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0.85% The Hunter's Mark / Glossary

Glossary

(Note: BEWARE OF POSSIBLE SPOILERS AHEAD. Info's are gradually updated.)

Virtue: Mighty Mage who was chosen as the ultimate guardian. To fight against the evils of the world, especially the four Riders

Marked: They are the people who were chosen to feed the seal of the rider's prison. At birth, they place a mark on them. This takes away 80% of their magical power to strengthen the seal of the corresponding horseman. There is a belief that the horseman that seals the marking can influence your personality. If you are a marked Hunger rider, you might show a strong appetite. If you are the plague, you could have a sick personality or a sick body. If you are war, you would have the tendency to violence, and if you are Death, your appreciation for life would be weak. The marks are not always placed at the same time. That is why there are marks of different ages. 

Warrior Beast: It is the Mage that has the power to take the attributes of a beast, but only one, they can be common beasts such as wolves, horses, or tigers, but in some extraordinary cases, they are mythical beasts such as hippogriff and related salamanders. The beast does not define power. A wolf can be more powerful than a dragon if his magician is more powerful. His skills are limited to the animal.

Bio-sphere: The saw sphere is the object that allows the contestants' consciousness to be taken to a dimension where their minds fight. They feel everything and move as if it were real life, but their bodies are still in contact with the Bio-sphere.

Riders: One of the four most powerful creatures in the world, they are considered natural disasters not only for the power they have but also for the effects they cause with their presence.

Elemental: Mage uses the power of the elements in their entirety. They can be basic elements such as water, fire, or earth, and also combined elements such as sand, smoke, cloud, even iron, and metal. But a mage can only possess one.

Materializer: Mage is capable of creating objects with his mind. He can create simple objects like a blade or a bow, but also complex objects like a house or a wagon. His objects are functional and are usually managed by his mind. He can even create containers of other magic like a bottle containing the fire. However, the fire had to search for it first and add it to the created bottle.

Sorcerer: He is a magician capable of using spells to materialize things as his magic is regulated to spells has no limit he can use elemental magic or create or invoke things but only one at a time, and his control is limited over its creation.

Shaman: He is a mage who uses spiritual magic. He can call spirits of nature or even dead creatures and invoke them, use their attributes and possess things or people. The power of this magician works as an amplifier and is the specialty of the invoked spirit that manifests itself. If a shaman calls another shaman, his power will continue to be simply to invoke spirits. The power of the invoked spirit influences its possession and control.

Necromancer: He is a mage capable of using the dead. Unlike the shaman, the necromancer does not use spirits. He manipulates the bodies of the dead and makes them move at will. Depending on the power of the necromancer, this body can manifest its old abilities even it's maximum if necromancer power gives him enough energy. The connection improves as pets know the necromancer about the corpse that he uses, it is not common knowledge, but if the necromancer was the one who killed that corpse, then he will be able to use the maximum power of it with minimal effort.

Dreamer: The most peculiar kind of Mage, he can easily be mistaken for a materialized, but the special difference is that the dreamer's creations are real. And they are alive, unlike the materialized that can only create objects, even objects that move but without life. Unlike this, the dreamer can create objects or even living people with personalities and opinions. The power of these fractions is adjusted to the power of the dreamer, but it is the only magical branch that uses the power of the will apart from magic. If the dreamer is strong enough, he could even create a pocket dimension that he handles at will.

Rider Hunger: One of the four riders, the creatures that haunted the world three thousand years ago. This is powerful, and its characteristic is that it is always hungry and can devour your powers, but not only that, being around people with weak character increases their hunger to madness, and not only hunger for food, any ambition they have or desire that may be connoted as hunger will be amplified. The beast he rides on is a two-headed, seven-stomach chimera.

Rider Plague: It is the rider that symbolizes the disease. Of the four, it is the weakest in combat, but its effects are the most terrible. If it touches you, it can intensify any disease you have, and it can also make your hatred grow as heart disease, things like pride or lust or even envy will be intensified. If you are weak of character, you could become a zombie whose only need is to spread the plague. The beast he rides on is a poisonous giant toad.

Rider War: He is the most powerful of the Riders in combat. He has an army that he can summon whenever he wants. It increases people's anger and desire to fight, and it is also immune to attacks that affect its behavior. Illusions do not work with it. It has a sword capable of nullifying magic and an armor that can only be pierced by enemies with a stronger will than himself. He is gigantic and strong and does not feel any pain or fear. The beast he rides on is a black horse that breathes flames and has wings.

Rider Death: They call him the lonely one, he has the power to kill or revive people if your character is weak, and he amplifies fears to an extraordinary extent. He is powerful, but his abilities are not for combat. He can only die if you can make him lose his desire to live. He does not have showy powers, he only fights with his fists, but if you lose the desire to live, he will kill you immediately. He is the only rider you can talk to before he attacks you. He has no weapons, only black pants, and a gnawed jacket, and he rides on a hippogriff. And he can talk to the dead. Necromancers and shamans are useless against him.

Church of the four: They are a cult that adores the Riders. They believe that the world must be purged from time to time and to value life. Those creatures must be free. If not, then we lose the north. That is why his main desire is to free them.

The Idol Riders: They are four Marked that are singers and use their mark to generate money, they have a lot of fame, and they are all very beautiful.

Magical treasures: They are objects from ancient times that were bathed by the magic of different tribes. Many of these objects have incredible powers that even today can be useful weapons. Among the most powerful magical treasures is Harris's eye, which is currently in Malcom's possession, The Crown of Aurelia, and The Mantle of Veltron. Harri's eye has the ability to see into the immediate future if you apply magic. Aurelia's crown can read people's hearts and minds. While Veltron's cloak allows you to transport yourself to any place you have seen.

Ruins or magical excavations: Place where ancient civilizations keep their treasures. Many of those civilizations used magic to hide their ruins, and as many of those magics have a long time, there are still many hidden when the magic that hides them disappears, these ruins emerge, and treasure hunters explore them to find what they kept.

Mave: They are objects that serve as airships or zeppelins in this world. They fly thanks to the magical energy of their pilots and have a camouflage ability to avoid attracting the attention of bandits or dangerous beasts.

Transport: They are objects that are transported on the ground, such as cars. They are often used as taxis. It has varied shapes, much like fruits or stone animals.

Transmitter or Magic Screen: It is a magical television.


PERTIMBANGAN PENCIPTA
slevink slevink

Hi! Hope this helps. Comment if you wanted to suggest terms that you think should be added here. Thanks! :-)

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