After the release of the public beta, the entire internet quickly started a heated discussion, especially in central China, where it directly reached the top of the game rankings in the various virtual zones. However, although it was hot, it was only popular in the gaming circle, after all, not all the netizens in the world were gaming stalls. A large portion of them were passionate about various areas, such as film and television, celebrity chasing, and leisure.
Even in the game field, the share of online games was far less than single-player games. The reason was actually very simple. In online games, you were just an extra, but in single-player games, you were the main character, even though the authorities were now vigorously cracking down on overly large-scale training games, generally more elegant training games and high-quality single-player combat games were still the mainstream of the virtual market.