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43.71% Tycoon of Video Games / Chapter 219: Video game companies worries

Bab 219: Video game companies worries

The gameplay of KiShin All-Stars Racing! was highly engaging, especially during two-player competitions.

"Oh, a dinosaur is approaching..." Noya Kunio muttered as he maneuvered his remote-controlled car through the forest terrains.

While Kinoshita Yoshi remained deeply engrossed in the video game, he couldn't help but think constantly.

While the graphics remained in 2D pixels, there was still a somewhat constrained attempt at a 3D experience. Despite that, creating such a video game with the current technological capabilities proved to be challenging.

"KiShin really took a leap in video game development," chuckled Kinoshita Yoshi.

"Indeed... The graphics of the video game were unlike anything before, and it seemed as if this game wasn't even programmed in Assembly," nodded Noya Kunio.

"Right... I hope KiShin continues its tradition of providing game development toolkits and hardware documentation as they have done before," Kinoshita Yoshi expressed his hope.

Ogino Kichiro reassured, "Don't worry. We've been loyal to KiShin, and when Tora-Suzuki opened their platform, we didn't make our games available there. Our video games will remain exclusive to KiShin."

He paused, chuckling, and continued, "So, I believe KiShin should prioritize loyal companies like ours for the opportunity to receive their video game development kit and hardware documentation."

Hearing this, Kinoshita Yoshi couldn't help but chuckle wryly, adding, "We never agreed to make our company's video games available on Tora-Suzuki because of our longstanding enmity with Tora, not because of loyalty to KiShin."

Ogino Kichiro chuckled, saying, "Yeah, but KiShin wasn't aware of that, right?" He paused and added, "Besides, we have a favorable relationship with KiShin as one of their video game companies... Don't worry."

Kinoshita Yoshi nodded in agreement, saying, "Right..."

The video game developers at Kuma Games, Kinoshita Yoshi's company, were also concerned about whether KiShin would indeed provide the video game development kit and hardware documentation.

With KiShin being the sole possessor of technology and development for 2D, albeit limited 3D graphics in video games, and even the Tora-Suzuki alliance lacking a comparable level of video game development, KiShin could potentially monopolize the advantages that the KS1 brings.

---

Despite currently having only three video games available for the KS1, the video game fans weren't overly disappointed. These three games were pioneers, featuring exclusive 2D with limited 3D graphics, marking a significant breakthrough in the video game industry.

It has even attracted the attention of media outlets in several countries across Asia and Europe.

While news of this video game breakthrough hasn't yet reached the ears of ordinary video game fans in other countries, including the USA, and isn't widely known, it has already captured the interest of a select few. With certain media outlets in Asia and Europe featuring the KS1 and its remarkable 'THE NEED FOR SPEED' graphics and gameplay, some individuals are starting to show interest in KiShin's latest products, which may take months before reaching the European market.

Some enthusiasts even traveled to Japan to purchase the KS1 and the latest video games.

---

Within just a day of the KS1 and its three video games being released, it had already taken the video game industry by storm.

Certain independent video game companies visited the KiShin physical store to personally experience the games before buying. They were particularly impressed by KiShin's 'KiShin All-Stars Racing!'; a racing cars video game where each player could outperform others with creative skills. For instance, Pikachu could attack with thunder, and Sonic's ultimate skill involved him leaving his racing car, carrying it with him as he sped through the race, avoiding other cars for 2 seconds.

They could even fend off approaching dinosaurs at any time.

However, despite being amazed, most independent video game companies shared a common concern.

Their worry mirrored Kinoshita Yoshi's own—whether KiShin would monopolize the video game development advantage or if they would continue providing the video game development kit and hardware documentation as usual.

This concern was amplified, especially since many of these companies made their games available to both KiShin and Tora-Suzuki. They were particularly anxious about whether KiShin might hold a grudge against them for extending their games to Tora-Suzuki, a direct competitor of KiShin.

While some independent video game companies with favorable relations towards KiShin were also concerned, their worry wasn't too pronounced.

They were aware that KiShin took certain considerations into account for video game companies like theirs.

But these independent video game companies were simply worrying too much. After all, KiShin would contact them later to collaborate on developing video games for KiShin.

---

At KiShin Rules Headquarters, Shin and the others held a meeting concerning the independent video game companies.

This happened because, within just a day of the KS1 and its three video games being released, the independent video game companies contacted KiShin expressing their interest in obtaining the video game development kit and hardware documentation.

Some video game companies even made favorable offers to KiShin, hoping to acquire the latest video game development kit and hardware documentation.

During the discussion with the group of professionals and executives, Shin remarked, "Video game companies with good relations will receive favorable offers, while those with their games available on our competitors' platforms will get standard offers. They shouldn't complain too much, right?"

The executives didn't disagree; after all, this is business. In the business realm, offers often depend on the relationships between companies. Although Shin didn't harbor any grudges against video game companies making their games available on various platforms, he aimed for a business-minded approach.

---

Meanwhile, some individuals who purchased the video game 'Resident Evil' anticipated a gaming experience similar to 'Castlevania,' a less frightening game.

However, as they attempted to play and launched the game on their respective KS1 video game consoles, their expectations couldn't have been more off.

What awaited them was not a family-friendly 2D pixelated side-scrolling game reminiscent of 'Castlevania' or 'Thriller,' but rather a 16-bit game that defied their initial assumptions.

Only after starting the game did they come to realize just how mistaken they were.


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