If this were a game with a reasonable charging system, Ke Jin estimated that it might have already surged past a billion by now.
You should know, Hollow originally was priced at only 58 yuan on Earth, and that's not even counting various discounts and student editions—it had already earned the studio a continuous stream of over a billion in revenue.
Not to mention on Blue Star, which had never before seen anything 'like Galaxy Castlevania' nor the light 'Soulslike' games.
The only outcome would be getting utterly "Buy it".
"Normal players don't need to spend money, and those who want to challenge the higher difficulties can't spend much money even if they tried, plus, as I expected, those who like tough challenges are still in the minority. Average people would just download it and play for free,"
"Wuhu, heaven is helping me!" Ke Jin couldn't help feeling overjoyed and eased his worries.