Michael knew his main priority now was creating more undead within the next two hours, but Lucky's actions of killing goblins sparked an idea.
He had almost forgotten that when an undead killed a target, a portion of the gained experience points was transferred to the Necromancer.
At first glance, this might seem like a loss, as the Necromancer would have earned more experience points by killing the target personally.
However, necromancers were never meant to be front-line warriors. Their strength lay in commanding their undead minions to do the fighting for them.
Moreover, the strength of an undead was directly tied to the strength of its master. Investing in the growth of his minions wasn't a waste—it was a strategic move.
With his undead gaining experience and growing stronger, Michael could avoid putting himself in unnecessary danger while still gradually accumulating experience points to level up.