent's slippery tricks, so he played more steadily in the match.

As for the American player, it seemed that he was surprised by Carl's easy victory and didn't originally plan to use the turret assault tactic in this match. But now, he suddenly wanted to use it.

This was almost like asking for trouble.

In a mature esports system in later years, changing one's initial strategy so casually would definitely be akin to courting death, but they obviously didn't realize this now.

And then, the American player failed spectacularly.

On one hand, he didn't have a deep understanding of the turret assault tactic, just thinking it was indeed powerful. On the other hand, he didn't have a thorough understanding of the Protoss race's gameplay, and it was truly a dead end.

In the second semifinal match, the South Korean player won, which restored some dignity to the South Korean players and stabilized the previously disgruntled audience.

At the same time, they felt a sense of relief from venting their frustration.

Serves him right for using such despicable tricks. Serves him right for his defeat!

This sense of relief actually further aroused the interest of many viewers in the game.

It can be said that the effect of this match was entirely based on the oppressive atmosphere of the previous match.

Takayuki pondered for a moment, this was probably tantamount to suppressing before promoting, right?


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