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26.5% Minecraft Survival: ASOIAF / Chapter 20: Minecraft Village Up-wait no Mod installed

Bab 20: Minecraft Village Up-wait no Mod installed

Chapter 17

Hi guys from now on I will be implementing this.

SPEAKING - " HI!! "

THOUGHTS - ' WHO THE HELL IS THIS IDIOT SPEAKING TO '

SYSTEM - [ PROBABLY YOU HOST AFTERALL YOU ARE THE ONLY PERSON HERE ]

REMINDER.

MINECOINS - MC

MC - 100,000

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Now as I wake up from my sleep I ate a simple breakfast hashbrown, bread and milk.

Missing the taste of coffee the perfect BITCH WAKE ME UP drink. there is not that much notable that happened well except for the one I just went to the library and luckily with my MC I purchase a stack of books with a hundred pages with it and I secretly put it a corner. What I just did the entire day was draw schematics both for houses and tools. My lunch was a ham with mash potatoes and my dinner was sirloin steak.

Now finally night came so I can sleep and enter the Minecraft world there what I see at the background are villagers just like the mod. So I entered into the First World [ A world that I'm gonna bring out people at ].

There I quickly go to the villages and get there tokens cause if you don't have tokens the hostile would not attack it so I moved it right next to the 'Special Chest' and labeled it ' Village Tokens '. Now I just get enough start for a single village which will be the main village. The reason for this was when I tried elytra from one village to another to measure the distance is that three out of four villages are connected making the road so much easier and just connecting to the last one.

A/N This is what I additionally did for in those 5 months at the Minecraft

Now the villages that are connected are The Beach Village, The Taiga Village and The Tundra Village I notice that those makes a triangle and so I made a intersection at the road to see if they are connected and they are the middle is a Plains biome so I decided that to make a village here in those 5 months I made a Improvement to all the villages luckily my monstrous Redstone machine are not anywhere near this cause its located to a Woodland mansion that I redecorated and my automatic farms are there the one nearest is the last village which I decided to extort them by making them buy glasses inspired by a youtuber named Lukethenotable.

Now for the changes once I removed the tokens the villagers returned to normal but when I attach it to the item frame at the Plains village the villagers that I got numbering only to 20. Turned to the Modded villagers to be specific the something that closely resembles there Jobs. There the villagers get to there assigned jobs.

Now what I notice is that the villagers have different varying faces the girls look much more girly than the one at the mod at the. The noses that is much prominent before was now gone. And so I ask the system the system what happened and why do they already have a job.

System [ Because Host might bring them out as you aptly named it so I updated it a bit so they have varying looks for when you bring them out they don't have the same features. And Host did a great job my making the villagers master class cause when you bring them out whatever job they are proficient at will also match the master class so basically if you have a group of master class or level 100 blacksmith then you have a group of people blacksmith that can actually match your Divine Child Hephaestus in terms of smithing.

And since this is a mod you can put more than one job making that character much more learned. The level cap however for the farmer and such are only up to 175 however the guard, healer and druid can go up for they have correlations to the other mods. for example a level 100 farmer level 50 lumberjack and level 25 guard with this if brought out the farmer is proficient at farming chopping woods and actually can beat defend itself from any bandits. Though for now the levels for the guard are 175 along with the other two until installed the other mods. And also when they are brought out the level cap will cease and they can once again improved ]

Ok then so I just listed the ones that I currently have and all of the vacant large houses that I made are now well at least have residents .

The Architect is one of two permanent vendors found in the Town Hall. A player can trade with him to buy Structure Tokens in exchange for emeralds.

The blacksmith turns iron and diamonds into useful tools, weapons, and armor for your villagers. Their products are also quite valuable when sold to the Merchant.

The Butcher provides meat and leather to your village. They can also craft leather armor for guards to equip or to sell to the Merchant.

Farmers are capable of planting and harvesting four crops: Carrots, Potatoes, Beets, and Wheat. These crops can then be used as a basic food source for your villagers, used to feed your animals, and used by the Chef to make better food like baked potatoes and bread. Additionally the Farmer will also gather sugar cane to be used by other villagers.

The lumberjack chops down trees for all your lumber needs. They can chop down oak, birch, jungle, and spruce.

The miner delves into designated mineshafts underground to mine resources that are used by other villagers.

The Rancher wrangles Animals from the wild and places them in animal pens. Once there, the Rancher will feed them crops and seeds that they gather from the Storage building.

The tradesman is one of two permanent residents of the Town Hall.

So with that I decided to implement the masterclass with subclass method where the farmer has a level 50 job that also connects with its masterclass or level 100 along with level 25 at the guard. For if you cannot defend yourself than what are you. For the guards they need to have a production class like farmer or butchers at the like same with the healer it can be a level 50 teacher and level 25 guard or the druid with the miner or lumberjack with level 50 and level 25 guard.

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Hey guys watch Luke theNotable at youtube


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