Nowadays, even the discerning can see the development trend of electronic games.
Today, apart from the internet, electronic games are the industry with the greatest development potential.
Didn't you see that the Japanese government has specifically formulated a series of exclusive development strategies for electronic games?
Now in Japan, as long as you're in the gaming industry, you can get a lot of tax exemptions, helping them to grow rapidly.
Probably only conservative people would look down on electronic games.
These few writers who look down on electronic games treat them as children's electronic toys, which is very naive.
Because of this statement, it attracted many players to argue with reason.
Perhaps there are indeed some childish games, but there are also many games with profound meanings.
For example, the recently popular World War II shooting games vividly depict the cruelty of the battlefield, allowing people to experience the horror of war firsthand.
This kind of experience is something that movies cannot bring.
And there's Final Fantasy, which talks about love and destruction, and many social issues that can ignite heated discussions among everyone.
Such as whether excessive exploitation of energy resources is really correct, and facing death squarely, allowing a child to truly experience the sadness and pain brought by death, allowing children to mature faster.
Open your outdated eyes and see, electronic games are truly interesting things, they are causing a new social phenomenon, involving people of all ages and genders.
Just based on the scriptwriting of Final Fantasy VII, players believe that they are absolutely not inferior to those top writers and directors; this is a truly excellent story.
The producer at NHK is really feeling a bit uneasy.
Why does it suddenly feel like becoming a target?
Since when did electronic games have such great influence?
Of course, the influence seems to be great only because the young people who control the discourse on the internet are naturally willing to support electronic games, and electronic games just happen to be the main battlefield for young people.
Imagine coming home tired from work every day, searching for the increasingly boring TV dramas for a while, and finally having to pick up your beloved electronic game to play.
Electronic games are something that can be picked up and put down at any time, without any psychological burden, and there's no need to worry about missing anything because of it. It's really something that makes people feel relaxed.
Even the extremely heartbreaking Final Fantasy VII will make people sob once after playing it, then they'll rearrange their emotions and face a new day of work with a full spirit.
Electronic games are like a spiritual harbor, carrying many things for young people.
The producer wants to soften up a bit, but those few veteran writers seem to have been provoked to fight back.
Being ridiculed that even someone who just makes games is not as good at plot writing, this hurts their self-esteem.
"Do you want to make a bet? While that guy called whatever-star makes the next game, we will collectively create the most top-notch TV drama. Let you guys who have no eyesight see our writing skills. Do you really think we have no ability? We just haven't shown it yet."
This bet was published in the newspaper.
On the day of publication, this news became a hot topic of discussion in Japan.
Now even housewives know about the dispute between electronic games and a few writers.
"Whatever-star, do you dare to accept our bet? If you lose, kneel down and apologize to us! And swear never to consider adapting games again, just obediently do your own games and stop tarnishing our works."
This statement is quite provocative, and it was published in the newspaper, which means it's a provocation with no way to retreat.
"Takayuki, do you want to respond?"
At this moment, Ayano Tsukino, holding the latest issue of the newspaper, having just finished reading the article, felt speechless.
These old fogeys are really a bit sick.
Perhaps it's menopause, that little bit of self-esteem makes them unable to bear this humiliation.
But Ayano Tsukino also wants to see how Takayuki responds.
Takayuki, having just finished reading the newspaper, casually said, "Now my focus is on making games. I don't really care about what these people say. But we still need to respond; after all, they haven't said what they'll do if they lose."
People always have some competitiveness, especially a few guys who think they've eaten more salt than Takayuki has eaten rice, they want to prove something.
Takayuki isn't an easy person to deal with, but usually, his bottom line isn't touched, so he generally doesn't show the side of him that's not easy to deal with.
This time, however, Takayuki's targeting is quite obvious.
Those few writers naturally wouldn't really become turtles because of this statement; it's equivalent to provocation.
"Whatever-star, if you lose, just apologize obediently and swear to never touch the gaming industry again. But if we lose, we'll leave the film and television industry forever!"
This new response made Takayuki amused; what does it have to do with him whether they stay in this industry or not?
But these few writers really don't have anything to show for it. Even if they bet with money, they can't beat him; betting with their future, a few half-baked guys like them also have no value at all. So, in summary, betting with them really makes no sense; he'd better focus on doing his own games.
So, Takayuki simply ignored this matter. Let those few writers indulge in their own fantasies; he doesn't have so much spare time to deal with this every day.