Power List
low, mid, and high superhuman abilities for characters with a focus on being fighters, warriors, archers, assassins, and similar roles:
Low Superhuman Fighter:
Enhanced Strength (Low): This fighter possesses slightly heightened strength, allowing them to wield heavier weapons with ease and deliver more powerful strikes.
Enhanced Agility (Low): Their agility surpasses normal human limits, enabling them to perform acrobatic maneuvers and swiftly change direction in combat.
Enhanced Reflexes (Low): With enhanced reflexes, they can react faster to incoming attacks and dodge or block with better precision.
Enhanced Stamina (Low): They can engage in prolonged battles without tiring as quickly as an ordinary human, keeping up a relentless offense.
Enhanced Durability (Low): Their body can endure minor injuries and impacts, allowing them to shrug off attacks that would hinder others.
Enhanced Senses (Slight): Their senses are slightly heightened, helping them detect subtle changes in their environment and anticipate enemy movements.
Mid Superhuman Fighter:
Enhanced Strength (Mid): Their strength is significantly greater than that of an average human, enabling them to lift heavy objects and deliver devastating blows.
Enhanced Speed (Mid): Their speed is remarkable, allowing them to close the distance to opponents rapidly or engage in hit-and-run tactics.
Enhanced Reflexes (Mid): With heightened reflexes, they can react swiftly to a wider range of attacks and counter with precision.
Enhanced Stamina (Mid): Their stamina is considerably higher, allowing them to sustain intense combat for extended periods.
Enhanced Healing (Mid): Injuries that might incapacitate others heal more quickly for them, allowing them to recover and return to battle sooner.
Enhanced Agility (Mid): Their agility is advanced, allowing them to navigate complex terrain with ease and deliver agile, powerful strikes.
Enhanced Durability (Mid): They can withstand moderate impacts and injuries, even recovering from broken bones or deep cuts faster than normal.
Enhanced Senses (Mid): Their senses are honed to an advanced level, giving them superior awareness of their surroundings and the ability to detect hidden threats.
High Superhuman Fighter:
Enhanced Strength (High): Their strength surpasses normal human limits, allowing them to wield massive weapons and deal crushing blows.
Enhanced Speed (High): They move at incredible speeds, making them a blur in combat and granting them the ability to strike and evade with exceptional swiftness.
Enhanced Reflexes (High): Their reflexes are so fast that they can predict and counteract attacks almost instantly, making them nearly untouchable.
Enhanced Stamina (High): Their stamina is virtually limitless, allowing them to engage in prolonged, relentless combat without fatigue.
Enhanced Healing (High): They can heal rapidly from even severe injuries, recovering from wounds that would be fatal to ordinary humans.
Enhanced Agility (High): Their agility is superhuman, enabling them to execute complex aerial maneuvers, dodge projectiles, and strike from unexpected angles.
Enhanced Durability (High): They can endure extreme impacts and injuries, recovering from grievous wounds with astounding speed.
Enhanced Senses (High): Their senses are finely tuned, granting them an almost supernatural perception of their environment, including detecting hidden enemies and weak points.
Superhuman Status - Warrior with Aura:
Low Superhuman:
Aura Defender: Creates a protective aura that enhances physical endurance and reduces damage from attacks.
Aura Striker: Channels aura into strikes, infusing attacks with energy to increase damage and disrupt opponents' defenses.
Aura Bladebond: Forms a psychic connection with weapons, allowing the warrior to control them remotely and enhance their strikes.
Mid Superhuman: 4. Aura Pulse Master: Emits controlled energy pulses from the aura, stunning and disorienting opponents in close proximity.
Aura Manipulator: Shapes the aura into barriers, shields, and weapons, using it for both offense and defense in battle.
Aura Infusion Specialist: Infuses aura into the environment, enhancing terrain and weaponry with energy-based effects.
High Superhuman: 7. Aura Shatterer: Focuses aura into concentrated beams, capable of breaking through even the strongest defenses and armor.
Aura Amplifier: Expands aura to affect a large area, granting allies enhanced physical attributes and bolstered resilience.
Aura Annihilator: Unleashes an overwhelming burst of aura energy, obliterating enemies and shattering their defenses.
Ascended Superhuman: 10. Astral Conqueror: Extends aura to astral dimensions, rendering opponents vulnerable even in incorporeal forms.
Worldshaker: Manipulates aura on a massive scale, causing seismic shifts, tsunamis, and natural disasters with aura energy.
-------------------------------------------------------------------------------------------------------------------------------------------------------------
Superhuman Status - Mage with Magick:
Low Superhuman:
Magick Channeler: Channels magick into attacks, enhancing spellcasting with raw energy for increased potency.
Elemental Affinity: Holds innate connection to a specific element, making spells of that element more powerful and versatile.
Magickal Wardsman: Creates protective barriers and shields using magick, able to deflect and absorb incoming attacks.
Mid Superhuman: 4. Magick Manipulator: Alters the properties of magick, reshaping spells in real-time to counter specific opponents and situations.
Spellblade Adept: Combines weapon proficiency with magick, imbuing weapons with spells and casting seamlessly in combat.
Sorcerous Enchanter: Enhances equipment with permanent magickal enchantments, granting various buffs and effects.
High Superhuman: 7. Arcane Nexus: Creates magickal focal points, amplifying spell power and allowing the manipulation of magick's fundamental essence.
Magickal Architect: Constructs complex magickal constructs and structures, manipulating the environment and space with spells.
Cosmic Mage: Draws power from celestial bodies, harnessing the energy of stars and planets to cast spells of cataclysmic magnitude.
Ascended Superhuman: 10. Eldritch Weaver: Weaves together multiple spells into complex patterns, unraveling reality and bending it to their will.
Magickal Sovereign: Dominates the very fabric of magickal energy, reshaping spells on a universal scale and altering the laws of magick.
---------------------------------------------------------------------------------------------------------------------------------------------------------------
World Strength List - Physical Power and Aura:
Low Level:
Peasant: Basic physical strength and limited control over aura, often used for daily tasks.
Apprentice Warrior: Basic combat training and moderate aura manipulation, capable of minor enhancements.
Novice Guardian: Enhanced physical strength and improved aura control, able to create protective barriers.
Ranger Initiate: Enhanced agility and heightened perception, utilizes aura for tracking and survival.
Squire: Aspiring knights-in-training, possess above-average strength and are learning to harness aura for combat.
Brawler: Expert in unarmed combat, uses aura to enhance strikes and withstand blows.
Thief: Agile and stealthy, utilizes aura to become nearly invisible and enhance thieving skills.
Trapper: Master of setting traps and snares, aura manipulation enhances their effectiveness.
Pilgrim: Travels in search of enlightenment, channels aura for inner strength and clarity.
Laborer: Skilled in physical labor and construction, utilizes aura for endurance and precision.
Mid Level: 11. Veteran Soldier: Well-trained in combat with increased physical power, employs aura for defensive and offensive tactics.
Knight: Exceptional physical strength and expert aura control, able to unleash devastating aura-infused attacks.
Templar: Elite warriors with unparalleled physical prowess, capable of purifying and dispelling dark auras.
Skilled Hunter: Specialized in tracking and taking down formidable foes, utilizes aura for camouflage and heightened senses.
Adept Duelist: Masters of one-on-one combat, channel aura to enhance weapon skills and reaction speed.
Monk: Combines physical strength with disciplined aura manipulation for unmatched martial arts prowess.
Beastmaster: Bonds with creatures and enhances physical abilities with aura, fights alongside animal companions.
Spellblade: Blends melee combat with elemental aura manipulation, infusing weapons with magic.
Alchemist: Masters of potions and elixirs, aura manipulation enhances the potency of their concoctions.
Artisan: Skilled craftsmen, use aura to enhance precision and creativity in their work.
High Level: 21. Champion: Supreme physical strength and mastery over aura, can channel aura into weapons for incredible damage.
Commander: Expert strategist and leader with potent physical abilities and aura that inspires allies.
Royal Guardian: Extraordinary strength and aura control, sworn to protect the realm's monarch.
Legendary Hero: Mythic status achieved through exceptional physical prowess, aura mastery, and heroic deeds.
Battlemage Knight: A fusion of martial prowess and magical abilities, wields both auras and spells in combat.
Paladin: Warriors of virtue, combining formidable combat skills with divine aura-powered magic.
Geomancer: Manipulates the earth's energies, utilizing aura to shape terrain and control stone.
Illusionist: Casts illusions using aura manipulation, able to create intricate and convincing illusions.
Mystic Healer: Masters of aura manipulation for healing and rejuvenation, capable of miraculous recovery.
Shadowblade: Melds into shadows and wields aura-imbued daggers for swift, deadly strikes.
Ascended Level: 31. Grandmaster: Near-peerless physical strength and aura manipulation, often revered as living legends.
High Commander: Possesses supreme leadership skills, formidable physical might, and aura mastery.
Divine Guardian: Honored protectors of sacred places, imbued with transcendent aura abilities.
Eternal Champion: Eternalized through magical means, combines immense physical power with eternal life.
Aura Warden: Masters of controlling auras, able to influence and shape auras of others in battle.
Druid: Taps into natural energies and aura to command elements, transform, and commune with nature.
Necrokin: Controls necrotic energies through aura manipulation, able to command the undead.
Ethereal Knight: Fuses aura with ethereal energies, allowing them to phase through objects and resist magic.
Timekeeper: Manipulates time's flow using aura, granting glimpses of the future and moments of temporal distortion.
Celestial Vanguard: Channels celestial aura for radiant attacks, healing, and protection.
-------------------------------------------------------------------------------------------------------------------------------------------------------------
World Strength List - Magic Users:
Low Level:
Cantrip Caster: Novices who can cast simple spells, often used for minor tasks and basic magical effects.
Elemental Acolyte: Beginners in elemental magic, can manipulate minor elements like fire, water, earth, or air.
Arcane Scholar: Learners of general magical knowledge, able to cast basic spells from various schools.
Hedge Witch: Practitioners of folk magic, use simple spells and herbal remedies for healing and fortune-telling.
Enchanter's Apprentice: Trainees in crafting magical items and enchantments, capable of basic magical enhancements.
Divination Adept: Skilled in foreseeing the future and interpreting omens, often consulted for guidance.
Acolyte of Light: Possesses minor holy magic, able to perform blessings, heal minor wounds, and banish minor darkness.
Rune Scribe: Masters of runic magic, capable of inscribing runes for protection, communication, and minor enhancements.
Illusionist Novice: Manipulates light and sound to create basic illusions, often used for entertainment and deception.
Spirit Channeler: Communicates with minor spirits, able to summon and interact with benign entities.
Mid Level: 11. Elemental Mage: Harnesses elemental forces for powerful attacks and manipulations, can summon minor elemental creatures.
Sorcerer: Innate spellcasters with a natural talent for a specific school of magic, capable of more complex spells.
Enchanter: Creates magical items of greater complexity and utility, enhancing weapons, armor, and tools.
Battlemage: Combines combat skills with spellcasting, able to cast while in the heat of battle.
Divine Acolyte: Channels divine magic for healing, blessings, and banishing moderate darkness.
Geomancer Adept: Manipulates earth and stone with precision, shaping terrain and launching powerful earth-based spells.
Necromancer Apprentice: Masters minor necromancy, animating and controlling small undead, and tapping into life force.
Illusionist Adept: Creates complex illusions that can deceive multiple senses, used for intrigue and battlefield deception.
Summoner: Calls forth and controls magical creatures, summoning them to aid in battle or perform tasks.
Witch Doctor: Combines potions, herbalism, and spellcasting for healing, curses, and communicating with spirits.
High Level: 21. Archmage: Masters multiple schools of magic, casting complex spells, and manipulating large magical energies.
Elemental Archon: Commands powerful elemental forces, able to summon larger elemental beings and cause devastating elemental havoc.
Sorcerer Lord: Wields immense magical power in their chosen specialty, capable of altering reality on a small scale.
Warlock: Forges pacts with otherworldly beings for enhanced magical abilities, often trading loyalty for power.
Divine Channeler: Channels potent divine magic, capable of healing severe injuries, smiting evil, and dispelling darkness.
Necromancer Master: Commands hordes of undead, able to raise and control powerful revenants and manipulate life force.
Grand Enchanter: Crafters of artifacts of great power, imbuing items with incredible magical effects.
Astral Traveler: Masters of astral projection, capable of traveling beyond the physical plane and affecting distant locations.
Illusionist Master: Casts illusions of great complexity and grandeur, creating illusions indistinguishable from reality.
Voidcaller: Harnesses the powers of the void, creating pockets of emptiness, opening rifts, and manipulating darkness.
Ascended Level: 31. Elder Magus: Possesses immense magical knowledge, able to shape reality on a large scale, and perform unparalleled feats.
Elemental Overlord: Controls vast elemental forces, reshaping landscapes and summoning elemental titans.
Archsorcerer: Wields world-altering magic, capable of rewriting reality to a limited extent and bending the fabric of existence.
Dark Warlock: Forms pacts with ancient, malevolent entities, unleashing cataclysmic magical power with a heavy cost.
Divine Ascendant: Channels divine energies directly from deities, able to perform miracles and manifest avatars.
Necrolich: Achieves lich-like immortality through mastery of necromancy, controlling vast undead armies and achieving dark rituals.
Reality Shaper: Manipulates reality itself, bending and altering the laws of physics to their will.
Dreamweaver: Masters of dreams and the subconscious, able to enter dreams, alter perceptions, and shape minds.
Celestial Arcanist: Draws power from celestial bodies, casting cosmic spells, and wielding the energy of the stars.
Voidwalker: Harnesses the true void, creating black holes, collapsing reality, and unraveling existence.
Its confusing I give you that but i will use that or i will surely do a simpler one as we go I will personally as reference and make a easier to understand in the long term. Ask me if you have question.