Now game developers have more options.
If you're relatively poor and don't have much money, you can start by developing PC games.
Because PC games don't require consideration of game console licensing fees and cartridge production costs.
Costs can be saved by at least half.
So, in other words, as long as the profit from PC games is half of what game console games make, it's still profitable.
With this temptation, more people are getting into PC game development.
However, console games often have higher sales, generally selling three to five times more than games on PC.
Obviously, most players have gradually embraced console gaming and believe that playing games should be done with consoles, not computers. They still haven't completely seen computers as an entertainment product.
So once a game developer reaches a certain scale, they will still choose to release their games on consoles.
Just in the first month of 1996, more than a hundred game companies were founded in the United States, and hot money quickly poured into this burgeoning industry.
However, among these people, they know that there is still only one dominant force in the gaming industry, and that is Gamestar Electronic Entertainment.
So far, no one has been able to shake its position.
Even Surai Electronics can barely keep up with them.
By the time February 1996 arrived, after nearly two years, Gamestar Electronic Entertainment finally officially released the game they had secretly developed for nearly half a year.
Super Metroid.
Its story follows immediately after the last story of Metroid 2: Samus Returns. Samus, carrying a Metroid hatchling, travels to a scientific planet in the Galactic Federation.
But shortly after landing, space pirates come knocking and kidnap the Metroid hatchling.
Samus has no choice but to embark on another journey to rescue the Metroid hatchling.
This game can be said to have appeared after much anticipation.
Two years.
Do you know how those two years passed?
This is what many loyal Metroid players are thinking.
When they saw the real promotional video of Metroid, some of them even had moist eyes.
They have been waiting for a new story for a long time, but Gamestar Electronic Entertainment just wouldn't make it.
If it were Surai Electronics or other game companies, they probably would have developed three or four sequels by now.
But Gamestar Electronic Entertainment is really a big company with a large number of IPs.
They can easily continue to make a series of games, and the position of Metroid doesn't seem so important anymore.
But under the call of countless players, Gamestar Electronic Entertainment finally seemed to hear the players' voices and promised to continue making Metroid games. Finally, at the last moment, the game was made.
Players were very excited.
They have never been so excited before.
However, in February, only a few game footage trailers were released, along with the official announcement of the game's price.
In Japan, the price is 8,900 yen, and in the United States, it's $99.
If you plan to purchase an SFC game console, you can get a discount of 1,000 yen and $10, respectively, which is intended to further boost the sales of game consoles.
The price of this game is already terrifying.
Most of the costs are concentrated on the specially made game cartridges.
Just the cost of mass-producing game cartridges is already as high as 2,000 yen.
Plus packaging and shipping, the cost of each cartridge box is around 3,500 yen.
For a general game company, this would probably be unbearable.
For a brand new IP game, it would probably be difficult to recoup the cost.
But Metroid already has a certain player base, and coupled with the fact that it's a game released after two years, players actually feel that this price is acceptable.
But for new players, this makes them hesitate a bit.
With this money, they can buy two slightly outdated SFC games that are still very fun. The launch price of Metroid is indeed a bit too high.
But this is not a problem. As long as the quality of the game itself is outstanding, then the subsequent sales will definitely not be too low.
On Takahashi Ushito's side, he finally understood that Gamestar Electronic Entertainment was indeed not to be underestimated. They were really preparing to make a big move.
How could an ordinary game sell for so much?
When things go against the norm, there must be something behind it. This game definitely has its own unique features.
Gamestar Electronic Entertainment is different from other game companies. Whenever they do something out of the ordinary, it's definitely planned. There has never been any accidents.
So this time, Takahashi Ushito didn't underestimate Gamestar Electronic Entertainment either.
He immediately decided to take a step back.
Obviously, Gamestar Electronic Entertainment is coming aggressively, ready to show off its muscles to the industry once again.
Takahashi Ushito, who seems to have a bit of Gamestar Electronic Entertainment PTSD, seems to have already sensed what's coming.
Sometimes avoiding confrontation is not embarrassing.
If you plan to compete head-on with Gamestar Electronic Entertainment, invest a huge cost, clash directly, and then suffer heavy losses, that would be the most foolish thing to do.
But Takahashi Ushito is cautious, but other game companies are not so cautious.
Especially Lil'lda, who has been in the limelight recently.
They made quite a bit of money in this gaming industry boom.
It seems that players are quite receptive to them.
The founder of Lil'lda himself is also a big game enthusiast, so the games he developed are all quite good.
And with Gamestar Electronic Entertainment quiet for most of the year, they seemed to have forgotten the fear of being dominated by Gamestar Electronic Entertainment.
They want to challenge Gamestar Electronic Entertainment head-on.