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84.48% Guild Wars / Chapter 1108: Speedrunning Modes

Bab 1108: Speedrunning Modes

So in essence, it was more like quick queuing skills rather than channeling or multicast. However, such a thing felt too broken since players could use Divine Energy too, but there was a catch. 

Divine Points were 100/100 and regenerated based on your Spirit stat. Your Source Origin's capacity could not be easily put to numbers, but lets take it 100% of of 100% for clarity's sake. 

If a skill like Sinister Shot cost 0.001 Divine Points to cast, then it roughly cost 0.001% Divine Energy from the Source Origin to cast as well. Divine Points could ONLY be used on skills, but Divine Energy could be used on anything INCLUDING skills. 

In other words, the amount it would cost you to imbue a skill with a law and then use Divine Points was the same if you used Divine Energy. However, here's the catch, much like the Evil Trio's situation with their infinite energy bloodline, Divine Energy consumption could be reduced through training. 


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