Chapter 1355 - Adventurer House
God's Domain had plenty of adventurer teams.
Aside from a few lone rangers, independent players with similar goals usually formed teams that were exempt from Guild restrictions.
Some of the top adventurer teams in the game were even as strong as some of the game's Guilds.
Take the Midnight Tea Party for example. It explored various dangerous locations in God's Domain, constantly challenging its limits. The adventurer team was little more than a power group of lunatics. When these people gathered, even Super Guilds feared their prowess.
Owl was another well-known adventurer team, just as famous as the Midnight Tea Party. However, Owl had more members than the Midnight Tea Party, and they weren't as addicted to battle. Rather, Owl consisted of players that enjoyed challenging all kinds of quests. In the past, Owl had even completed a few quests that Super Guilds had failed.
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