For three days in a row, the players in the experience store were tortured to death in Dark Souls!
The players quickly concluded the rules of the game.
The boss was extremely overpowered and could instantly kill anyone.
The monsters were also very overpowered and could instantly kill people.
Players without armor were as fragile as paper. Players with armor were as fragile as vellum.
In short, in this game, it was not strange for you to die at the hands of any monster ...
Moreover, in this game, the malicious intent of the designer could be felt everywhere.
It was one thing for monsters that players couldn't defeat to appear in the normal process, and it was also another thing for players to tolerate the fact that there would always be small monsters hiding by the walls in all kinds of strange corners, waiting to ambush them. But the most annoying thing was that even the first treasure chest they encountered in the game was actually a monster!