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81.76% Creating Happiness with Heart in Honkai / Chapter 139: Chapter 139: Promotional Video

Bab 139: Chapter 139: Promotional Video

On the second day of the anime premiere, the comments under Bronie's posts began to take a turn.

"Wuwuwu, Rebecca, my Rebecca! Evil Bunny, how heartless you are! Rebecca just disappeared like that!"

"Pilar! Is there no one speaking up for Pilar? He was actually killed by a cyber psychopath on the street!"

"Dorio, Maine, you'll be with Pilar in your dreams!"

"So when will the game be made?"

"Has anyone seen the Easter eggs in the game? It seems to be a website. I opened it and saw that it was actually a playbook for a role-playing game!"

Strictly speaking, this thing is more like a special playbook for Dungeons & Dragons, with a completely new worldview, new stories, and special gameplay. This can also be considered another level of game trailer. It can be said that this time the game made by Bronie is simply full of sincerity.

The anime which can almost be called an artwork was released for free.

In order to prevent everyone from getting too bored, a playbook with the game world as its background was deliberately made!

However, the voices of the players who were searching for new Easter eggs were soon overshadowed by the cries of missing Rebecca. Things like the role-playing playbook, well, they have one of the most crucial configurations—friends.

Many times, a game can only be truly enjoyable when played with friends, and role-playing games like this are inherently inevitable. However, games naturally still need time to brew, coupled with the participation of players, to make the game more meaningful.

Watching the wind change direction, with a bunch of emo players nostalgically reminiscing about Rebecca, Bronie couldn't help but smirk.

"Sister Bronie's smile is so terrifying~"

This time, Bronya once again obtained the opportunity to participate and watch the game production on the side.

It seems that Sister Bronie isn't actually as concerned about this game as imagined. The game is large in scale, with a lot of content, but that doesn't mean such a game will definitely be perfect.

Bronya gradually understood this point, watching as Night City was gradually built in Sister Bronie's hands. Occasionally, Bronya would also create some NPCs to fill the game, and they also needed to be designed to be more in line with the current style.

Fortunately, Cyberpunk 2077 not only has Night City, but the wasteland outside also has its own unique style which gave Bronya plenty of room to maneuver.

In addition to the various factions in Night City, there are also people from all walks of life, and the more bizarre the NPCs are designed, the easier it is to integrate into this cyberpunk world.

The original concept of cyber control has now evolved into terms related to networks and computers, representing the overall setting of the game, such as cyborgs, cyberspace, or even wandering AIs. And punk symbolizes a kind of spirit, in a world with huge wealth disparities, representing the struggle of anti-utopia against fate.

In short, cyber is the surface, while punk is the essence of the entire game. And the most representative figure among them is naturally the legendary Johnny Silverhand, the guy who once directly dropped a nuclear bomb in Night City. Although he is rich in rebellious spirit, Johnny Silverhand, with his air head, is indeed a bit extreme.

But with his rock and roll, gunfights, and resistance against corporations, he embodies many elements of punk. It's just that Johnny Silverhand has a kind of innocent beauty of knowing nothing but rebelling against corporations, without finding the most suitable means, which is also a kind of regret.

But knowledge monopoly is also quite common, right?

At least in the Americas under Anti-Entropy's control and in Europe under Schicksal's control, there has always been such trend. As cities are gradually being established, Bronya also enjoys the feeling of gradually creating a whole world.

But today, Bronya is taking a break and is responsible for watching if there are any overlooked details in the game.

Then, in a corner of a street, Bronya saw a sign that made her eyes go black.

Especially at night, the neon lights flickered on the sign, and an image based on primitive reproductive worship seemed to be a twisting elephant clam shining there.

Taking a closer look at what is written on the sign.

"Big Bird Spin Bar"

Bronya was shocked!

"Um, Sister Bronie, is this bar of yours a legitimate establishment?"

Bronya pointed at the sign of a bar projected on the screen.

"Oh, this establishment, indeed it's not quite legitimate. There are future mission chains that will pass through there. After all, in this dark and desperate world, only extreme entertainment can make numb hearts feel a hint of pleasure, right?"

"Bronya already thinks this isn't extreme entertainment, but Sister Bronie, as long as you're happy..."

Bronya never expected her Sister Bronie to have this side to her. She didn't know what to say, but as Sister Bronie said, such a world should naturally have a bar like that, so as long as Sister Bronie is happy, it's fine.

Immediately, Bronie handed Bronya a proposal for a side quest, which was about a side quest involving a company called Mandela Taxi Company.

The AI inside had a problem, so a side quest was created with the theme of the seven deadly sins, requiring passing through every area of Night City.

The reward was a permanent free trial of the Mandela company, and it also required deciding the final outcome of the Mandela core AI.

It was a relatively large project.

"The nature of the game determines the need for a large number of side quests to make the whole game more complete. In the future, I will also plan to create a moon base and Crystal Palace space station, but that's something for the future. Bronya, help me produce this side quest. It's time to test your skills."

Bronie gave herself a task, and Bronya was very happy about it.

This is a large side quest!

Moreover, the final choices and outcomes could also affect the main storyline.

Full of confidence, Bronya quickly returned to her office and began to take action.

This side quest was of great significance and extremely challenging. Bronya could feel Bronie's trust in her, and Bronya was equally happy.

The overall game was made based on the idea of GTA, whether it was from the mission aspect, finding contacts, obtaining special functions, avoiding searches by terror squads, or directly purchasing firearms online.

Of course, there was also the possibility of death in the free status of non-mainline plotlines. If you fell during combat, you would be sent to a nearby hospital. If you didn't have insurance or didn't want to spend money on medical care, you might randomly lose a cybernetic enhancement from your body. The higher the value, the more likely it would be lost.

Players could even purchase platinum memberships from trauma teams. When the protagonist's life was in danger on the battlefield, the trauma team might even fight the Max-Tac to rescue the protagonist.

Very cyberpunk style.

Although the platinum membership might be a bit expensive, and it was difficult to die once the character became powerful later in the game, there should still be content available, right?

As long as there's money, you're the boss, and money can also be obtained through different means.

For example, the smarter way like hacking.

Or the slightly less intelligent way, like making some money from the various factions in Night City.

This would affect the reputation and goodwill between different factions and also the internal faction system of the game.

But money was abundant too.

The reason this was not such a smart way was that if the goodwill was too low, the middleman might receive many bounty missions to kill the protagonist, and the rewards would become higher and more people would come after you.

It was better to make money by taking tasks against corporations from the middleman.

In Night City, there were many opportunities to make money. As long as your luck was good enough, the protagonist would eventually become the living Yama of Night City; this was certain.

You know, there were no living legends in Night City, so becoming the living Yama was understandable, right?

Of course, in the end, the final boss of the game's main storyline would undoubtedly be Mr. Adam Smasher, who had appeared in the anime.

He was the one who killed Johnny Silverhand, plus the grudge with Rebecca. He was undoubtedly the best choice as the final boss.

But Adam Smasher was also a ruthless person. He had been completely modified with cybernetics all over his body, and the little flesh left was probably not enough to fry a dish.

Such a level of modification hadn't even turned into cyberpsychosis yet, which was probably related to Adam Smasher's original personality.

In fact, there were also people researching cyberpsychosis in the game. Although the mainstream explanation was that excessive cybernetics placed a heavy burden on the brain, it was actually a mental illness that arose under immense life pressure.

In such a terrible world, who wouldn't go crazy?

So the so-called love was indeed the best suppressant, and in this regard, what Bronie said was not wrong at all.

After repeated modifications and fine-tuning, the entire Cyberpunk 2077 had become a completely new game.

There was a lot of urging for updates on the internet, as well as various discussions on the anime storyline.

Some people said Bronie was not doing her job properly, but others were asking when the anime Undertale would be released.

Uh, as for Undertale, Bronie originally had no plans to produce a sequel, so let alone an anime.

So Bronie immediately replied, informing the other party that there would be no sequel to the legend in the future, and also released the latest promotional video for Cyberpunk 2077!

"In 2077, the city I live in was named the worst area in the United States. Why is that?"

"Violent incidents are rampant, and the number of people below the poverty line ranks first in the United States."

The tram passed through the pitch-black tunnel, and the towering skyscrapers appeared in front of the eyes like layers of mountains.

Exciting electronic music played, introducing the future world full of punk style.

With the new ray tracing system, the entire picture had once again undergone a qualitative leap!

Of course, game optimization was also in progress, and Bronie said she would try her best to make it run on low-spec computers.

There would be a lot of game setting options, and the gaming experience would also undergo some changes as a result.

But there was no other way.

Some familiar scenes that could also be seen in anime, bustling cities, dirty streets, endless gang wars, and even bloodier and more realistic battle scenes than anime.

The promotional video showcased many, many contents, far beyond the expectations of all players.

Actually, everyone didn't have much expectation at first, after all, Bronie had already made anime, and her previous work, the artistic level Outer Wilds was enough to go down in history. If there were to be a big production, it would definitely take some time.

How long has it been since Outer Wilds was released?

Probably not even half a year, considering the current production efficiency of games and Bronie's current production efficiency, how big a game could be made?

But this time, players would probably guess wrong again.

Using the Schicksal game engine brought about a huge change in game production efficiency. At that time, Bronie was already using AI assistance to make games. In just about half a year, she made Elden Ring.

And now, the Genesis system really had the ability like a creator god, instantly creating many contents.

So when making Cyberpunk 2077, more time was actually wasted on modifying the game content to make the overall game more interesting.

Whether it was the gang system, skill point system, different character actions and combat postures, or actions after using different cybernetic enhancements, they all needed further optimization.

But this high-intensity and high-efficiency game production resulted in the game's size getting bigger and bigger, to the point where the game content was close to 180GB!

And that's not counting the content of the online mode.

There was no way. Everyone wanted to add everything, resulting in the game getting bigger and bigger, and in the end, the entire game flow and overall pace had to be considered.

"As expected, the Genesis system is really useful. It can turn all my ideas into reality so quickly. How do you feel about this game, Bronya?"

"Bronya can't evaluate Sister Bronie's game. There are too many wild contents in it. However, Bronya also thinks this is the freest and most realistic game, and it will definitely sell well!"

Well, Bronya might not like this kind of theme very much. The punk spirit was interpreted quite accurately, but there was more darkness inside, and Bronya could always recall many unpleasant memories.

Bronie understood this very well.

But although Bronya might not like this kind of theme, she knew very well that Bronie made this game with a bit of longing for her hometown.

So she came to Bronie's side and asked, "So, in a way, this world is actually like Sister Bronie's hometown. Does Sister Bronie like this kind of world?"

"No, of course I don't like it. Although I miss it, what I really want to do is burn that city completely~"


PERTIMBANGAN PENCIPTA
Bismarck_Imperia Bismarck_Imperia

Want to read advanced chapters? go to my patréon for up to the current available chapters: Chapter 221.

patréon.com/PorterOfSomething

Bab 140: Chapter 140: Booking New Teaching for Bronya

"Wake the fuck up, Samurai! We have a city to burn!"

Bronie still used the legendary handsome man Keanu Reeves as the face model for the game's character Johnny Silverhand.

However, Bronie searched online and found out that while The Matrix and John Wick existed, there was only a trailer for Speed Chaser, and Keanu Reeves wasn't part of it.

To be honest, Bronie quite liked that face, especially when he was in The Matrix; with those sunglasses, he looked incredibly cool!

Combined with the professional assassin performance in Speed Chaser, Bronie immediately associated Johnny Silverhand's identity with him.

Of course, the most criticized part was in Cyberpunk 2077 when Silverhand took off his sunglasses where his eyes looked extremely small, making people want to criticize the modeler for having a problem.

But Bronie definitely fixed that.

So when in the promotional video where Johnny Silverhand stood on top of a garbage heap and looked down at the protagonist, the phrase "Wake the fuck up, Samurai! We have a city to burn" immediately ignited the enthusiasm of countless players.

Yeah, this city of the night was already rotten to the core, it should all be burnt to pieces!

It would be best to wipe out all the corporate dogs completely.

With the promotional video and along with the anime, players' enthusiasm was ignited, and when the pre-order page opened on the first day, the whole SBEAM was overwhelmed. Even though the pre-sale price was around three hundred bucks, players couldn't resist their enthusiasm, and the sales on the first day soared to six figures.

What's the concept of six figures?

Players from all over the world without even knowing what the game was like, just based on the promotional video and the completely different art style of the anime, they all directly purchased the game!

Three hundred bucks could buy quite a few meals.

Bronie had never priced a game this high before, but as the saying goes, you get what you pay for, and since everyone agreed on that, they directly judged that the game Bronie made this time was definitely massive in scale!

Look at the system requirements.

Well, you needed at least 200 GB of storage space, which already said it all.

This could be said to be the largest game in terms of scale so far. There hadn't been any AAA masterpiece that could reach this level yet. This anticipation was instantly full?

What kind of game could cram so much content?

Everyone was curious, but the pre-sale phase wasn't too long, it only had some concept art, soundtrack albums, and some items and special clothing in the game that didn't affect the game's balance too much.

Actually, the pre-sale phase was originally used to draw the pie in advance; take the money, and then continue to invest in game development.

But Bronie couldn't resist the enthusiasm of the players, so she arranged a pre-sale phase.

Actually, when the pre-sale was launched, the game was almost finished. It was just the final optimization and testing were left.

As for testing, it was mostly done by Bronya or directly by members of the Haxxor Bunny Studio, mainly to find bugs and see what other content needed to be modified.

Why weren't the children from the orphanage involved in testing?

Come on, Bronie's game was rated 18+ on SBEAM, would she let the kids play it?

Most importantly, Bronya was more mature, so Bronie was willing to let Bronya get involved with this stuff. After all, Bronya's mind was not easily influenced as she had a very clear goal in her heart, which was to protect her own little happiness.

"Bronie~ We've all watched Cyberpunk Edgewalkers~"

Elysia contacted her. Bronie had intended to send the game over to the Elysian Realm, but before she could even send an email, Elysia contacted her first.

She looked resentful.

Alone in her office, Bronie was still planning to enjoy some leisure time, but Elysia came to her first and confronted her in front of the screen.

"Ahahaha, how about it? My awful hometown. Although it's slightly better than Night City, is still just a little bit!"

"Pardo said it felt like she was seeing Sundown Alley, and Kalpas's reaction to this anime was quite intense, making me engage in a fierce discussion with him~"

Well, Kalpas was picking fights again.

"No way, the main tone of this anime is all about dissatisfaction. It's quite normal for Kalpas's bad temper to want to vent a bit. How about I introduce some new data and let Kalpas beat up Adam Smasher?"

"I think Kalpas would be happier if he were facing you. After all, beating up virtual characters is meaningless, Kalpas doesn't like doing useless things, and if you stuff too much data into the Elysian Realm, Klein will start swearing again~"

Well, Elysia really understood Kalpas. Bronie could only sigh. Perhaps only Elysia could handle Kalpas, as for Klein?

With Shamash's help, Bronie would invest in more new ELFs in the future, but even so, would Klein still be dissatisfied?

Bronie felt she could shut the other party's mouth, so he just ignored Klein's protests.

And under Klein's strong protests, she expressionlessly delivered the new game.

Cyberpunk 2077!

Compared to data entities that could be beaten up, the size of this game was relatively easy.

But the various data produced by the game afterwards, and the changes to memory itself, that would be troublesome!

Klein felt like she might lose her hair, and Shamash's originally expressionless Kevin face also showed some sorrow.

It appears that this overtime would last for a long time. Clearly, he was supposed be a combat-type ELF.

"Okay, okay, next time I come to the Elysian Realm, I'll apologize to Kalpas. I didn't expect a little nostalgia for my hometown would inadvertently remind you of some unpleasant memories." Bronie waved her hand, looking a bit embarrassed.

While Elysia smiled at Bronie.

"It's been tough, huh? Living in that kind of place..."

Or rather, living in such an environment without becoming a criminal and without becoming someone solely interested in profit was truly a miracle.

Elysia felt that if she had grown up in such an environment, it would have been really difficult to have a pair of eyes that could see the beauty of the world.

"Thanks to my adventurous spirit, and some of my family who loved me, but unfortunately, I found it very difficult to continue staying there, so I left in the end."

"It seems you miss them?"

"Indeed, just a little bit, but even if I miss them, it's hard to go back. The Sea of Quanta is so vast, and there are so many bubbles in the world. It's really difficult to find a way back without any beacons, so let's just go with the flow..."

Once children grow up, they always find an opportunity to leave the nest.

Bronie was grateful to Cioara and missed Sister Theresa, and occasionally, she also felt a bit nostalgic for the land.

But isn't life always about moving forward?

For Bronie, what was more important was the future, the broader sky. With the sky being untied, people could have more land, more opportunities for expansion.

As long as she wasn't targeted by some mysterious entity in the Sea of Quanta, that Bubble World was still fine.

If in the future, she could establish a formal connection with the Imaginary Tree and make it become a new world, that would be even better.

Actually, Bronie felt that it was very possible for that world to do so.

The novice village named Cyber Arc City has been cleared, next is the first city named Honkai Impact 3rd.

Then comes the second city named Honkai Star Rail.

If possible, Bronie also hopes to contact new worlds, new Imaginary Trees!

Of course, these are all things for the future, and now what should be considered more is the present.

"The anime is very touching!"

Elysia evaluated it as such.

"My good Eden has said before that in such a filthy world, having a character like Bronie's is truly precious. Only when the night is dark enough can the stars shine bright."

Wow, Bronie felt a little embarrassed by the praise.

Perhaps, if she had come to this world without knowing anything, it might not have been as good as Eden said.

Just saying.

"Yeah, I was well-educated and well-protected by my family."

"Is that so? It's really a miracle!" Elysia said again.

It seems that in Elysia's heart, Haxxor Bunny was synonymous with miracles.

"Well, the time for nostalgia is over. What I'm going to transmit next is the game called Cyberpunk 2077. Maybe the world inside isn't as beautiful, but if you can, you can also use your abilities to make this world a better place."

Bronie started transmitting the new game with nearly 180g of content, which could be said to be the largest game Bronie has ever made.

"In the future, an online mode will be launched, although there won't be a main storyline, you can still develop your own power in the Night City alone. Of course, if you want to establish your own faction in the wilderness, it's okay because players can always shine in this dirty Night City."

"Then I must bring Bronie and establish a magical girl group!"

"Uh...I'm talking about factions, clans, like the mafia..."

"Exactly! Magical girls!"

"Ah! Well, Elysia, as long as you like it!"

Bronie gave up. Although it sounded weird to establish a magical girl faction in the Night City, it was also very cyberpunk.

"By then, Bronie, your image must be booked in advance~"

"Alright..."

"So, has Bronie been resting well lately? Making such a big game must consume a lot of mental energy, right?"

For some reason, Elysia found that Bronie's attention seemed to be not on her, just like Kevin before when he was very tired, he would be absent-minded.

"A little bit, mainly because I wanted to make an interesting and large game with enthusiasm during the making of the anime, and I planned to finish it all in one go. I just didn't expect to be so tired."

"Then Bronie should take a good rest. If you feel too bored, come to the Elysian Realm. The lovely pink fairy lady is always open to you~ But speaking of which, where are you looking?"

"I'm looking at my legs..."

Those white and tender little legs, outlined by fishnet stockings, were so tempting.

It was such legs, growing on her own body. It was like gazing at the scenery of the canyon in the mountains with a hooked waist,

She wonders which beauty would be lucky enough to get them.

"Bronie~ Even though I'm in front of you, could you look at me more? Otherwise, I might get a little emotional too~"

"Ah, sorry, just trying a new dressing style today, feeling a bit awkward."

Actually, this style could be considered a return to cyberpunk style. Bronie was already looking forward to trying her own dressing style since the game was about to be released.

Maybe it could even start a fashion trend and give birth to more bold clothing in this world.

Of course, for Bronie, fishnet stockings were daring enough. Next time, let Bronya try those clothes.

Such as bodystocking, evening gown, and so on.

"A bit awkward? I think it's very chic! Normally, Bronie has a cool feeling, and everything she does is efficient. Besides, since Bronie doesn't come to the Elysian Realm, I can only watch anime and miss Rebecca with my good Eden~"

"Well, it's just that the Elysian Realm is too remote, and the transportation is inconvenient. But I have indeed been tired recently. I plan to take a short break, and when the time comes, I'll bring Bronya over to play."

"Great! Hey, I always thought it was a bit of a pity that I couldn't see Bronie grow up, so is Bronie trying to make up for regrets by sending Bronya over?"

"No, I just see potential in her. She's also a genius. I think she can learn a lot in the Elysian Realm."

Bronie felt that Bronya was about the right age to leave the orphanage. The children of the orphanage might have to be taken care of by Sin.

Recently, Cioara has been quite busy, and she wonders what she's busy with.

"Well, welcome! The Elysian Realm is always welcoming to your arrival! And everyone's stories need to be remembered. Since it's a child picked by Bronie, there must be something special about her!"

Elysia looked very happy, and Bronie nodded satisfactorily.

"The game has been transmitted. I hope you enjoy playing it. Maybe the story inside isn't so beautiful, but I believe you can become famous figures in the Night City!"

"The only regret is that the main storyline can only be played solo... I'm looking forward to Bronie's multiplayer mode!"


PERTIMBANGAN PENCIPTA
Bismarck_Imperia Bismarck_Imperia

Want to read advanced chapters? go to my patréon for up to the current available chapters: Chapter 221.

patréon.com/PorterOfSomething

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