"Aside from Stepping on the Blade and Dodging, there are many other ways to respond,"
"For example, Parry, Block, Evade (Deflect), and so on."
Under the guidance of Lu Zhixing, Zhou Man began to attempt more maneuvers that he had rarely performed in reality before.
To many players, Parry, Block, and Deflect may seem like similar actions, but in the combat system designed by Lu Zhixing, they have quite significant differences.
A Parry leans more towards a passive response, that is, using a weapon to perform a parrying action when the enemy's attack is swinging in.
The reason it's considered passive is that this action barely affects the dynamics of the enemy's aggression; it's merely a way to avoid being harmed, and often parrying may lead to a state of "being overwhelmed by parrying" or "unable to parry."
Also, it has the lowest technical demands; just lifting your weapon to meet the enemy's, once you see it coming, will suffice.
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