With the development of the times, fighting games always incorporate unique and innovative systems to attract more players.
Some introduce new awakenings, while others add new burst states.
However, most fighting games cannot avoid one thing: combo moves and rock-paper-scissors situations.
The so-called rock-paper-scissors involves both sides at a certain distance, where each move is similar to rock-paper-scissors; one move wins against another but is countered by a different move.
With the development of the era, most fighting game players have developed their own unique strategies, constantly honing their skills like martial artists.
Even with the emergence of new fighting games, some of this experience can still be retained and brought into the new game. Then, in the new complex mechanism, entirely new content can be developed.
But this leads to a very bad problem.
That is, how can beginners experience the fun of fighting games earlier?
Learning combos takes time, and even if mastered, they may not be usable in actual combat.
Unable to beat the opponent in rock-paper-scissors, any move will result in being hit, making it difficult for fighting games to receive positive feedback in the early stages.
As for the storyline?
To be honest, Bronie doesn't know much about the storylines of King of Fighters and Street Fighter, and it's hard to delve into them after brief encounters.
Although these are relatively old fighting games, they still have a degree of spectator appeal.
So, to allow new players to quickly get started and allow old players to enjoy the fun of fighting, do we still need to make the game more complex?
Some games, with appropriate subtraction and increased pacing, are sure to be welcomed by many players. The most memorable game for Bronie in her previous life is the first fighting game for young people, "Guilty Gear: Strive."
That game successfully simplified fighting games and is the most played fighting game for newcomers, commonly referred to as "buy anime, get fighting."
After downloading the game, you can find an option called "Story Mode" in it. Just when you think it will be like King of Fighters, where the story is just an excuse for fights, you can only find pure storyline here.
Like an anime, each model performs real-time calculations, then interacts in different scenes.
At that time, Bronie was amazed.
But this can indeed be considered a good way to watch the storyline, quickly immersing people and understanding the background of all the characters.
No need to worry about getting stuck in between levels.
Of course, there is a downside to this; those who don't want to watch the storyline really won't be able to get into it at all.
But the most distinctive feature of Guilty Gear is still its unique 2.5D style.
It's very anime, without the greasy feeling of Street Fighter or the plastic texture of King of Fighters.
If you look closely, the more you look, the more pleasing it becomes. Most old-school anime fans will jump right in when they see this art style.
Let's stop talking about style and storyline here; next, this game also comes with the most comprehensive fighting tutorial.
From the simplest operations to canceling moves, and various common tricks in the game, it has everything. Some of the techniques can even be used in other fighting games, making it extremely beginner-friendly.
Moreover, the beginner tutorial is progressive, from simple to entry-level. Some veteran fighting game players, after playing this game for a long time, only then realized how many detours they had taken.
Next is the mechanism of the entire game.
Almost every character has the ability to dash in mid-air and perform a double jump, which easily closes the distance with the enemy. By doing so unexpectedly, some skills can even be canceled by dashing, extending the combo further.
And the most important thing is that, as long as you move forward, you can increase your Tension Gauge's energy. After being defended against an attack, you still gain a considerable amount of energy.
So, the overall game pace is very fast, even encouraging offense. The more offensive actions you make, the faster your energy recovers. And when you accumulate fifty points of energy, you can perform a more aggressive move Roman Cancel.
Roman Cancel comes in three types: blue, purple, and red. The blue Roman Cancel can slow down the flow of time for surrounding enemies, achieving the purpose of stealing moves. The purple Roman Cancel can cancel your own attack action directly into a different move, while the red Roman Cancel is used at the moment of hitting the opponent, which can directly hit the enemy into a juggle, allowing for more combos!
As long as I have fifty points of energy, you may be taken out by my combo.
Even if not taken out, this game has a more characteristic system, the Wall Break system.
As long as you continuously use combo attacks on the map's edge to damage the opponent, the wall-breaking value will accumulate during this process. When it reaches a certain value, the opponent will be slammed against the wall, and further attacks will transport them to another map, where both sides engage in a new rock-paper-scissors battle.
Moreover, the person who successfully breaks through the opponent's wall will receive a buff, allowing them to quickly restore their energy.
With one aerial dash, one Roman Cancel, and the buff from breaking the wall, these three simple systems accelerate the pace of the entire fighting game. Sometimes, a battle can end directly in thirty seconds.
With its fast pace and simple moves, even veteran fighting game players might struggle in front of beginners. Novice players may connect combos just by randomly throwing punches and kicks, then elegantly take the opponent away.
That's why this is called the first fighting game for young people.
And the most important aspect is the design of the game characters. Each character doesn't have many moves, but each one has a reliable combo. When used correctly, there's no need to worry about being countered after defending or being overwhelmed by the opponent's aggressive play.
In summary, there are always mistakes on the opponent's side, and there are always opportunities to hit them.
Getting started is easy, but mastering it also requires a lot of time. Experts enjoy the thrill of high-level battles, while newcomers find their own joy in learning the ropes.
Bronie drew several characters in just a few strokes in front of the computer, and Bronya also came over.
"Fighting games, isn't this style a bit too magical? Suddenly abandoning technology, AI causing wars, human intelligence developing magic... Bronya feels it's a bit far-fetched."
"Do you want the kind of realism where you punch someone until they're torn apart?"
Bronie heard Bronya's thoughts and immediately thought of Mortal Kombat.
After winning, you can execute the opponent, and the execution animation is a major selling point, but Bronie couldn't bear to watch.
It's just that Mortal Kombat's movements feel too stiff; although there are combos in high-level matches, it just doesn't feel satisfying for Bronie.
Bronya heard Bronie's response and shook her head.
"Forget it, if Bronie likes this style, let's stick with it. I won't comment on the storyline, but the magic setting seems to resemble Bronie's abilities, programming data and information to achieve desired effects."
"That's true, it's quite similar. But personally, I think guns suit me better. Magic can be programmed in advance, but I feel like it lacks power."
"Can this absolute defense time-space barrier be achieved? What about the time deceleration from Roman Cancel?"
"The time-space rupture system is definitely possible. Based on the Herrscher of the Void, a virtual barrier developed by the Users can also be done. Bronya, do you want to install these functions on your future robot too?"
Seeing Bronya nod, Bronie knew she must have some fear of being underpowered.
Bronie understood because even her office's hidden room was filled with various weapons for dealing with any possible situation, so it might have influenced Bronya to some extent.
Every time, she would enter the room to maintain the equipment, keeping her feel for firearms sharp. Even physical and combat training would never be neglected.
"These features are no problem, I'll work on them."
But these things couldn't be conjured up with her own thoughts; they could only be slowly brought into existence through drawing blueprints, searching for raw materials, and gradually turning them into reality.
This process requires a lot of modifications, and the design aspect is even more time-consuming.
After all, Bronie didn't want to disappoint Bronya.
"Alright, let's focus on making the fighting game now. Although Homu Bam Fighting is quite famous and looks relatively simple, Bronya is still very interested in creating a brand new fighting game. Sistee Bronie, can you tell me about this little nun?"
"Huh? That's a guy. Um, born in a remote town in England, where there is a superstition that unfortunate events will occur when twins are born of the same sex. So, Bridget was raised as a girl. But later, to dispel the superstitions of the town, he decided to set out alone and use ample wealth to solve everything. He became a bounty hunter. Although he got the money, he still awakened the femininity in his heart."
It's truly a delicate story.
Bronya didn't know what expression to make when facing this character.
"Weird! How could Bronie think of such a character!?"
"Isn't he cute? Full of contradictions, bravely leaving home to prove himself, and ultimately discovering his own femininity. He showed his inner beauty during this period, brave and selfless. Isn't that great?"
Most importantly, Bridget would also be tricked by I.No to pick fights with others. This foolish attribute was also quite interesting, wasn't it?
"Maybe...?"
"It's like Kiana, always wanting to dress up as a boy, calling herself 'this knight'. It's to prove that she's strong and can protect her family. Similarly, Bridget wants to reassure his family and prevent outsiders from having strange ideas about his family, even though those traditional superstitions are wrong."
"So, is this based on Kiana?"
"You're overthinking it. Kiana likes big flashy weapons, while Bridget plays with a yo-yo. But the male costumes on the nun's attire are indeed quite numerous. Twirling in a modified skirt like this is fun!"
With that, Bronie created two pages of drawings, and by switching back and forth, one could see the little figure on the screen constantly twisting their waist, with the skirt dancing along.
A black line hung in front of the chest, giving the illusion that this person actually had a bust.
Little Bronya was thrown into great confusion.
She couldn't tell if the character in front of her was male or female.
--No, this was all Sister Bronie's fault!
Seeing her mischievous smile, Bronya knew that Bronie was playing with her.
"Bronya almost thought that Sister Bronie likes this type of character."
"Are you only concerned about my major life events? To be honest, I still prefer going out for adventures. If I have a family, I'll be restricted to one place, and it's hard to leave. After you all grow up, I'll directly explore the universe. Unless my future partner can keep up, otherwise, I won't consider anyone."
At the mention of romantic topics, Kiana, also chimed in, who entered the room.
She raised her hand eagerly.
"I, I can do it! Exploring the universe is super romantic and fun! Bronie, do you want to consider me?"
"You're still too young! What are you thinking about all day long?"
Bronie threw a piece of chalk at her, hitting her on the head.
"Ah! Darn it, I drink milk every day, and Bronie, you're not that tall either! And you haven't grown much!"
Bronie felt her fist harden.
"Tsk, my body is still growing, with enough nutrition and physical training, there's no need to worry about my body. And Bronya, don't learn from Kiana. She's been influenced by her unreliable dad, always thinking about thighs."
Bronya took a step back, apparently wanting to distance herself from Kiana.
"Hmph, when you grow up, I'll definitely grow up too. Bronie, you're just slightly older than us, I'll catch up sooner or later!"
Yes, yes, yes!
Bronie nodded, hoping that by then Kiana wouldn't freeze upon seeing Mei.
At this moment, Kiana also came over to the screen.
"Wow, these muscular men, does Bronie like this type? And this blonde beauty..."
"It's just a game, a slightly trendy fighting game setting. Don't assume that any character you see is something I like! But in fact, the most work in Guilty Gear is in the storyline. The storyline... requires quite a lot of content..."
But the storyline can be divided into different chapters, updated periodically, just like a real anime series. Bronie thought there was absolutely no problem with this.
From the simple, populist storyline of the original Guilty Gear, to the most memorable storyline of Xrd later on, to the latest one Bronie encountered in her previous life, there has been enough material for updates for a long time.
So, it wouldn't take too long to finish the game, and the next step is to optimize it for the gaming console and also optimize it for all platforms.
By the time the game was finished, it had only been about a month.
[Haxxor: I recently feel that fighting games are becoming more complex, which is not very friendly to newcomers. So, I want to make a fighting game that I like, while also gradually introducing everyone to the charm of fighting games. I hope everyone likes it.]
Want to read advanced chapters? go to my patréon for up to the current available chapters: Chapter 221.
patréon.com/PorterOfSomething
The most famous Assault Team of Schicksal has been disbanded. In the previous confrontation with the Honkai outbreak, the members of the Assault Team, after experiencing the true horrors of the Herrscher, were left with no choice but to retire, including Ragnar.
There was simply no way; merely approaching the concentration of Honkai energy, akin to the center of a nuclear explosion, was enough to instantly kill any ordinary person. If it weren't for the artificial stigmata on the Assault Team members resisting all erosion, even the Herrscher wouldn't have survived.
However, the current members of the Assault Team weren't faring any better. Otto was very dedicated to his plan, so after learning about what the Assault Team had encountered, he temporarily concealed their memories and had them start their retirement.
How could Himeko agree to this? Why did she join Schicksal in the first place?
Naturally, it was to investigate the truth behind her father's death!
She gave up her studies, gave up her dream of exploring the stars, all to follow in the footsteps of her beloved father, to find out how he died, and also to fight to protect the beauty of this world.
But now, after only working for Schicksal for a short time, she almost became crippled in a battle.
The side effects of the artificial stigmata persisted, the erosion of the Honkai energy returned, the Assault Team disbanded directly, and Ragnar said the only thing she could do was to become an instructor and teach the remaining Valkyries how to protect themselves. If only they could let go of their hatred, that would be even better.
The psychological state of the Valkyries within Schicksal has always been a huge issue, and Himeko knew this, feeling quite helpless.
Since Ragnar said she wanted to stay in Schicksal as an instructor, couldn't she also find other ways to uncover the truth within Schicksal?
Then Himeko thought of Theresa and St. Freya Academy.
Perhaps she could follow Ragnar's example and do similar things she wanted to do, become a teacher, and then step up to fight the Honkai when necessary!
So Miss Himeko submitted her application, and after Otto briefly examined Himeko's situation, he approved her to become Theresa's assistant at St. Freya Academy.
By the way, he also brought the Hyperion battleship over. Otto found that Theresa's combat power wasn't very high, so he thought of bringing a floating ship to protect his beloved granddaughter.
It also served as a kind of test. After all, maintaining a floating battleship usually consumes a lot of money. By squeezing Theresa's side of the budget a little, Theresa should not divert too much money to buy random items, right?
Otto found that Theresa had become more and more rampant recently.
...
Himeko didn't know what Otto was thinking, but after handing over the floating battleship, Himeko also came to Theresa's office.
"Theresa, I've said it before, work hard. Otherwise, St. Freya Academy will become a mess. I came this time, and I found it still like this. Do you really plan to manage this school properly?"
Himeko opened the principal's office and saw Theresa's desk with a Switch game console on it, and she was leisurely lying on the office chair playing games.
When I was here, it was like this. When I wasn't here, who would work for Theresa?
Suddenly, Himeko felt that her future would be very tiring. This unreliable appearance of Theresa's, was St. Freya Academy really going to rely on her to save it?
"Himeko!? Of course, I manage the school properly! Operation is absolutely not a problem, and there's no need to worry about funding!"
"Then what about enrollment? Are there enough students? I see hardly any customers on the commercial street. It won't be long before it becomes deserted."
"Enrollment and such, of course, there's no need to worry! The recent decline is just because... it's just..."
"Just because?"
"Just because I gave everyone a vacation! Although St. Freya Academy is a bit special, I always feel that having a summer vacation for everyone to relax should be fine! Vacations, schools should have them, right?"
"But our school is a school for training Valkyries! By spoiling the students like this, what if they lose their lives on the battlefield! Training hard now means less bleeding in battle later!"
Himeko was really impressed by this last sentence, only truly experiencing its truth after being on the battlefield.
Sometimes, under immense fear, even taking action required immense courage. Without relevant training, one would probably die without having time to do anything.
And Himeko had never thought that Theresa would really do this kind of thing.
Vacation?
After the vacation, how much of their combat skills would they remember?
"Although there's a vacation, I've prepared many tests, and the graduation requirements at St. Freya Academy are very strict. Those who don't meet the standards can't graduate!"
"Well, at least you know how to do something..."
Himeko heard Theresa's words and felt very helpless.
"And Saint Freya Academy is equipped with the most important Memorial Arena inside! The data inside is almost identical to the real battlefield, so there's absolutely no need to worry about Valkyries graduating without combat ability!"
Theresa was very anxious to prove that she wasn't slacking off and that her Saint Freya Academy still had significance.
Of course, if the overheating gaming console could be temporarily shut down so that Himeko couldn't see the game screen, that would be great.
"Really, you give off such an unreliable vibe. You're not young anymore, yet you're still playing games all day. Is this game really that fun?"
Himeko looked puzzled, staring at the legendary S-rank Valkyrie Theresa from Schicksal. It was hard to imagine her as one of the Valkyries who participated in the Second Honkai War.
I heard that Theresa Apocalypse is Otto's granddaughter. Could her current status really be just a product of nepotism?
"Hehe, then let me tell you all about this game console from Haxxor. It's hard to imagine that games like this could be so much fun. No wonder Mr. Yang often delays updates."
"Don't you like Homu anymore?"
"It's... it's not that. You'll understand once you play with me!"
With that, Theresa pulled Himeko into the game.
One of the best things about the Switch is that the controllers can be split into two, allowing friends to play together.
When playing games, sharing the joy with friends is what truly makes it enjoyable.
Sometimes, friends are the best configuration for games, and Theresa was just thinking that she didn't have anyone to play with!
Himeko's arrival was perfect!
Theresa was very confident that Himeko would play with her!
Very confident!
...
"In a way, Bronya doesn't quite understand this plot! If this plot is released, Bronya might fall from grace!"
During the game production process, Bronya saw all the plots made by Bronie.
Guilty Gear was a relatively old-fashioned fighting game, so initially, the plot was quite mainstream and straightforward.
It was the kind of plot that was easy to forget after watching.
Based on her understanding and the game's modeling, Bronie tried her best to bring out the personalities of all the characters, but the core was still very simple.
The doubts of righteous people about their righteousness, the weariness of new artificial weapons to war, and the various people behind the big world, as well as the truth behind the world disasters.
Plotting was something that gradually enriched with the development of the times, but Bronie was also organizing these plots, turning them into animations, and trying to optimize some of the early flaws.
Unknowingly, a lot of content was produced.
But there was quite a lot of this content, which had little to do with the game!
So Bronya's concerns were indeed justified.
"As for falling from grace, let it be. I make games according to personal preferences. What's wrong with wanting to play fighting games? What's wrong with liking rock music? Aren't these outfits trendy? And as for fighting games, do they have to be limited to punches and kicks?"
At the mention of this by Bronie, Bronya became angry.
"But fighting games aren't suitable for using guns either! Sister Bronie, your future plans for making characters seem off! And the relationship between Sol and Ky, its so confusing, and that Sin, is he really five years old!?"
"Isn't... that good? Drama is what's wanted!"
Bronie was also very happy to hear Bronya's complaints; it was quite amusing.
When Bronie saw this plot, she had the same reaction.
A five-year-old child who could fight so well?
The two main characters, Sol's wife was the final boss, and Ky's wife was the child born after Sol's wife became the final boss.
Sol and Ky were archrivals, and Ky's five-year-old son was raised by Sol.
Of course, what made Bronya even more incomprehensible was why there would be a character in a fighting game who played with guns!
"If you want to be unconventional, just go all the way, and this is also designed to increase the difficulty of the game in the future. New characters in the future will only become more difficult, and the mechanics will also make more changes, all for the growth of the players, and to allow more veteran fighting game players to play more things."
Overall, Guilty Gear's plot was still very good, but the early stage was indeed a bit monotonous, giving people a feeling of the story being somewhat outdated.
But once you get into it, you'll find that the plot is quite mainstream, and it leaves a memorable place in your heart.
Humans, after all, need to explore the meaning of their existence, don't they?
And if magic could really give humans anything they wanted, what would the world become?
There was still something in Guilty Gear's plot.
"Although there aren't many characters produced yet, Bronya wants to test this game with Sister Bronie. The underlying framework has already been completed, right? And Bronie has already made Sol and Ky, but Bronya is a bit puzzled as to why Bronie wants to make May first."
"Of course, it's because I prefer cute girls! It's natural for fighting games to have tough guys, but they can't be without cute girls!"
"A girl who uses dolphins does seem interesting, but has Bronya been infected by Kiana's virus? Or is it by Sister Elysia's virus?"
"It's not a virus at all, everyone has a love for beauty. What's wrong with liking cute girls?"
Seeing Bronie's reaction, Bronya felt like she was seeing Kiana and Elysia.
No, it shouldn't be that Bronie was like Kiana, but rather that Kiana might have learned this from Bronie!
"If it's Sister Bronie, it's actually okay... No, let's test the game!"
With that, Bronya opened the testing software and smoothly entered the character selection screen.
There weren't many characters available in the game, and to make the first impression, enough characters needed to be made to gain player approval.
Playing with semi-finished products was still a bit boring, but Bronie took out the joystick she made for her fighting game.
"Actually, when designing this game, it was originally meant to allow keyboard players to quickly get into it, and the design of Happy, the character who plays with guns, was also like this. On the other hand, although the joystick doesn't have any differences, it might be a bit harder to use once you get into the difficulty levels."
Saying that, Bronya also took out the game controller.
This made Bronya very puzzled.
"Is Sister Bronie giving this match to me?"
Using a joystick to play fighting games was also quite difficult, which was also laborious, especially when using Dragon Install Moves, where the joystick was more prone to misfires.
"No, the input device still depends on personal habits. If it were me, I'd still find the joystick more comfortable. It's your turn to choose your character!"
Bronie decisively locked her choice of character onto May, the super powerful character who uses dolphins, a character Bronie had mastered in her past life.
Seeing Bronie choose thatcharacter, Bronya wasn't too surprised, so she chose the most familiar character in the game, Ky.
If you compared the moves of both sides, Ky was actually a very simple character, very easy to use, with simple combos, and very sufficient damage.
Against a character like May, there was still a slight advantage.
Bronya knew that she might not win against Bronie, so in choosing her character, she chose a character that might have an easier time defeating Bronie.
"Oh? Are you actually using Ky? This is indeed the easiest character to use in terms of settings, the simplest to play, but how will Bronya respond if I use this move?"
Bronie used the Newbie Killer Move, Infinite Dolphin Assault!
Because Bronie liked this sound the most, she made the sound of the dolphin assault even before other characters had voice acting.
--Totsugeki!
Want to read advanced chapters? go to my patréon for up to the current available chapters: Chapter 221.
patréon.com/PorterOfSomething
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