Hayakawa Kentaro removed the former department head and replaced him with a new department head named Hayakawa Ueto, who is Hayakawa Kentaro's youngest son, 35 years old this year, and has been responsible for overseas business before.
Now that overseas business is on track and no longer needs his assistance, he was called back by his father to manage the new department named Electronic Gaming Division.
To be honest, he really doesn't understand electronic games, even more so than the former department head.
However, this time Hayakawa Kentaro gave him a clear plan.
The marketing of electronic games and game consoles must be completely separated from development, and the development of electronic games must be fully respected. At the same time, just like the Famicom, they should accept third-party game production and try to unearth talent in game production.
With these rules in place, Hayakawa Ueto actually only needs to manage the teams, plus coordinating the cooperation between the groups.
The former department head was originally transferred from the marketing management department, so now, as the deputy head, he will mainly be responsible for marketing matters and will not be allowed to intervene in anything related to game production anymore.
Marketing only concerns publicity after receiving game products, and no interference in game creation is allowed.
Surai Electronics quickly made adjustments in just half a month.
Respect for game development and game console development personnel immediately changed their enthusiasm.
Now they are not forced to make a game within a certain time frame, but a minimum limit has also been set. The game team of over twenty people must produce at least one game within three months.
Meanwhile, the additional manpower is used to add new game development teams, but this development team only has one task, which is to dissect games.
To completely disassemble all the game programs of the Famicom and see how they were made from scratch.
Surai Electronics is a large conglomerate. They are not afraid of failure, but they fear not progressing after failure.
Without such beliefs, Surai Electronics would not have developed into an international conglomerate at all.
At the same time, outside the office of Takayuki, a man in a suit sits confidently in his seat, holding thick files in his hands, patiently waiting.
Before long, the door of Takayuki's office opened, accompanied by the voice of Takayuki.
"Tell the second engineering development team that the battery must be done well. This is the only thing that cannot be compromised. If Japan cannot find a suitable product, look to the world."
"Yes, President, I understand."
A young engineer walked out of Takayuki's office and then quickly walked upstairs.
"Hello, sir, you can go in now."
The man in the suit politely nodded to the assistant with a smile, then stepped into Takayuki's office.
"Hello, President Takayuki, nice to meet you."
Just as the person from the second engineering development department left, the next person walked in immediately.
Takayuki has indeed been a bit busy lately, dealing with company matters during the day, and only having the opportunity to study game development at night.
Seeing the person coming in, Takayuki glanced at the guest list on the table.
"Is Mr. Ishimura from Kyuhonki Entertainment Co., Ltd., the business manager?"
"Yes, I'm Ishimura Mitsuno. I have already entrusted Mr. Ota to contact you before."
As Ishimura Mitsuno introduced himself, he walked to Takayuki's desk.
"Please sit down. I heard that your company intends to participate in game development?"
"Yes, our company has been producing software systems for equipment such as dance machines, Karaoke machines, and portable Karaoke machines in the past. We have some experience in this area."
As he spoke, he placed the documents he had on Takayuki's desk and pushed them over.
Takayuki picked up the documents, started flipping through them, and listened to the introduction from the other party.
"We are also seeking a business transformation recently, hoping to make a breakthrough. We happened to see that your company has developed and produced a game console product, and has publicly welcomed anyone to join in making games. We became interested."
"Also, didn't your company recently allow the first third-party game to join your game console lineup? And those people are also newcomers themselves. We were thinking that perhaps with our technical strength, we are also qualified to join."
In the documents handed over by Ishimura Mitsuno, there is all the basic information about their company, Kyuhonki Entertainment Co., Ltd.
As he introduced just now, it is a company dedicated to the development of entertainment systems and software, which is actually a relatively young industry in Japan nowadays.
"I welcome that very much." Takayuki closed the documents and nodded, "Our game console does indeed need more electronic games, and we need more individuals or corporate groups to join this platform."
Ishimura Mitsuno said happily, "That's great. In fact, we have already produced several trial games, but without permission, we cannot run them on the Famicom. Is there any requirement for us to obtain permission?"
Ishimura Mitsuno can be said to be the first external company actively seeking to join the Famicom camp, so he is not clear about the requirements for obtaining Famicom authorization.
"So fast?"
This company acts quite quickly. Takayuki was a bit surprised.
After a moment of contemplation, Takayuki asked, "Where can your games currently run?"
"They can run on the PC platform. We also plan to launch games on the PC platform in the future, but as you know, personal computer prices have not completely come down yet, and there are still few people who truly own personal computers. I think the focus is definitely on game consoles."
In Japan, personal computers are generally priced at over 70,000 yen. Of course, if you want a second-hand one, that's fine, it will be about half the price.
But if ordinary families do not have special needs and only want to play games, then obviously game consoles are more cost-effective.
Now, the Famicom only costs 7,000 yen, and a game costs between 3,000 to 5,000 yen.
Under Japan's strict copyright laws, buying a PC does not exempt you from spending money on buying genuine games and software, so it's really more cost-effective to just buy a game console.
Especially after the burst of the bubble, people are more careful with their expenses in all aspects.
Takayuki nodded, "Let me see the trial content first, and then we'll decide."
"Okay, I've brought the trial content."
Ishimura Mitsuno immediately took out a box from his bag. On the disc, the names of the trial games were written in black marker. Just insert the disc into the computer, install it simply, and you can run and try the games.