Revisiting the trap room might be one of Rino's worst ideas. He dodged another fall pit and saw the sharp metal spikes beneath. However, that was all he had to deal with. The dwarves were more brutal with their traps on the second level. Rino used magic to avoid getting turned into a pin cushion by the falling spike ceiling dropping from above.
As cliche as these traps were, the level of difficulty dealing with them rose several bars. Rino was glad that he did not get the earth gnomes to help with this. Instead, he heard a muffled screech from several rooms to the side as yet another drow fell prey to the dwarven traps.
If he kept a death counter for the drow and killer rabbit teams, the drows would have incurred three times more deaths than his espionage experts. The rabbit monsters were doing surprisingly well and Rino wondered how they knew what to expect.
Reader Side Quest:
The answer to the last side quest is "Nothing".
Go read [Ball of Nothing] if you have nothing better to do.