"Ahh... ha... uwahh!"
The sword swinging to these strange shouts swished around,
cutting nothing but air.
Right afterwards, the blue boar (which moved surprisingly quick
considering its bulk) charged fiercely at its assailant. I burst into
laughter, watching him fly through the air and roll on the hill after
getting hit by the boar's flat nose.
"Hahaha... not like that. The first movement is important, Klein."
"Argh... that bastard."
The complaining assailant, a party member called Klein, got up
and glanced at me while answering plaintively.
"But Kirito, even if you say that... I can't do anything about the fact
that it's moving."
I met this person, who had reddish hair held up by a bandana and
simple leather armor worn over his thin body, a few hours ago. If
he had revealed his real name, it would have been hard to omit the
honorifics, but his name (Klein) and mine (Kirito) were both
names we had made up for our characters. Putting -san or -kun at
the end of them would sound comical more than anything.
The legs of the person in question started shaking.
"Seems like he's a little dizzy."
I picked up a pebble from the undergrowth at my feet and raised it
above my shoulder. As soon as the system detected the first
motion of a sword skill, the pebble started giving off a slight green
light.
After that, my left hand almost moved by itself and the pebble
went flying, drawing a straight line of light and hitting the boar
between its eyebrows. *Ggiik!* The boar squealed in fury and
turned towards me.
"Of course they move, they're not training dummies. But if you
begin the correct motion, the system will put your sword skill into
motion and hit the target for you."
"Motion... motion..."
While muttering this like some spell, Klein raised the cutlass that
he held in his right hand.
Although the blue boar, officially named «Frenzy Boar», was a
level one monster, Klein had lost almost half of his HP from being
hit by counterattacks due to his wild swings. Well, even if he died
he'd just respawn at the «Starting City» near here, but coming all
the way out to this hunting ground again was somewhat annoying.
It seemed like there was one move left before the fight reached its
conclusion.
I cocked my head as I blocked the boar's charge with the sword in
my right hand.
"Hmm, how should I explain... It's not like one, two, three, then
strike. But more like gathering a bit of energy and then, as soon as
you feel the skill start, it goes BAM and you feel it hit the
monster..."
"Bam, eh?"
Klein's roughly handsome face under the tasteless bandana
grimaced itself into an unsightly image as he leveled his sword at
his waist.
Inhale, exhale; after taking a deep breath, he lowered his stance
and raised his sword as if he was going to shoulder it. This time,
the system sensed the pose correctly and the arcing sword slowly
started shining orange.
"Ha!"
With his low yell, he jumped off the ground with a movement that
was completely different from the ones before.
*Swish—!* With this crisp sound, the sword drew its flame red
trajectory through the air. The «Reaver», a basic skill of the onehanded curved sword, struck the boar right in its neck as it was
about to charge and got rid of the rest of its HP, which (like
Klein's) was about half full.
"Guekk—" it gave a pitiful cry and its large body shattered like
glass and purple numbers appeared, showing how many virtual
experience points I gained.
"Ye~~a~~h!"
Klein struck an over-blown pose of victory with a huge smile on
his face and raised his left hand. I high-fived him and smiled again.
"Congrats on your first victory... but that boar—it's about as hard
as slimes from other games."
"Eh, really? I thought it was some sort of semi-boss or something!"
"Not a chance."
My smile became a little forced as I sheathed my sword on my
back.
Even though I was teasing him, I understood what he was feeling
right now. Since I had two more months of experience than him, it
was only now that he could feel the exhilarating feeling of
destroying his enemy with his own hands.
Klein started to use the same sword skill over and over again
yelling as he did so, perhaps as a way of practicing. I left him alone
and looked around.
The endlessly stretching plains gave off a beautiful red as the sun
had started setting. Way up north, there was the silhouette of a
forest, a sparkling lake down south, and I could just about make
out the walls that surrounded the city to the east.
To the west, there was a limitless sky going on forever with
bunches of golden clouds drifting by.
We were at the plains that stretched to the west of the «Starting
City», which was situated at the north end of the first floor of the
colossal floating castle—«Aincrad». There should be numerous
players fighting monsters around here, but because of the
enormous size none of them were visible.
Finally seeming satisfied, Klein sheathed his sword and walked
over while observing the area as well.
"But really... however many times I look around like this, I still
can't believe that this is «inside the game»."
"Well even if you say 'inside' it's not like our souls were sucked in
or anything. Our brain is just seeing and hearing instead of our
eyes and ears... with the signals that the «NerveGear» is sending," I
said with a shrug.
Klein pouted like a kid.
"You might be used to it now, but for me it's the first time doing a
«FullDive»! Isn't it awesome? Really... it's a relief that I was born in
this era!"
"You're exaggerating."
But as I laughed, I totally agreed with him.
«NerveGear».
That's the name of the hardware that drove this VRMMORPG—
«Sword Art Online».
The basic structure of this machine is totally different from the
older ones.
Unlike the old-style man-machine interface hardware like "flat
screen monitors" or "hand-held controllers", NerveGear only had a
single interface: a streamlined interface that covered your whole
head and face.
Inside, there were numerous signal transceivers. By using the
electronic signals sent by those transceivers, the gear accessed the
user's brain itself. The user didn't use their eyes or ears to see and
hear, the signals went directly to their brain. In addition, the
machine could access not only sight and sound, but also: touch,
taste, and smell as well—that is to say, all five senses.
After slipping the NerveGear on, locking the strap under your chin,
and saying the initiation command («Link Start»), all noise fades
away and you're swathed in darkness. As soon as you pass the
rainbow colored circle in the middle, you're in another world
made entirely of data.
So...
Half a year ago, this machine (which started selling in May, 2022)
successfully created a «Virtual Reality». The electronics company
which created the NerveGear called the actual act of linking to the
virtual reality...
«FullDive».
It was a total seclusion from reality, fitting of the word "full".
The reason for this is that the NerveGear not only sent fake signals
to the five senses, it also blocked and rerouted the orders that the
brain sent to the body.
This can be called the most basic requirement for moving freely in
a virtual reality. If the body received the brain's signals when the
user was in FullDive, the moment the user decided they wanted to
«run» their actual body would run into a wall.
Because the NerveGear could reroute the commands the brain
sent through the spinal cord, Klein and I could both move our
avatars around freely and swing our swords around.
We've completely leapt into the game.
The effect of this experience captivated me and many gamers like
me, to the point where we were sure that we could never go back
to the old touch-pens or motion sensors.
Klein was staring at the wind passing through the plains and the
castle walls off in the distance with actual tears in his eyes.
"So, SAO is the first game for the NerveGear that you've played?" I
asked.
Klein, looking like a calmly handsome warrior from the Sengoku
period, turned his head my way, "Yeah.", and nodded.
If he wore a serious expression on his face, he had an impressive
bearing about him worthy of an actor from a historical play. Of
course, this was different from his actual body in the real world. It
was an avatar made out of nothing, based on choosing from a list
of options.
Of course, I looked like a ridiculously handsome protagonist from
some fantasy animation as well.
Klein continued in his low vigorous voice, which (of course) was
different from his real voice as well.
"Well, to be exact, I sorta bought the hardware in a rush after I
managed to get my hands on SAO. There were only ten thousand
in the first batch, so I suppose I was really lucky.... Well, if I think
about it, you were ten times luckier when you got picked for beta
testing. They only picked a thousand!"
"Ah, yeah... I suppose."
Klein kept staring at me. I unconsciously scratched my head.
I remembered the excitement and enthusiasm that «Sword Art
Online» created when it was announced through the media like it
was yesterday.
NerveGear had realized the future foundation for gaming with
FullDive.
However, due to the innovation of the actual machine, only
unremarkable titles came forth for the all-important software.
They were all puzzles, education related, or environmental type
games; causing discontent among game addicts like me.
NerveGear can truly render a virtual reality.
But you could only walk 100 meters before you hit a wall in that
world, it was really a huge let-down. It was almost unavoidable
that hard core gamers like me, who had been deeply absorbed in
the experience of being within the game, started anticipating a
certain game genre.
We were waiting for a network response game, the kind that let
millions of players log in and raise, fight with, and live as a
character of their own—that is to say, an MMORPG.
When the anticipation and craving reached its limit, the first
VRMMORPG was announced just in time, «Sword Art Online». The
stage for the game is a floating castle consisting of 100 floors.
The players lived in a world with forests and lakes, relying only on
their sword and drive to discover the route to the upper floors,
defeat countless monsters, and make their way endlessly to the
top.
«Magic», considered an indispensable part of fantasy MMORPGs,
had been boldly left out. An almost endless number of skills, called
«Sword Skills», were created. It was part of a plan to let players
actually feel the experience of fighting with their own bodies
through FullDive as much as possible.
Skills were varied, including productive skills (such as Smithing,
Leather Working, and sewing) and everyday skills (such as
Fishing, Cooking, and Music), allowing the player to not only
adventure the huge game but also actually «live» in it. If they so
wanted, and if their skill levels were high enough, they could buy a
house and live as shepherds.
As the information was steadily revealed, the gamers' enthusiasm
only grew.
The beta test only recruited a thousand testers. It is said that one
hundred thousand people, equivalent to half the total number of
NerveGear sold at the time, volunteered to be testers. Luck was
the only reason that I got through the narrow gap and was picked.
Beta testers also received the additional benefit of being able to
pre-order the game.
The two months of beta testing were like a dream. At school I
thought endlessly of my skill set, equipment, and items. I ran all
the way home as soon as school ended and dived till dawn. The
beta test ended in the blink of an eye. On the day my character
was reset, I felt a sense of loss as if half of my actual self had been
cut away.
And now— November 6, 2022, Sunday.
«Sword Art Online», after all the preparations were finished,
officially started its online service at 1 PM.
Of course, I had been waiting for 30 minutes and then logged on
without even a second's delay. When I checked the server, over
ninety-five hundred people had already logged on. It seemed as if
all of the people who had been lucky enough to get their hands on
the game felt the same way I did. All the online shopping sites
announced that the game was sold out seconds after it had gone
on sale. The offline sales, which had started yesterday, had created
lines of people who had queued up for four days, creating enough
of a racket to get on the news. That meant that all the people who
had been able to buy a copy of the game were almost all serious
game addicts.
Klein's actions showed this clearly as well.
After I had logged onto SAO, I started running through the
nostalgic stone paved roads of the «Starting City», headed for the
weapons shop. Realizing that I was a beta tester after seeing me
start and dash, Klein ran over without any hesitation.
"Hey, teach me a few things!" he'd begged.
I wondered how he could be so shameless and demanding to a
person he hadn't met before. I was so lost for words it was almost
amazing.
"Ah, err, then... why don't we go to the weapon shop?" I answered
like some NPC. We ended up forming a party and I began teaching
him some basics of fighting. And that's how we ended up in this
current situation.
To tell the truth, I didn't get along with people in real life; in
games, perhaps even less so. During beta testing, I got to know a
couple of people, but I didn't get close enough to anyone to
actually call them a friend.
But Klein had a side to him that grows on you, and I didn't find
this uncomfortable either. Thinking that I might be able to get
along with him, I opened my mouth.
"So... what do you want to do? Do you want to keep hunting till
you get used to it?"
"Sure! ...is what I want to say, but..."
Klein's delicate eyes looked at the bottom right of his vision. He
must have been checking the time.
"...well, I should log off and eat. I ordered some pizza for 5:30."
"Pretty thorough," I said at a loss for words.
Klein thrust out his chest.
"Of course!" he said proudly. "I promised to meet some mates at
the «Starting City» in a bit. I could introduce you to some of them
and you could register them as friends. That way you could always
send messages. How about it?"
"Errr... Hmmm..." I mumbled subconsciously.
I got along with Klein pretty well, but there was no guarantee that
it'd be the same for his friends. I felt like there would be a higher
chance of not getting along with them and, as a result, fall out with
Klein as well.
"Should I...?"
Seeming to understand the reason for my not-so-confident
answer, Klein shook his head.
"Ah, I don't mean to force you. There'll be a chance to introduce
them sometime anyway."
"...Yeah. Sorry, and thanks."
As soon as I thanked him, Klein shook his head vigorously.
"Hey, hey! I should be the one thanking you. I got a lot of help from
you. I'll pay you back sometime soon. Mentally."
Klein smiled and took another look at the clock.
"...Well, I'll log off for a bit. Thanks a lot, Kirito. Be seein' ya."
With that, he put his hand forward. At that moment, I thought this
person would have been a great leader in «another game» and
shook his hand.
"Yeah, see you around."
We each let go of the other's hand.
That was the point where Aincrad, or Sword Art Online, stopped
being just some fun game for me.
Klein stepped back a bit, put his right index and middle fingers
together, and pulled downwards. This was the action that opened
the «main menu window». Immediately afterwards, there was a
ringing sound and a shining purple rectangle appeared.
I moved a bit, sat on a rock, and opened my menu too. I started
moving my fingers to organize the items that I'd gotten from
fighting the boar.
Then...
"Eh?" Klein said in a strange tone. "What's this...? There's no log
out button."
I stopped moving my fingers and raised my head at that.
"No button...? No way, look a bit closer," I said, a bit confused.
The swordsman opened his eyes wide beneath the bandana and
pushed his face closer to the menu.
The rectangle, wider than it was high, had a bunch of buttons to
the left and a silhouette showing what equipment you had on to
the right. At the bottom of the menu, there was a «LOG OUT»
button that allowed you to escape from this world.
As I was turning my head to the inventory that listed the items I
had gained over hours of fighting, Klein started speaking in an
unusually high voice.
"It's really not there. You take a look Kirito."
"I told you that there's no way that it's not there..." I muttered with
a sigh as I tapped on the button on the top left to go back to the
menu screen.
The inventory window on the right closed and the main screen reopened. To the left of the silhouette, which still had quite a lot of
empty spaces, there was a long row of buttons.
I moved my hand down in a movement that had almost become a
habit and...
My body froze.
It wasn't here.
As Klein had said, the button that had been there during the beta
test —no, even right after I'd logged on— had disappeared.
I stared at the empty space for a couple of seconds then looked
through the menu, making sure that it hadn't just changed its
position. Klein looked up with "Right?" written on his face.
"...Not there, right?"
"Yeah, it's not there."
I nodded, although it felt slightly annoying to agree so easily. Klein
smiled and started rubbing his thick chin.
"Well, it's the first day so these sort of bugs could occur. Around
about now, the GMs should be crying by now from the number of
messages flooding in," Klein said calmly.
"Is it all right for you to stand around like that? You said that you
ordered some pizza, didn't you?" I asked teasingly.
"Ah, that's right!"
I smiled as I watched him jump around, his eyes wide.
I threw away a couple of items I didn't need from the inventory,
which had turned red from having too many items, and then
walked over to Klein.
"Argh! My anchovy pizza and ginger ale...!"
"Why don't you call a GM? They might cut you off from their side."
"I tried, but there's no response. It's already 5:25! Hey, Kirito! Isn't
there some other way to log out?"
After listening to what Klein, who was waving both arms, said...
My face became rigid. I felt a groundless fear send a chill down my
back.
"Let's see... to log out..." I said while thinking.
To get out of this virtual reality and back to my room, I have to:
open the main menu, press the 'Log Out' button, and press 'Yes' on
the window that popped up on the right. It was pretty simple.
But... at the same time, apart from that procedure, I wasn't aware
of any other way of logging off.
I looked up at Klein's face, situated quite a bit higher than my own,
and shook my head.
"No... there's none. If you want to log yourself off, you have to use
the menu. Apart from that, there's no other way."
"That's impossible... there's got to be something!"
Klein suddenly started shouting as if he was denying my
statement.
"Return! Log out! Escape!"
But of course nothing happened. There were no voice commands
in SAO of that description.
After Klein shouted this and that and even jumped around, I spoke
to him.
"Klein, it's useless. Even the manual doesn't have anything on
emergency access terminations."
"But... this is just stupid! Even if it's a bug, I can't even go back to
my room and my body when I want to!" Klein shouted with a
bewildered expression on his face.
I totally agreed with him.
This was impossible. It was complete nonsense. But it was
indisputably the truth.
"Hey... what is this? It's just really weird. Right now, we can't get
out of this game!"
Klein gave a desperate laugh then quickly started talking again.
"Wait, we can just turn the power off. Or just pull the «Gear» off."
As I watched Klein move his hands as if he was trying to take off
some invisible hat, I felt the anxiety returning.
"That's impossible, both of them. Right now, we can't move our
bodies... our real bodies. The «NerveGear» interrupts all the
commands that our brain is sending to the body, here…"
I tapped the below the back of my head, the medulla oblongata.
"...And converts them to signals to move our avatars."
Klein slowly closed his mouth and put his hands down.
We both stood speechless for a while, each lost in thought.
To realize the FullDive environment, the NerveGear completely
cancels the command signals for moving our bodies that our brain
sends down our spinal cord and, in exchange, converts them to
signals needed to move our bodies in this world. So however
wildly we swing our arm about here, the arm of my real body,
lying on my bed right now, wouldn't move a bit, ensuring that I
wouldn't run into the corner of my table and bruise myself.1
But because of this function, we can't cancel the FullDive of our
own free will right now.
"...So unless the bug is fixed or somebody in the real world takes
the Gear off, we have to wait it out?" Klein mumbled, still a little
dazed.
I silently signaled my agreement.
"But I live by myself. You?"
I hesitated slightly but told him the truth.
"...I live with my mom and my younger sister, a family of three. I
think that I'll be forced out of the Dive if I don't come down for
dinner..."
"What? H-How old is your sister?"
Klein suddenly looked at me, his eyes sparkling. I pushed his head
away.
"You're pretty calm right now, aren't you? She's in a sports club
and hates games, so she's got nothing in common with people like
us... but more than that," I spread my right arm in an attempt to
change the subject. "Don't you think it's weird?"
"Well sure. Since it's a bug."
"No, I mean it's not just a bug, it's a «can't log out» bug. It's a big
enough problem to bother the operation of the game itself.
Like your pizza in the real world is getting colder every second,
it's an actual economical loss, isn't it?"
"...A cold pizza... That's as meaningless as hard natto1!"
I ignored these meaningless comments and kept talking.
"If it's like this, the operators should take the server down and log
everyone out, whatever the cause. But... it's been 15 minutes since
we first noticed this and there hasn't even been a system message,
let alone taking the server down. It's just too weird."
"Hmm, now that I think of it, you're right."
Klein started rubbing his chin with a serious expression on his
face. In the area beneath the bandana, which covered a little bit of
his sharp nose, intelligence sparkled in his eyes.
I started listening to Klein, feeling a little strange about talking
with someone whom I'd never meet if I erased my account.
"...The company which created SAO, «Argus», is a company that's
famous for being considerate of its users, isn't it? That's why
everyone was fighting to get their hands on a copy even though
it's the first online game. It's sorta meaningless if they screw up
like this on their first day."
"I agree. And SAO is the first VRMMORPG. If something goes
wrong now, they might pass regulations for the whole genre."
Klein and I looked at each other's virtual faces and sighed.
Aincrad's seasons were based on reality, so it was early fall here
as well.
I looked up, sucking in the virtual air; taking a deep, cold breath.
100 meters away, I could just about see the light purple bottom of
the 2nd floor.
As I followed the uneven surface, I saw the huge tower —the
«labyrinth» that was the path to the upper floor— and saw that it
was connected to the outer entrance.
It was just past 5:30 and the small strip of sky that could be seen
was red with the light of the sunset. Despite the situation I was in,
seeing the endless plains painted gold with the light of the evening
sun, I found myself speechless in front of the beauty of this virtual
world.
Right after that...
The world changed forever.