"I don't know if you're already aware of it, but this world is not a cartoon. If you have seen someone releasing a long-range attack, that's definitely a CGI, so ignore that part.
"Instead, what we have for that type of attack is actually generating a force or pressure and shooting it in a certain direction.
"Like what I showed you earlier, the flick generated that pressure to create torrential air. High-pressure air could cut things. The problem is how much you are able to generate that force."
The commander drew two sketches on the screen. The first sketch was about a stickman launching a crescent-shaped attack, while the second sketch was about a stickman launching a small torrent of air with a thrusting motion.
"There are three things that you need to know first. They are power, shape, and distance. Since you're using a blade, I'll use thrust and slash as my examples.