After experiencing these three different scenario simulations, each player would ask, "Are you all right?"
Who lets players play games like this?
Other soul-type games at least have a gradual process that allows people to slowly get acquainted with the game.
But where do you come off making people start with challenging the boss?
80% of the players can't even take one punch from the opposing boxer, and even if they manage to take one, the opponent will just launch a fierce counterattack, knocking the player to the ground instantly.
After playing these three games, the players' feedback is, "The game is fun, but can the difficulty be lowered a bit?"
I really can't do it!
To this, Fang Cheng did not respond.
As a result, the players at Game Inn complained a lot, but after they finished complaining, they still had to play the game.
If we can't challenge the AI, player versus player should be possible, right?