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44.57% Almighty Video Game Designer / Chapter 526: The combat system

Bab 526: The combat system

Moreover, the players also wanted to see the character's appearance, clothes, and movements.

He had given up on the insignificant sense of immersion to gain so many advantages, which was why most 3a masterpieces on PC all used this perspective.

If the third person perspective was used on the VR platform, the biggest problem would be that the advantage of the VR platform could not be fully utilized.

The biggest advantage of VR was the sense of substitution, and it couldn't be abandoned.

At the same time, because the players 'actual field of vision on the VR platform was also 124 degrees, and the players could feel the touch from different parts of their body when they were attacked, the problem of limited vision did not exist at all. There was no need to worry about not being able to find the enemy.


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