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41.62% Rebirth as an American Tycoon / Chapter 231: Chapter 231: Making Money Isn't Hard

Chapitre 231: Chapter 231: Making Money Isn't Hard

The Japanese were truly relentless. In just over a month, the first batch of PSP game consoles had already been delivered. Well, these guys really seemed to want money regardless of the risks.

Due to the limited quantity, Legendary World didn't do much publicity. According to the boss, the 200,000 units were just expected to cover a three-day sales period.

Well, William White guessed wrong this time. There was no such thing as three days; the units sold out in half a day, even with a limit of two per customer.

Seeing this situation, a group of so-called stock analysts immediately fell silent. Surely, for a long time, they wouldn't dare to make further claims. Investors who followed their advice probably wouldn't be able to buy back their stocks ever again.

Sometimes, that's just how people think. If you sell a stock at 30 bucks, you'd never buy it again at 40. Well, maybe there are exceptions, but those are either crazy people or stock wizards.

Honestly, the current PSPs were really bulky and crude, the LCD screens weren't big, and the resolution was nothing special.

However, what William White saw as junk sure sold well!

...

The flood of orders overwhelmed Legendary World's order system in an instant.

Ten million units? Well, it seemed like that wasn't enough!

Now, no one doubted it anymore. This so-called portable console was going to be a hit for a simple reason: the enthusiasts were mostly adults, often spotted playing while commuting by subway.

A bunch of consortiums was really bummed. Their long-enduring grand plans seemed trivial next to a game console.

Star Wars? Maybe not so impressive after all.

Military products do have high profit margins, but their R&D costs are hefty. Look at their game console; it's just a derivative of a TV game console.

The highest tier is arcade games, followed by TV game consoles, and now a portable one, oh and computer games too. Fine, a game IP played out four different ways. You tell me, does this world still make sense?

...

It wasn't just the consortiums that saw this opportunity. A lot of enterprising folks were already making moves, naturally aiming for the game content.

Legendary World's policies might have been tricky, but they had a large user base, and if your game worked across platforms, the profits weren't small.

In fact, two pretty decent companies actually came out of this. As for those who failed, nobody cared about their fate.

At this point, the Japanese didn't have much choice left. Just focus on producing game consoles and spare some time to develop a few games if possible.

William White, keeping a close watch on these guys, finally breathed a sigh of relief. His plan for PS2 could be postponed accordingly.

The Japanese also knew that Legendary World was developing a new system. This was their biggest headache. Once they decided to develop independently, the hits would come one after another. They'd be utterly done for.

William White clearly remembered the NES sold over a hundred million units in his previous life, and adding the clones from black market, that number could double.

Everyone was eyeing the game consoles since their sales figures were enormous, all in the billions.

William White wasn't completely unconcerned. Saying so would just be showing off. In truth, his focus was more on the game cartridges.

By the twenty-first century, selling consoles was mostly a losing business; they relied on games, which were the root of their success.

William White was certainly a greedy one. Even when others coveted it all, here he was playing coy. He was truly despicable.

...

"President, what about these two games of ours?"

"Ah, go talk to Legendary World. They're too strong; we still need to build up our strength."

...

"Sir, in the past two days, they filed several game applications, which seem pretty good."

"Ha, those bastards. Have they given up?"

"Sir, do you mean they're planning to develop them on their own?"

"Hmph, Tom, don't get complacent. They're a cunning bunch, and if they spot a weakness, they'll tear you apart."

"S-sir, do we reject them?"

"Why reject? Not only should we not reject them, but we should also provide them convenience and treat them warmly."

"Alright, I get it."

"Don't grin so awkwardly. We've won a round; they won't have any plans for a while."

...

It was, to some extent, the little ones' misfortune to have encountered such an unconventional player.

Had William White not utilized their production capabilities, he wouldn't have quickly stocked up.

Given American production capacity and quality, he'd likely have been overtaken early on, at most earning some patent fees, but as for other things, don't even think about it.

A bunch of idiots on Wall Street were still studying this and that all day long. William White's methods weren't so easy to learn. The current dynamic memory had hit a snag.

Selling equipment might have felt great at first. The Japanese were like fools, thinking they got a bargain no matter how expensive it was.

How many good days did they have?

Only a few years later, they've become totally outdated in technology and had inadequate production capacity. It wouldn't take long, just a year or two, before American memory factories would shut down entirely.

Well, the consequences rolled in. The money they made back then didn't cover the damages now, and a bunch of jerks was craving to understand why William White wasn't affected.

The Japanese collaborating with him all behaved quite honestly. You claim the consoles had contracts, but how do you explain the CPU?

It's not very scientific, this!

*****

https://www.patreon.com/Sayonara816.


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