Strictly speaking, for Bronie, Resident Evil was the seminal horror game that fueled her imagination.
Nauseating zombies, marvelous puzzles, and dark atmosphere.
But after the director of Resident Evil, Shinji Mikami, left, he went on to create an even more classic horror game—Evil Within.
To be precise, Evil Within 1. With its satisfying level design, resource management, and obscure yet terrifying storyline. Plus, the soothing Moonlight Sonata playing in the background after a terrifying level added to the experience.
These memories of gameplay left an indelible impression on Bronie's mind.
So Bronie chose Evil Within. A Horror game classic, even the kind you'd pass down to your granddaughter when she grows up.
Under the username "Check," Bronie uploaded a video of her playing the piano and teasing the upcoming game.
Although Moonlight Sonata didn't reveal much of the game, the silver-white gradient-blue hairstyle in the visuals, reminiscent of the protagonist from a past game sparked painful memories for many players.
Yes, that woman!
The one who once tortured players with Bloodborne and Elden Ring, making countless players suffer yet strangely enjoy it!
And a lazy dog who only responds when it's convenient!
Although Civilization series has released two DLCs, Bloodborne's DLC remains elusive.
And then there's Elden Ring!
The stories behind both worlds are incredibly fragmented, but after organizing everything, it seems like there's still something left unsaid.
And what's the result? Suddenly, they release the Switch, bringing out fun games like Zelda, Mario, and Pokémon.
Damn annoying Dreaded Evil Bunny, thinking releasing new games will make players forget the old ones!
When will Titanfall release its next installment!?
But so far, Bronie hasn't shown any signs of making a sequel. Although Apex does vaguely connect to Titanfall.
Following suit, the official account of Haxxor Bunny published a trailer for the new game.
Set to the backdrop of Moonlight Sonata, the video showed the protagonist Sebastian's struggle to escape a bloody mental hospital, his eyes filled with despair.
Then there are various monsters, urgent mechanisms, and sawtooth traps that will leave countless players with PTSD.
Of course, there's also the final and most representative poster. Sebastian who was bound by razor wire, shouting desperately.
Compared to the previous title, Guilty Gear, the two was completely different in style, even making many doubt if Haxxor Bunny actually made it.
Haxxor Bunny has never made any horror game. Not even Bloodborne or Elden Ring, which had few horror elements beyond the traps that came fron Hell and the occasional monsters.
So when the trailer for Evil Within appeared, people suddenly realized, Did Haxxor Bunny ever made a horror game?
Its quite interesting.
But Guilty Gear was released not long ago, why release another game suddenly?
Did they even finish the sequel for Guilty Gear?
[In progress, in progress!] Bronie's auto-reply remained the same as always.
It's just a shame that Haxxor Bunny has made so many games, yet the main one never gets any more sequels or news.
To be honest, some players are starting to regret why they voted for an online game back then.
Although Apex isn't bad, and there are hardly any cheats, even when they appear, they're dealt with quickly.
But how much content do they update in a year?
It's like squeezing toothpaste, and Haxxor Bunny isn't even involved! Is this fair?
Although players have complaints, those who should pre-order still pre-ordered.
But since this is a horror game, the horror elements are sure to be off the charts, coupled with Haxxor Bunny's divine touch.
Will the horror elements scare people to death?
Some timid players are in a wait-and-see mode, but countless others have chosen to pre-order.
After all, there are guns!
A horror game? All the demons will be wiped out in a second. Even if you can't beat them, just cheat and go rat-a-tat-tat!
Although Bronie doesn't advocate cheating, in single-player games that don't affect others, Bronie won't stop players from cheating.
Three days after the trailer was released, the highly anticipated new game began its release!
...
"Horror game? Amber, Miss Haxxor Bunny suddenly stopped using the Schicksal Engine. What do you think?"
This time, the game no longer displayed the interface of the magical Schicksal Engine, which means Bronie had stopped using the Schicksal game engine to make games, and even stopped using Schicksal game assets.
Of course, most of the time, Bronie doesn't like using Schicksal's asset library and prefers creating things by hand.
"Overseer, the purpose of a game engine is to improve the efficiency of game production. The reason for abandoning the game engine is naturally very clear. Miss Haxxor Bunny thinks that her production methods can be more efficient. Also, Bishop, Miss Bianka is still exploring the Sea of Quanta who is even more busier than Miss Haxxor. It's not the time to play games."
"Tsk, I know, I know!"
Otto's rarely seen a hint of irritability in his heart.
There was no way, after finding the target for experiments and the hope of Kallen's resurrection, Otto didn't value the exploration of the Sea of Quanta as much as before.
Originally, exploring the Sea of Quanta was not just to explore the truth of the world and understand the mechanism of the imaginary tree and the Sea of Quanta?
What about now?
The descent of the Aeon, the contract written under the rules of the imaginary, all of these are enough to prove everything.
It's really annoying.
"Overseer, you know best. The Sea of Quanta is dangerous, and Miss Bianka and Miss Rita may need Schicksal's support at any time."
Overseer Otto's promise was still solid, so after hearing Otto's promise, Amber had almost no doubt about Otto.
So Amber also left the Schicksal Archbishop's office and went to do her own work.
Watching Amber leave, Otto turned on the computer.
"Although I can't play, I can watch the livestreams, and horror games... hehehe, I almost forgot that games could have a horror option. Let me see what kind of puzzles Miss Haxxor Bunny has hidden in this one."
Otto thought for a long time and analyzed most of the games made by Bronie.
The protagonist in Undertale descending to the underground world represents Haxxor Bunny's arrival in this world, but with good intentions.
Then there's Spiritfarer, the game made by Haxxor Bunny after meeting the so-called Thirteen Flamechasers.
Civilization was Haxxor Bunny's deeper understanding of this world, while Elden Ring was Haxxor Bunny's contemplation of the Honkai of this world.
The Will of Honkai...
This thing was denied by the Thirteen Flamechasers, but Bronie just smiled and didn't speak, it seemed she knew the nature of that thing.
It's definitely not a Aeon.
Later, Haxxor Bunny's connection to this world deepened, and she even took over an orphanage?
So there were so many games loved by children that came out later.
Then there's Bloodborne, which mocks mortals for trying to touch the power of the gods.
Bronie seemed to be mocking Schicksal, mocking the Anti-Entropy, after all, there were always people who wanted to use the prehistoric ruins to satisfy their greed and pursue eternal life.
Human experiments and the like are always hard to stop.
As for Titanfall... it means Haxxor Bunny must have teamed up with the Anti Entropy, and the servers of Apex in America are managed by a game company under the Anti Entropy.
The more he thought about it, the more Otto felt right.
It's a pity that he realized this too late. If he had realized it earlier, he wouldn't have been treated as a clown by Haxxor Bunny for so many years.
Damn it, this time there's Evil Within, so he must study what puzzles Haxxor Bunny wants to hide!
As for who to watch for the livestream?
Otto saw a content creator that his granddaughter liked, who had recently been live streaming on the platform for a while.
He would livestream drawing comics for no reason at all, but most of the time he was livestreaming games, all kinds of them.
But Otto had heard that this creator was a loyal fan of Haxxor Bunny's games and often rehashed old games to play again.
The most played one was Titanfall, where he piloted giant mechs.
Hehehe, this kind of creator could only play fake Titans in the game, but Schicksal had the ability to make Titans and even get hands-on!
---
"Still the same, pre-order the game and download it a day early, then adjust your computer's time zone to unlock the game directly. But considering everyone's rest time after work and study, this time the livestream will be a little later, but if you're interested in a full walkthrough, there are already many streamers who have made videos and put them online. You can watch them then."
Welt's livestream ability was already very skilled, and over the years, Welt had gradually accumulated over ten million fans.
The money they usually give as tips is also a considerable number, although it's just a drop in the bucket for the Titans made by the Anti Entropy, but Welt can still use it for himself!
To improve his quality of life.
To be honest, Welt was quite satisfied with his life right now.
It's just that he didn't know what Haxxor Bunny had been up to lately, there was always a sense of unease, as if his Herrscher Core was vibrating.
But that should be an illusion, right?
It's impossible for Haxxor Bunny, who has made so many games, to have the energy to do other things, right?
So Welt didn't contact Haxxor Bunny much, which was very understanding.
As long as Haxxor Bunny kept producing games at a high output, she wouldn't have time to do anything else.
As for himself?
He'll just enjoy the game.
"But speaking of which, I'm actually a bit... I'm afraid to try horror games and the like, after all, most of the horror games recommended by today's audiences are either about running away or hiding. The atmosphere of horror is created very well, but I really hate the feeling of not being able to fight back."
This statement resonated with many players. Facing monsters and ghosts, wanting to escape or hide, there are too many homogeneous games, which makes people lose interest.
But there are also good horror games.
"But this time, after watching the trailer, I vaguely feel that Miss Haxxor Bunny's thoughts seem to be similar to mine. She also doesn't like the feeling of no resistance. Therefore, in the trailer, it was mentioned right from the start that players can use firearms directly."
As he spoke, the game had already started, and then Welt bravely chose the difficult difficulty level, adjusted the brightness of the screen, and directly entered the game.
"Of course, more importantly, I asked Haxxor Bunny and this time she used a brand new game engine. Although she didn't intend to announce it publicly, the games made with this game engine have cutting-edge graphics."
The game screen instantly changed to an overhead view of a city, with a police car driving in the majestic rain.
Then the camera slowly shifted to the inside of the police car, where there were four people in total.
The detective wearing a coat in the passenger seat was the protagonist of this game.
"Wow, the light and shadow, the rain, and each hair on the protagonist's beard can be seen clearly, and the light seems to be moving... Hmm, is this the ray tracing set at the beginning of the game? I didn't expect such an exaggerated effect..."
Of course, there were also optimization issues. Welt felt that his computer's fan was running wildly, and the graphics card's fan was even whirring.
The highest quality seemed to be a bit stressful for his computer?
For Welt, this kind of technology brought him a considerable shock.
And seeing this, Otto couldn't help but frown.
"Is this... using the technology of the previous civilization? Is Haxxor Bunny using it on this? This is too wasteful!"
Little did he know that Bronie also criticized Otto who always put his memories with Kallen in the Schicksal database, and even being hacked into by Bronya.
The finesse of those memory data is not inferior to the fierceness of Bronie's game creation right?
Unfortunately, no one criticized Otto, so Otto could only continue to watch carefully.
The plot began with a riot in the mental hospital.
Many police officers had gone to investigate but reinforcements were still needed. The protagonist and his team also participated, arriving at the Lighthouse Mental Hospital only to find corpses everywhere!
Just as Sebastian was investigating the surveillance, he saw a hooded man inside using some kind of special and bizarre superpower to slaughter all his colleagues.
Even the hooded man sensed Sebastian looking at the surveillance, and then teleported behind Sebastian, directly knocking him out!
Next, the game officially began.
The classical music piece "Gymnopédie" slowly played, with piano and violin playing together, intertwining.
And Sebastian was hung like a piece of bacon in a room full of corpses, the sound of flies buzzing around his ears, blood dripping slowly down his arm onto the floor in front of him attracting rats.
Just like a dream, you don't know when it started, but when you realize it, the protagonist is already in danger.
"Well, the information about the plot in front is enough, such as what the noise in the police car is, why the female officer didn't react, and why there are no pedestrians in the city. This is indeed quite strange."
Welt as always noticed many details in the game that ordinary people couldn't see, which was why Otto chose this streamer to watch.
Otto also reacted to this.
With Bronie's technology, there should be no problem making pedestrians in the city.
So why aren't there any?
Perhaps...
From the beginning, this world was not real!
Want to read advanced chapters? go to my patréon for up to the current available chapters: Chapter 221.
patréon.com/PorterOfSomething
In horror games, the vast majority tend to give newcomers a tough initiation.
Even Welt's experience was no exception.
Sebastian arrived at the mental hospital in a daze, only to be knocked unconscious by a hooded man with superpowers.
He woke up to find himself hanging like a pig in what seemed like a slaughterhouse. However, instead of animals, it was humans being slaughtered.
Welt guided Sebastian through the eerie atmosphere, set to classical music, and helped him find a dagger stuck in a nearby corpse.
With the music masking his movements, Sebastian managed to cut the ropes binding his feet with the dagger.
The tension escalated with the next task: to sneak up on the killer and snatch the key to escape without alerting him.
"Okay, when we were hanging upside down earlier, we saw a close-up of the monster's face. We noticed that its left eye is blind, creating a blind spot on its left side. If Haxxor Bunny has paid attention to such details..."
Welt whispered as he cautiously approached the killer from behind. Suddenly, the killer planted his cleaver into the meat and headed to the adjacent room, giving Welt an opportunity. He swiftly grabbed the key and bolted.
"Phew, the horror atmosphere is spot on. Just getting a key is terrifying..."
Welt breathed a sigh of relief, but accidentally triggered a tripwire trap as he attempted to leave the slaughterhouse.
The alarm blared, and the killer approached with a chainsaw.
What followed was a tense chase, with the killer injuring Sebastian's right leg.
Despite the near-disability, Sebastian managed to flee desperately.
However, instead of immediately catching up, the killer activated various bizarre traps, seemingly enjoying torturing Sebastian.
Amidst the frantic escape, Sebastian failed to notice the world's peculiarities, much like a dreamer often doesn't realize they're dreaming.
After countless hardships, Sebastian finally escaped the mental hospital. His leg injury miraculously healed, but outside, the world was collapsing like doomsday.
Fortunately, Sebastian's driver, who had come to rescue the hospital staff and patients, picked him up just in time.
As they fled along the highway, the city began to crumble, yet no one seemed to grasp the world's oddities amidst the chaos.
In a dream, perhaps nothing happens upon death.
But in this world, death is permanent.
As the ambulance raced through a tunnel, they reached a cliff at the end.
Thus, the first chapter concluded with the ambulance crashing off the cliff.
"Our previous speculation seems to be correct. The driver turned into something strange, and this world is likely a dream. Sebastian hasn't realized the truth yet, too preoccupied with survival," Welt analyzed.
Can dreams connect everyone's consciousness?
The chaos of this world, from the sadistic killer to the sudden transformation of the driver, seemed to foreshadow something.
Even Otto couldn't help but itch to play the game.
The game was well-crafted, with its terrifying atmosphere and twisted acts set to classical music creating an indescribable horror.
Hearing Welt's analysis, Otto couldn't help but start to speculate.
"Sorry, Amber, I'll make it up to you later," Otto said as he clicked to download the game.
As for Bianka's exploration of the Sea of Quanta?
All Otto could do was record data and provide a precise beacon for their return when they were ready.
Only, it had been so long, and there hadn't been much response from Gnius.
Otto couldn't help but worry about Bianka. Perhaps he should ask Haxxor Bunny to help search for them in the Sea of Quanta?
Once the thought crossed his mind, Otto hesitated again.
How should Otto put it... he's not sure what kind of price he'll have to pay.
Every time Haxxor Bunny sets a clear price, there's a deeper meaning behind it for her plans.
Even the Aeon of Elation is interested in her, and the concept it represents can't be ignored by Otto.
Should he make contact?
Forget it, let's just play the game. Maybe Haxxor Bunny's assessment of Bianka is just because Bianka hasn't spent enough time in the Sea of Quanta!
Then Otto looked at the game that had already been downloaded and clicked to start playing.
...
"Bronya believes there's no problem with resource allocation, but she's concerned about this safehouse."
"Why's that?"
"Bronya just realized that sometimes, when facing a boss, it's best to run away. No matter how much firepower you have, it's not enough."
Bronie's efficiency in making games is so high that even Bronya who is watching on the side hasn't caught up yet, and many things have already been set.
So Bronya doesn't know much about the content of the game or the flow of levels.
When she actually experienced this game, Bronya was quite scared.
The urgency brought by the boss, the horror atmosphere created by the game, and then the tranquility of Debussy's Clair de Lune.
It's the narration, like squeezing toothpaste, gradually revealing the truth, often in the form of newspaper reports.
If you're playing for the first time, it's not easy to figure out the whole game.
And even Sebastian's own story is revealed bit by bit as the game progresses.
These collectibles aren't hidden deep, but not all players can collect them all.
So it will rely on other streamers to organize these plots, just like Elden Ring and Bloodborne.
"Yeah, all fear stems from insufficient firepower, but when I give you firepower and find it's still insufficient, should you be afraid?"
With Bronie's question, Bronya nodded repeatedly.
"It's because I found that my firepower was insufficient that I was afraid. Sis Bronie really understands this!"
"That's why even though the bullets given in the map are scarce, by the late game, bullets are endless. It's just that some special mechanisms of the boss temporarily render the firepower in your hands ineffective."
"So that's the more frightening part."
Originally holding a gun, acting all high and mighty.
But as soon as you encounter a boss, you're instantly brought back to reality.
No one can accept the despair of suddenly losing firepower!
No one!
Not even Bronie can escape this!
At this moment, Bronya and Bronie's thoughts converged, and they looked at each other tacitly before bursting into laughter.
"Bronya has learned a lot about making games and is very happy."
"Well... then the DLC for Elden Ring, Bloodborne, and Evil Within 2 will be up to you?"
Bronya's laughter abruptly stopped.
"Sister Bronie, you'll definitely give me the proposal, right?"
Bronie just smiled and didn't say anything.
"Are you sure you'll give it to me?"
Bronya wanted to confirm again.
But still no conclusion.
Now she is starting to feel a bit anxious.
"Haha, don't worry, I'm just teasing you. It's totally possible to make proposals and settings."
The subsequent production of excellent works can indeed be more mentally stressful, and Bronya is still young. She is not yet ready to bear these burdens.
Elden Ring and Bloodborne are definitely no problem, as for Evil Within 2, it depends on whether there are still classic works of such layers of horror in this world.
If not, maybe it can still garner a lot of good reviews.
As for not being able to garner good reviews?
Well, then just fall from grace.
Bronie doesn't care too much about these things like being hailed as the Renowned Game Devoloper of the Year, after all, not everyone likes Pokemon or Splatoon.
Just get used to it.
...
Overall, the plot of the entire Evil Within game is relatively simple.
Sebastian, as a police officer, was captured by an organization called Mobius for experimentation.
And this experiment was a consciousness synchronization system built around Ruvik's brain.
Ruvik wanted to regain his physical body, so when he discovered that the brain of a mental patient was suitable to become his vessel, the consciousness synchronization system completely malfunctioned.
After all, these systems were all based on Ruvik's brain, so Ruvik himself was the administrator of the entire system, just lurking and waiting for Mobius to send a suitable experimental subject, one that could bear his consciousness and allow him to revive again.
Later, Ruvik found one, so he began to turn against Mobius. Mobius noticed the problem with the system, so they sent more people in to solve the problem, as they didn't want to abandon this experimental result.
Sebastian was sent into the system in a daze, and with firm determination, defeated Ruvik.
Facing Amber's complex gaze, Otto savored the entire process of the game with mixed feelings.
There's no need to say much about the plot, it's too simple, but the overall experience gained is quite good.
Especially with the infinite rocket launcher at the end, providing a release for pent-up frustration, and it can even be kept for use in the second playthrough, it's indeed a very good design.
But after tossing and turning, Otto couldn't find any useful information, and that so-called STEM system, the consciousness-sharing synchronization system, had major flaws from the beginning. These flaws, to be honest, were not a problem for Otto, for Elysian Realm, or even for Haxxor Bunny.
So Otto was very puzzled.
"Amber, listen to me."
"Well, does the Bishop breaking his own promise mean something very important, right?"
"This consciousness synchronization thing, I suspect Haxxor Bunny is playing a big game, so I need to delve deeper into the game to understand Haxxor Bunny's thoughts and mental state while making this game."
"Has the Bishop reached any conclusions?"
"Of course not yet. It's like I completely don't understand Haxxor Bunny's reasons for making this game, maybe it's just to bring joy to everyone."
The meaning of making games itself is to bring joy to everyone.
Being able to laugh is the ultimate meaning of human existence in the universe, maybe this is Haxxor Bunny's explanation to the existence of the Joyous Aeon of Elation.
Because only Haxxor Bunny has said these words, and only Haxxor Bunny is still in contact with the The Elation.
If you look at it this way, Haxxor Bunny's actions can be explained reasonably.
It's no wonder Haxxor Bunny has caught the eye of the Aeon of Elation.
Creating such excellent games, even Otto, who has been dormant for five hundred years, can find enjoyment in them, and sometimes can't help but laugh out loud.
But after the game ends, there's a sense of melancholy.
Haxxor Bunny is really good at controlling people's hearts.
"Well, Bishop, maybe you should find a way to train Lady Theresa to share some of your work, so you can have more leisure time to enjoy your rest."
"That... would be nice too..."
Otto's eyes lit up at the thought of Theresa in the far east doing nothing, and often hearing reports from Himeko about her using public funds to buy Homu's Moving Castle peripherals.
How should he put it.
To cultivate a future Archbishop, you have to start from a young age. Although Theresa is very excellent in all subjects, she's a bit lazy in terms of mentality.
Still, she has the ability to help himself deal with some of the miscellaneous matters of the Schicksal.
"But, Overseer, Amber suggests that before Lady Theresa can take on the work, please don't let the documents pile up again."
"Speaking of which, Amber."
"Hmm?"
"Do you think those old fogeys of Schicksal can accept Haxxor Bunny, a game producer, to manage Schicksal?"
Amber was shocked.
This is something she can't decide.
So she quickly bowed her head and said, "Overseer, Schicksal is yours alone, and the members of the Elder Council can only protest."
"Maybe~"
Want to read advanced chapters? go to my patréon for up to the current available chapters: Chapter 221.
patréon.com/PorterOfSomething
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