What on earth is all this...
At first, when Ke Jin watched that trailer, he even thought SE might create the concept of "open world" that didn't yet exist on Blue Star.
But when he entered the game, he saw.
Fuck, isn't this just linear storytelling?
The mountains in the distance, the seas far away, those are just for the player to look at...
Even the introduction chapter's development within the forest.
The forest looked vast at a glance, but the player's range of activity was extremely limited, hit an invisible wall after just a few steps.
As for the ACT element within this ARPG.
Ke Jin tried to control the character, to kill monsters in the forest.
He found that fighting head-on was particularly difficult...
But there was a gameplay mechanic that could help players kill enemies quickly.
It was to crouch down, then sneak up behind the enemy, flick a dagger from the sleeve, stab it into the beast's heart, and kill with one strike!
"Your mom..."