Cyberpunk 2077 is primarily focused on a first-person immersive experience, but due to the potential for some players to experience motion sickness in 3D, Bronie included a third-person function as well.
In terms of action, it goes without saying that the third-person perspective has its own appeal, while the first-person perspective offers its own sense of immersion.
Bronie considered both perspectives, but truly playing through may feel a bit disjointed between the third and first-person perspectives.
If the first-person perspective gives off a feeling of some series in a console, then the third-person perspective gives off a feeling of Devil May Cry and Metal Gear Solid.
As for why Devil May Cry and Metal Gear Solid?
It's because different cybernetic bodies produce different effects, and when equipped with a double jump, isn't this game just like Devil May Cry?
Bronie referenced many games to blend their styles as much as possible, resulting in the creation of this marvelous Cyberpunk 2077!
Of course, shades of games like GTA may also be present. Vast cities, open world, and similar mission chains are inevitable.
However, it's this game filled with countless content that makes the entire Cyberpunk genre extremely liberating.
After completing a mission, Welt finally returned to his small cabin.
There's still a computer in the cabin, but it's filled with lots of junk mail, and because of the old network's inability to use, everything seen on the computer is related to Night City.
What's most intriguing is still a mail, indicating a delivery to this house.
But upon arrival, it was discovered that because no one had received the delivery for a long time, it was returned to the original address, triggering a side mission directly.
It's evident that V is the kind of person who likes to take advantage of small opportunities.
How could one not take back a package delivered to their doorstep?
So, this side mission appeared, tracing back to the original address only to find out that the deliveryman was actually a random serial killer.
He planted bombs in the packages for random people to be killed by it, but he never expected that V's house had been unoccupied for a while and no one had signed for it.
Originally, such a thing should have been taken by some unlucky person, but because the sender wanted to avoid the package being taken by someone else, they specifically placed it in the package storage area, and more importantly, the package was cash on delivery.
With no one picking up the package for a long time and the delivery company wanting to collect the shipping fee, the package was sent back.
However, this guy didn't realize that it was his own bomb that he had sent out.
When V arrived at the scene, it was actually a scene of an inferno.
It fully illustrates what it means when they say in Night City you can lose your life, but you can't lose your livelihood.
Of course, Bronie has incorporated more ruthless elements into Night City.
These stories sound a bit fantastical, but they also have a hint of reality. It just makes Welt frown. While the livestream room is full of joy, Welt is very worried about Bronie's mental state.
There's no way around it; this game is just too indulgent.
As the main story progresses, when doing Mandela's side mission, you inevitably encounter Lizzie's Bar and more and more bizarre things, with a very deep sense of immersion, as if gradually remodeling someone's brain.
It makes everyone feel like the world is so absurd and ridiculous, and perhaps the future will become just as ridiculous and desperate.
But overall, the game is still a good game. Jack's death, the middleman's betrayal, and Johnny Silverhand appearing in V's mind. The compact plot leads to the story of the rise of a legendary mercenary and the deceased rock musician Johnny Silverhand.
The protagonist controlled by the players keeps getting stronger with more and more resources at hand, at the point of even being able to ask the middleman to do some unsavory things for them.
This gradual leveling up has become one of the important highlights of this game!
Of course, just as Welt had just started to like Mr. Jack, he quickly met his demise, which also made Welt lose his smile directly.
There's no way around it; everyone likes this kind of partner who is both silly and clever, but tragedy is about tearing all the good things apart to show everyone its innards!
The game continues, with more and more content inside, and later. Welt found a place that looked like the hospital where David's mother once went.
As a result, it was all occupied by the Scavengers.
This directly made Welt emo for a long time.
Can even hospitals become so cannibalistic?
Realizing this, Welt harbors full hatred towards the Scavengers.
Although he wanted to wipe out all the Scavengers, they were like cockroaches; eliminating one batch would only bring out another batch.
Welt felt helpless, but later, when he happened to pass by Misty's little shop, he received a brand new hint.
The Scavengers cannot be completely eliminated because the land supports their existence. Some people indeed have no choice, but more people come from their own greed. It's just an unavoidable situation!
Misty's presence serves as a reminder to some more enthusiastic players not to forget about the main and side quests; otherwise, this game will never be completed. The ending will never be reached either.
The livestream continued for nearly two weeks, even revealing David's hidden subplot.
When Welt defeated Adam Smasher, he was also wearing David's coat.
If the player wore David's coat, Adam Smasher would mention that the emblem on it reminded him of an interesting guy.
After an intense battle, wielding Rebecca's shotgun, V, whose body was almost entirely cybernetically enhanced delivered the final blow to Adam Smasher at the top of Arasaka Tower, marking the game's conclusion.
Depending on different choices, players can achieve different endings through the corporation, Rogue, or even a more desperate ending through Panam.
These endings don't differ much from those of previous games played by Bronie; it's more about the overall experience. With so much content filled in, players can spend months without any issues.
Welt is also working hard to maintain the livestream effect, giving viewers a better narrative viewing experience.
So, these two weeks were like a continuous drama series. While streaming this drama, it attracted countless players to try out the game.
Now, discussions about Cyberpunk 2077 dominate the internet.
Of course, there are also some bizarre short videos, all featuring the 2077 logo which highlighted a sense of freedom.
People both love and hate Night City.
They love it because the city is so free and unrestrained; everyone can do as they please in Night City.
But they also hate it because the corporations in this world are so domineering.
The final outcome is either V's death or Johnny taking over V's body to continue living. It created a sense of unresolved conflict.
For Welt who is part of the old generation, this storyline is a series of shocks.
Pursuing the corporate path ultimately leads to nothing, and ending up in conflict with Johnny, witnessing Saburo Arasaka take over his son, Yorinobu Arasaka? Or perhaps leaving Night City to seek ephemeral hope in the vast desert? Or following Johnny's lead and launching a nuclear bomb into the Crystal Palace in space to permanently resolve everything?
But even if Saburo Arasaka is successfully dealt with, there are still many corporations sucking the blood of the people in this world.
The more Welt explores this city, the more he feels the overwhelming tide of the era, pushing all of human civilization towards an irreversible end.
V doesn't understand how to resist; they just act out of rebellion. Johnny can't find hope, but still left a nuclear bomb in Night City like a moth to a flame.
But after inheriting V's body, he temporarily sets aside the spirit of rebellion and leftNight City to find a new world and start a new life.
Regardless of how many cybernetic enhancements one has or how strong one's personal abilities are, it all seems futile in the end, as if nothing can change.
It just leaves behind a legendary story for mercenaries to chat about while drinking.
When Welt reflects on the phrase "There are no living legends in Night City," he can't help but sigh at how heavy the phrase is in Night City.
Perhaps there are still many details in the game that have not been discovered, or perhaps Welt's two weeks of gameplay only scratched the surface of the main and side quests.
However, after completing the storyline mode, Welt fell into an emotional state that lingered for a long time.
Every time it's like this. But every time, players enjoy it like candy.
This is also the charm of Night City.
However, unlike players like Welt who focus solely on the main quest, others in the Elysian Realm have a different experience.
Having experienced countless separations and deaths, they watch everyone in this bustling city struggle to live, often resorting to violence for their own interests.
Even high-ranking corporate executives are willing to sell their bodies for a chance at promotion.
This deeply shocked the innocent Kevin in the Elysian Realm.
Most importantly, nobody understood the military technology director's cryptic message!
As a result, when she asked him to guard the Hotel, Kevin was ambushed!
What's more, the military technology director looked to be in her thirties, and without any content blocking mode in the broadcaster, this brought a chilling impact to Kevin's heart.
Kevin had anticipated that the game might be very free and unrestrained, but he didn't expect it to be this much.
He felt that there might be some fun to be had in the Elysian Realm in a while.
Su immediately paused his own game and came to Kevin's side.
"What's wrong? Did you find some interesting plot? Were you defeated by the Ice Shooter or shocked by the Twisted Treant?"
Night City doesn't tolerate idleness; you can't just exist. You have to live.
Mr. Su was also playing a video while killing time, and he stumbled upon a short video by chance.
It was presented in the form of a news commentary by a marketing account, discussing some strange events in Night City.
The most famous among them are the Four Horsemen of the Night City Apocalypse. There's the Ice Shooter, the Twisted Treant, the Avenging Flame, and the most entertaining one, the Explosive Genius.
Just seeing such a short video, Mr. Su immediately knew that there must be a lot of fun in this game.
So, with his ability to perceive the Wheel of Karma, he noticed some changes in Kevin.
Silent Kevin, flickering screen, passionate 'collision'.
Then Mr. Su opened his eyes.
"This game, indeed shouldn't be played by Kosma or Griseo."
But Kevin's response was, "They are over fifty thousand years old."
Yeah, over fifty thousand years old.
That's how shocking the game's content is.
Kevin's ability to calmly watch through the content is enough to open Su's eyes, but for Griseo and Kosma, it might lead to some strange scenes in the Elysian Realm.
That's something they should avoid!
"Kevin, are you sure?" Mr. Su asked again.
But Kevin hesitated for a moment. "Memory needs to move forward. In the future resurrection plan, change and growth are also indispensable."
"Well, since you put it that way, then in the future, I'll leave the need of explaining this to you for Aponia! Bye-bye, my friend~"
Now Kevin understood why Su came to visit him; this schemer was planning something against him again!
"Wait! Su!" Kevin stood up from his chair.
"What's up?"
"Let's just let these changes happen quietly. There's no need to rush to tell Aponia about this, and we might need to evaluate Bronie's mental state properly. Have we put too much pressure on her with the Signet we gave her?"
"Or maybe it's because of the power of The Elation that has actually been infused into Bronie's body, leading her down a Path of Elation."
At this point, Vill-V also joined in. Her judgment made Kevin slightly stunned.
If it's the Aeon... If it's the Aeon, then there's not much anyone can do about it.
Do they need to help Bronie?
"It doesn't matter. The so-called Path of Destiny is not something that is guided by the gaze of the Aeon, but rather one's own contemplation of life and firm determination that leads to the path of destiny. All of this is basically Bronie's choice, although I think she might have had better options... But let's still wish her well."
If Haxxor Bunny heard Vill-V say this, she would definitely retort fiercely! Do not arbitrarily categorize people as being on a Path of Elation!
Unfortunately, Vill-V's words gained unanimous agreement from Mr. Su and Mr. Kevin.
Perhaps, in the future, Bronie will be labelled as a Masked Fool because of this.
Although Bronie did receive a mask that everyone knows about, so far, this mask hasn't had much effect.
"By the way, Kevin, there's something you might need to know."
"Hmm?" Kevin was puzzled.
What did Su want to tell him?
"Recently, you in the Sea of Quanta has started training, I'm not sure what triggered it."
"Let me guess, did you make me play Getting Over It?"
"Maybe. Do you also have a talent for entering unknown Paths like Aponia?"
"Heh, heh, I hope you can face the outside world as calmly when you face me."
Want to read advanced chapters? go to my patréon for up to the current available chapters: Chapter 221.
patréon.com/PorterOfSomething
When Bronya set aside the game in her hands and glanced once more at Bronie, who was tutoring Rosalia and Lilia outside, Bronya's emotions were undeniably complex.
Is Night City intriguing?
Undoubtedly so.
Assuming Sister Bronie's mental state is indeed stable, then how much of Night City which is similar to her hometown is authentically depicted within?
The narratives, the characters, the ambiance, and the chaotic essence therein.
Indeed, this kind of game is ill-suited for children to engage in, for they might find the gangs appealing and regard disposing of bodies casually as inconsequential.
In a world devoid of shame and morality, lacking a firm moral compass could easily lead one astray through gaming.
Bronya is relieved she didn't allow others to partake in this game. The age rating looked apt.
However, during her gameplay sessions, Bronie didn't engage in any work.
Typically, she either spent time with everyone or conversed and played games with Elysia. She showed no inclination towards creating new games or reviewing Cyberpunk 2077 at all.
It's rather peculiar, as if there's a desire to cease game development after completing this one.
Although there are ongoing developments regarding the online mode within the Haxxor Bunny Studio.
Just as Bronie was once again irked by Rosalia's foolishness, Bronya hastily followed her into the office.
"What's the matter? Or is the recent workload too light?"
Bronie was completely taken aback. Bronya silently followed her into the office, perhaps assuming she was going the same way.
"Nothing, Bronya was just pondering how had Sister Bronie lived in a city like Night City before."
"How so? Are you somewhat disillusioned about my past? There, it's a haven for the affluent and a hell for the destitute. Of course, if one possesses certain remarkable abilities and significant surplus value, they might still secure a better life."
"Impressive indeed."
"What?"
"Bronya noticed that there isn't even a place resembling an orphanage in Night City. Occasionally, some compassionate residents might offer a meal to children."
"But is it only a meager amount? Even while rummaging through garbage bins, you might face assaults from others, despite appearing frail, even though as a mercenary, V possesses formidable strength."
Some trash bins in certain areas can be rifled through, and sometimes, money can be found!
However, upon closer inspection, one would realize that these trash bins have been repurposed into makeshift homes, and the money found is merely because this was once someone's meager abode.
Assaults?
Merely to safeguard the last semblance of continuation of their existence, their home.
Later on, many players opted not to sift through trash bins anymore, while some attentive players could even come across logs from scavengers, stating that their last refuge had been raided, hence resorting to this path to ensure sustenance.
One could only lament the extent of this tragedy.
"In truth, this is just a game..."
"Thankfully, it's merely a game, and fortunately, everything has passed. You need not worry about the company. Didn't Takamura Goro mention that the company would shelter homeless children and groom them into loyal subordinates, akin to Lucy's former companions?"
Bronya suddenly recalled something.
"Similar to that Cocolia?"
"Uh... well..."
Bronie also nodded, albeit with a furrowed brow.
Bronya was only vaguely aware of the previous orphanage owner Cocolia's circumstances, and if described thus, it wouldn't be entirely inaccurate.
However, Cocolia's situation is more convoluted, more peculiar.
Forget it, she's too lazy to dwell on so much.
"Bronya is quite concerned about Sister Bronie's well-being. Lately, Sister Bronie hasn't shown any interest in anything related to Cyberpunk 2077, which is unprecedented."
Previously, Bronie would watch videos, live streams, and peruse comments. Upon seeing heaps of praise, she would proudly stand tall.
Occasionally, she would exchange ideas with the children at the orphanage and discuss some thoughts with Elysia regarding the game development process.
But this time, it's markedly different.
She's even delving into the children's studies in her everyday life!
Actually, everyone found it a bit odd, but focusing on studies was considered relatively normal, so no one knew what to say.
It was only much later that Bronya who often accompanied Bronie noticed the issue.
This change made Bronya feel quite puzzled.
"What are you looking at? It's just a few words of praise; I'm used to it. Don't worry about me. I just have occasional seizures," Bronie said, leaving Bronya unsure of how to respond.
However, she still approached Bronie and sat on her lap in the office chair. "Are you reminiscing about your hometown?"
"Hometown isn't worth reminiscing about; it's the people worth reminiscing about. When we venture into new universes in the future, we'll always encounter familiar yet unfamiliar people. You get used to it; occasionally reminiscing is fine," Bronie replied. She simply felt that leaving her original world meant she could never return.
The Sea of Quanra could truly be a tricky place!
"So, is Sister Bronie reminiscing about guys like Jack?"
"Jack is dead. I miss the living, and in Night City, Haxxor Bunny is known as a lone wolf."
"Then Sister Bronie is even more amazing!"
"Of course!"
Hearing Bronya's praise, Bronie felt much better. Apart from reminiscing about Cioara, Bronie was particularly nostalgic for the first idol of the Cyber Arc City, Theresa. Strictly speaking, she also had a senior sister identity.
However, every time the Third Honkai Eruption approached, Bronie couldn't help but think of that short girl. Although she looked young and short, she was more mature and reliable than she appeared.
Although it was said that Haxxor Bunny was a lone wolf in Arc City, without Theresa's information support, Haxxor Bunny would easily hit a wall in the world of the net.
"In just over a year, during the season when the cherry blossoms bloom in Nagazora City, it will be the time for the Third Eruption and the arrival of the Third Herrscher."
"Is it... accurate?"
Bronya never expected Bronie to provide such an accurate time.
"This is a lesson from the previous era's sacrifice. By using the remains of the Second Divine Key and observing the abnormal flow of imaginary energy within the narrative space, one can detect the formation of imaginary singularities in Nagazora City. Although the formation takes a relatively long time, that thing is like a bomb entering a countdown."
The Third Eruption is coming so soon?
Bronya only had a rough understanding of the dangers of the Honkai from what she had learned, and everyone in the orphanage had ended up here because of the Second Eruption, having lost their families.
And in the next Eruption, there might be even more people like herself?
"What can Bronya do? Or does Sister Bronie hope Bronya can do something?"
"You don't have to do anything. I'll try to evacuate everyone there before the Honkai. By then, the Anti Entropy will hold a grand assembly to select new people, and those corporate dogs... who try to obstruct and resist the Honkai will be wiped out under a carefully prepared lightning storm as a celebration of the birth of the Herrscher of Thunder."
Then Bronie smiled again. "Of course, these are decisions made by Anti-Entropy's own people. I just gave them a little push from behind. Do you know how scared Tesla looked then? Wanting to curse me but not daring to, she could only curse at those capitalists."
"Forget it, just think of me as being in a bad mood. Maybe it's coming over recently so it affected my mood."
"I see."
Suddenly, Bronya realized something.
Among the children in the orphanage, apart from Sin, the oldest was naturally Bronya. So only Bronya was the first to encounter these things and understand Bronie's pain.
Bronya turned around and straddled in front of Bronie, facing her directly, her little hand pressed against her abdomen. "Drink more hot water; it won't hurt~"
"Ah, don't treat me like a child. I'm just feeling a bit restless about the wheel of fate starting to turn. It's like worrying about whether I've completely mastered the subject matter before an exam."
"The Honkai can be considered a test for human civilization, so is Sister Bronie the biggest examinee now?"
"And also the kind of examinee who has to do extra questions."
Bronie sighed. "Although you do have combat experience, most of it is against humans. After this period passes, I'll take you out for a trip to broaden your horizons. After experiencing everything, you can talk about resisting the Honkai."
"Just... me alone?"
Bronya never expected it to come to this so quickly. After all, she wasn't very old.
"As for Sin... she's not very suitable for the battlefield, and she tends to push herself too hard. I don't want to see her suddenly become a zombie. Rosalia and Lilia have the talent, but they're still too young... As for Seele, her fairy tale story hasn't ended yet. Let her enjoy herself. Of course, if you don't want to get involved, I won't force you. I just think the timing is right."
Is the timing right?
Bronya had a premonition that if she missed this opportunity, she would be left behind in the future, losing even more.
"Okay, Bronya will go with you. But Bronya is more curious, are we going to the lab?"
"Of course not, we're going to see Elysia! If you offer Elysia a beautiful girl as a tribute, she will grant you new powers. Do you remember this?"
"Ah?"
Want to read advanced chapters? go to my patréon for up to the current available chapters: Chapter 221.
patréon.com/PorterOfSomething
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