The trial play of "Homeward Journey" actually opens up five areas —
[Mushroom Forest], [Underground Stone Forest], [Miner Town], [Surface Station] and [Huang Liang Town].
[Mushroom Forest] and [Underground Stone Forest] are connected and can be considered one area. The main content is "jump jump joy" — platforming and parkour.
[Miner Town], the theme is exploration and puzzle-solving.
[Surface Station], more "Jump Jump Joy".
[Huang Liang Town], again is exploration and puzzle-solving.
The difficulty level spirals upward.
Even the upcoming unlocked areas are also arranged this way — with some mix-ups, but focus remains clear.
However, the increase in difficulty for cooperative puzzles is incremental, for Jump Jump Joy, the difficulty level rises exponentially!
And Cheryl has incorporated this increasing difficulty into the five rounds of the game she has designed!