Unduh Aplikasi
31.82% Video Game Tycoon in Tokyo / Chapter 155: Difficult production

Bab 155: Difficult production

If it were in Takayuki's previous life, wanting to develop a Doom Warrior wouldn't have been impossible, but the amount of code and other configuration requirements would not have been something one person could easily handle.

But in this world, 1994 is already equivalent to 2004 in my previous life. In Europe and America, the use of 3D graphics effects to make movies has already become popular, giving birth to many special effects blockbusters that have shocked people in this world.

However, the people of this world don't seem to have thought about using it to make more interesting games or creating related graphic engines.

And creating a game graphic engine is something Takayuki has always wanted to do.

Finally, he fulfilled this dream in recent times, creating the first game-specific graphic engine in this world.

Then, with the graphic engine as the foundation, making a 3D first-person shooter game was much simpler.

Just directly apply the repeated code to the engine, then import the various graphics that have already been drawn, and everything falls into place naturally.

A demo of Doom, with about ten minutes of gameplay content, was completed.

This is also the world's first first-person shooter game.

However, the slight regret is that Takayuki has not yet completed the ultimate transformation of the game. Currently, you can only operate the mouse to attack enemies within a horizontal 360-degree range.

Human capacity is ultimately limited, and there's still a bit of a way to go, but it's basically met Takayuki's requirements.

Takayuki was a little excited when the game was successfully developed.

Then he handed this demo game to the mysterious person online.

Nintendo is truly the master of the world: "Mysterious person, I have fulfilled your request. This is a brand new type of game, but for now, it can only be considered a demo. To truly complete the full game, it's not possible for me alone. It will require more cooperation, so I can't keep it confidential anymore."

Aya looked at the game that had already been sent over with surprise.

It's really a brand new type of game? And it uses so-called 3D graphics interface.

She guessed wrong after all. With curiosity, Aya downloaded and completed the game, then carefully checked the program code to ensure there were no hidden dangers.

This was a habit she had developed over the years. Even though she trusted Takayuki's integrity and believed he wouldn't do anything like that, she still had to follow her own rules.

Mysterious person: "Let me play first, whether it's a demo doesn't matter. I'm a bit surprised that you can develop a completely new type of game again."

Nintendo is truly the master of the world: "Hehe, there are many things you didn't expect. I hope we can have more opportunities for cooperation in the future. Whether you want money or games for trade is no problem."

"Okay, I look forward to our next collaboration."

After saying that, Aya logged off directly. At this point, the inspection of the game program had also been completed. She couldn't wait to enter the game and start trying it out.

DOOM?

This name sounds very explosive. It seems to be a more violent game.

Aya doesn't really resist violence. The game she created is actually a violent game, but when she clicked on the play option, she was stunned.

On her computer screen, it was a first-person perspective holding an unknown firearm, and there was a crosshair-like mark in the center of the screen.

At this point, a prompt option appeared in the lower right corner.

'Please move the mouse to aim the crosshair at the monster, then click the mouse to complete the kill.'

This game is just a simple trial level.

The overall process takes only about ten to fifteen minutes.

This is also the limit that Takayuki can achieve.

Developing such a 3D graphics game, or a pseudo-3D graphics game, requires a code that is several times more than the game code in the era of the Red and White console. It's no longer a game that can be completed simply by relying on talent.

That requires more people to help, to complete many tedious programming tasks.

So, even though Takayuki alone spent three months, he could only create such a trial content for the game.

The future will be much better.

He has already created the world's first game graphic engine based on his slightly blurred memories from his previous life.

With this engine as a foundation, he will arrange for a new team next, about fifty people specifically to optimize this engine, and then truly rely on this engine to create a masterpiece, and then prove to the world that electronic games will enter a truly industrialized era.

The era of small workshops for 8-bit and 16-bit consoles will be gone forever.

Takayuki simply gave this demo game to the mysterious person as a reward. But he didn't intend to give up the Doom series. He planned to shock the world again with this game.

As for Aya, after aiming and shooting according to the instructions, the monster fell to the ground, and suddenly Aya felt like another new world had been opened up.

This kind of scene has a stronger sense of immersion, making it feel like you're really fighting monsters with a gun in your hand.

It's amazing. How did Takayuki's brain come up with so many amazing ideas?

Aya isn't particularly interested in the game Doom. She also doesn't have much feeling for first-person shooter games. On the contrary, she prefers combat where you can see the characters.

But at this moment, she once again had a new inspiration.

If she could zoom out the perspective a bit and see the characters, it should be interesting.

But... how to achieve it?

Aya immediately began to analyze the entire underlying code of Doom. For her, this was a piece of cake. Moreover, Takayuki didn't even do any program protection, and he directly gave the code to Aya in a completely open-source manner.

Because it's open-source, she can better understand the rules of the entire program operation.

But after looking at it for a while, Aya felt a little frustrated.

Even though she really had programming talent, it was like the problems Takayuki encountered.

This is not a job that one person can easily handle.

Unless there is help from a game engine, which can to some extent solve most of the problems of writing repetitive code. But even so, it's still very difficult for one person to make it.

If Aya wants to truly realize the ideas in her mind, she also needs to start seeking the cooperation of others.

At this moment, Aya is becoming more and more admiring of Takayuki. Although it's a demo game, with only half an hour of gameplay, it's still very innovative. Will his inspiration ever dry up?

According to her investigation, Takayuki is just a university dropout. Could it be that he suddenly gave birth to genius inspiration because of emotional setbacks?

Then, should she also consider getting in touch with emotions and suffering setbacks?


Load failed, please RETRY

Status Power Mingguan

Rank -- Peringkat Power
Stone -- Power stone

Membuka kunci kumpulan bab

Indeks

Opsi Tampilan

Latar Belakang

Font

Ukuran

Komentar pada bab

Tulis ulasan Status Membaca: C155
Gagal mengirim. Silakan coba lagi
  • Kualitas penulisan
  • Stabilitas Pembaruan
  • Pengembangan Cerita
  • Desain Karakter
  • Latar Belakang Dunia

Skor total 0.0

Ulasan berhasil diposting! Baca ulasan lebih lanjut
Pilih Power Stone
Rank NO.-- Peringkat Power
Stone -- Batu Daya
Laporkan konten yang tidak pantas
Tip kesalahan

Laporkan penyalahgunaan

Komentar paragraf

Masuk