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100% Reincarnated in Yu-Gi-Oh ZEXAL / Chapter 1: Deck (re-made)
Reincarnated in Yu-Gi-Oh ZEXAL Reincarnated in Yu-Gi-Oh ZEXAL original

Reincarnated in Yu-Gi-Oh ZEXAL

Auteur: Shenlong_2005

© WebNovel

Chapitre 1: Deck (re-made)

(It's the deck of the MC, i changed it because it looked too much like Shark's deck. it can be changed gain in the future

MONSTER :

Alpha The Magnet Warrior : [Monster|Normal] Rock/Earth

[★4] 1400/1700 ATK/DEF

Alpha, Beta, and Gamma meld as one to form a powerful monster.

Beta The Magnet Warrior : [Monster|Normal] Rock/Earth

[★4] 1700/1600 ATK/DEF

Alpha, Beta, and Gamma meld as one to form a powerful monster.

Gamma The Magnet Warrior : [Monster|Normal] Rock/Earth

[★4] 1500/1800 ATK/DEF

Alpha, Beta, and Gamma meld as one to form a powerful monster.

Milus Radiant : [Monster|Effect] Beast/Earth

[★1] 300/250 ATK/DEF

As long as this card remains face-up on the field, increase the ATK of all EARTH monsters by 500 points and decrease the ATK of all WIND monsters by 400 points.

Uniflora, Mystical Beast of the Forest : [Monster|Effect] Beast/Earth

[★1] 700/500 ATK/DEF

If all the monsters in your Graveyard are Beast-Type: You can Tribute this card; Special Summon 1 Beast-Type monster from your hand or Graveyard, except "Uniflora, Mystical Beast of the Forest", but it cannot attack this turn.

Wind-Up Kitten : [Monster|Effect] Beast/Earth

[★2] 800/500 ATK/DEF

Once while face-up on the field: You can target 1 monster your opponent controls; return that target to the hand.

Exploder Dragon : [Monster|Effect] Dragon/Earth

[★3] 1000/0 ATK/DEF

If this card is destroyed by battle and sent to the GY: Destroy the monster that destroyed it. Neither player takes any battle damage from attacks involving this attacking card.

Kidmodo Dragon : [Monster|Effect] Dragon/Earth

[★3] 100/200 ATK/DEF

If this card is sent to the Graveyard: You can Special Summon 1 Dragon-Type monster from your hand. You cannot Special Summon monsters, except Dragon-Type monsters, nor conduct your Battle Phase, the turn you activate this effect. You can only use this effect of "Kidmodo Dragon" once per turn.

Lancer Dragonute : [Monster|Effect] Dragon/Dark

[★4] 1500/1800 ATK/DEF

If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.

Rockstone Warrior : [Monster|Effect] Rock/Earth

[★4] 1800/1600 ATK/DEF

You take no Battle Damage from battles involving this card. When this attacking card is destroyed by battle and sent to the Graveyard, Special Summon 2 "Rockstone Tokens" (Rock-Type/EARTH/Level 1/ATK 0/DEF 0). These Tokens cannot be Tributed for a Tribute Summon.

Leotaur : [Monster|Effect] Beast-Warrior/Earth

[★4] 1500/1600 ATK/DEF

If this card battles a non-Normal Monster, this card gains 500 ATK during the Damage Step only.

Desmanian Devil : [Monster|Effect] Beast/Earth

[★4] 1700/1400 ATK/DEF

When this card destroys an opponent's monster by battle: You can add 1 Level 4 or lower Beast monster from your Deck to your hand.

Ibicella Lutea : [Monster|Effect] Plant/Earth

[★4] 1800/100 ATK/DEF

Cannot be destroyed by battle while you control another monster. Neither player can target face-up Spells/Traps you control with card effects.

Flowerdino : [Monster|Effect|SpSummon] Dinosaur/Earth

[★4] 2000/0 ATK/DEF

Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. You can only use each of the following effects of "Flowerdino" once per turn. If you activate a Trap Card or effect, or your opponent activates a Spell Card or effect: You can Special Summon this card from your hand. If this card is sent to the GY: You can target 3 banished Spells/Traps; place them on the bottom of the appropriate Deck(s) in any order, then draw 1 card.

Millennium Scorpion : [Monster|Effect] Insect/Earth

[★5] 2000/1800 ATK/DEF

Each time this card destroys 1 monster on your opponent's side of the field by battle and sends it to the Graveyard, this card gains 500 ATK.

Big Piece Golem : [Monster|Effect] Rock/Earth

[★5] 2100/0 ATK/DEF

If your opponent controls a monster and you control no monsters, you can Normal Summon this card without Tributes.

Des Volstgalph : [Monster|Effect] Dragon/Earth

[★6] 2200/1700 ATK/DEF

If this card destroys an opponent's monster by battle and sends it to the Graveyard: Inflict 500 damage to your opponent. Each time a Normal or Quick-Play Spell Card resolves, this card gains 200 ATK until the end of this turn.

Granmarg the Rock Monarch : [Monster|Effect] Rock/Earth

[★6] 2400/1000 ATK/DEF

If this card is Tribute Summoned: Target 1 Set card on the field; destroy that target.

Subterror Behemoth Umastryx : [Monster|Effect|Flip] Reptile/Earth

[★7] 2000/2700 ATK/DEF

FLIP: You can target 1 monster your opponent controls; banish it. You can only use this effect of "Subterror Behemoth Umastryx" once per turn.

When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position.

Valkyrion the Magna Warrior : [Monster|Effect|SpSummon] Rock/Earth

[★8] 3500/3850 ATK/DEF

Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 "Alpha The Magnet Warrior", "Beta The Magnet Warrior", and "Gamma The Magnet Warrior" from your hand and/or field. You can Tribute this card, then target 1 "Alpha The Magnet Warrior", "Beta The Magnet Warrior", and "Gamma The Magnet Warrior" in your GY; Special Summon them.

Berserkion the Electromagna Warrior : [Monster|Effect|SpSummon] Rock/Earth

[★8] 3000/2800 ATK/DEF

Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 "Alpha The Electromagnet Warrior", "Beta The Electromagnet Warrior", and "Gamma The Electromagnet Warrior" from your hand, Graveyard, and/or face-up from your Monster Zone. You can banish 1 Level 4 or lower "Magnet Warrior" monster from your Graveyard, then target 1 card your opponent controls; destroy it. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can target 1 each of your banished "Alpha The Electromagnet Warrior", "Beta The Electromagnet Warrior", and "Gamma The Electromagnet Warrior"; Special Summon them.

Primineral Kongreat : [Monster|Effect|SpSummon] Rock/Earth

[★8] 3000/2000 ATK/DEF

Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. If a monster is sent from your opponent's hand or Deck to the GY (except during the Damage Step): You can Special Summon this card from your hand in face-down Defense Position. If this card is flipped face-up: You can target up to 2 cards on the field; destroy them.

Pot of The Forbidden : [Monster|Effect|Flip] Rock/Earth

[★9] 2000/3000 ATK/DEF

FLIP: You can activate 1 of these effects;

● Draw 2 cards.

● Return all Spell and Trap Cards on the field to the hand.

● Destroy all monsters your opponent controls.

● Look at your opponent's hand, also shuffle 1 card from their hand into the Deck.

You can only use this effect of "Pot of The Forbidden" once per turn.

Mighty Dino King Rex : [Monster|Effect] Dinosaur/Earth

[★9] 3200/1200 ATK/DEF

If this attacking card destroys an opponent's monster by battle: It can make a second attack during this Battle Phase. Once per turn, if you control this card that was not Summoned this turn: You can target up to 2 monsters your opponent controls; destroy them.

Behemoth the King of a Hundred Battles : [Monster|Effect] Beast/Earth

[★10] 2700/1500 ATK/DEF

You can Tribute Summon this card by Tributing 1 monster. This card is unaffected by the activated effects of Special Summoned monsters if it was Normal Summoned/Set. If this card is Normal or Special Summoned: You can target 1 Beast, Beast-Warrior, or Winged Beast monster in your GY; add it to your hand, and if you do, this card loses 700 ATK. Once per turn, during your End Phase: You can make this card gain 700 ATK.

SPELL :

Raigeki : Destroy all monsters your opponent controls.

Dian Keto the Cure Master : Increase your Life Points by 1000 points.

Harpie's Feather Duster : Destroy all Spells and Traps your opponent controls.

Polymerization : Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as material.

Monster Reborn : Target 1 monster in either GY; Special Summon it.

Ayers Rock Sunrise : Target 1 Beast monster in your GY; Special Summon that target, and if you do, all face-up monsters your opponent currently controls lose 200 ATK for each Beast, Plant, and Winged Beast monster currently in your GY, until the end of this turn. You can only activate 1 "Ayers Rock Sunrise" per turn.

Duel Academy : [Field] This card gains these effects based on the Monster Types on the field.

● Warrior, Beast, or Pyro: Once per turn, if you activate a Trap Card (except during the Damage Step): You can target 1 card your opponent controls; destroy it.

● Dinosaur, Sea Serpent, or Thunder: Once per turn, if you activate a Spell Card (except during the Damage Step): You can inflict 1000 damage to your opponent.

● Machine, Fairy, or Fiend: Once per turn, if you activate a monster effect (except during the Damage Step): You can target 1 face-up monster you control; it gains 1000 ATK (even if this card leaves the field).

Nightmare's Steelcage : This card remains on the field for 2 of your opponent's turns. While this card is face-up on the field, no monsters can attack.

Stray Lambs : Special Summon 2 "Lamb Tokens" (Beast-Type/EARTH/Level 1/ATK 0/DEF 0) in Defense Position. You cannot Summon other monsters the turn you activate this card (but you can Set).

Unexpected Dai : If you control no monsters: Special Summon 1 Level 4 or lower Normal Monster from the Deck.

Double or Nothing! : When a monster's attack is negated: Target that monster; it can make a second attack during this Battle Phase, and if it does, its ATK is doubled during the Damage Step only.

Axe of Despair : (This card is always treated as an "Archfiend" card.)

The equipped monster gains 1000 ATK. When this card is sent from the field to the Graveyard: You can Tribute 1 monster; place this card on the top of your Deck.

Mage Power : The equipped monster gains 500 ATK and DEF for each Spell/Trap Card you control.

Fusion Weapon : Equip only to a Level 6 or lower Fusion Monster. The equipped monster gains 1500 ATK and DEF.

Xyz Unit : Equip only to a face-up Xyz Monster. It gains ATK equal to its Rank x 200. If the equipped monster you control would detach its Xyz Material to activate its effect: You can detach this card as 1 of the Xyz Materials.

2 Magnet Induction : If you control a "Magnet Warrior" monster whose original Level is 4 or lower: Special Summon 1 Level 4 or lower "Magnet Warrior" monster from your Deck with a different name than the cards you control, also for the rest of this turn after this card resolves, "Magnet Warrior" and "Magna Warrior" monsters you control cannot be destroyed by battle or your opponent's card effects. You can only activate 1 "Magnet Induction" per turn.

Horn of the Unicorn : The equipped monster gains 700 ATK and DEF. When this card is sent from the field to the Graveyard: Return it to the top of the Deck.

Gaia Power : [Field] All EARTH monsters gain 500 ATK and lose 400 DEF.

TRAP :

Skull Dice : Roll a six-sided die. All monsters your opponent currently controls lose ATK and DEF equal to the result x 100, until the End Phase.

Dust Tornado : Target 1 Spell/Trap Card your opponent controls; destroy that target, then you can Set 1 Spell/Trap Card from your hand.

Bottomless Trap Hole : When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it.

Magnet Force : This turn, all monsters on the field whose original Types are Machine or Rock, are unaffected by your opponent's monster effects (except their own).

The Revenge of the Normal : Special Summon Level 4 or lower monsters from your hand, up to the number of monsters your opponent controls. You can only activate 1 "The Revenge of the Normal" per turn.

Defense Draw : During your opponent's turn, at damage calculation: Make the battle damage you take from this battle 0, and if you do, draw 1 card.

Red Reboot : When your opponent activates a Trap Card: Negate the activation, and if you do, Set that card face-down, then they can Set 1 other Trap directly from their Deck. For the rest of this turn after this card resolves, your opponent cannot activate Trap Cards. You can activate this card from your hand by paying half your LP.

Double Hooking : Activate by discarding 1 card, then target up to 2 monsters in your GY; Special Summon them. When any of those monsters leaves the field, destroy this card. When this card leaves the field, destroy those monster(s). You can only activate 1 "Double Hooking" per turn.

Kunai with Chain : Activate 1 or both of these effects (simultaneously);

● When an opponent's monster declares an attack: Target the attacking monster; change that target to Defense Position.

● Target 1 face-up monster you control; equip this card to that target. It gains 500 ATK.

Mirror Force : When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.

Enchanted Javelin : Increase your Life Points by the ATK of 1 attacking monster.

Magic Cylinder : When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK.

Rainbow Life : Discard 1 card. Until the end of this turn, whenever you would take damage you gain that amount of Life Points instead.

Magnet Conversion : Target up to 3 Level 4 or lower "Magnet Warrior" monsters in your GY; add them to your hand. During either player's turn, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 of your banished Level 4 or lower "Magnet Warrior" monsters; Special Summon it.

EXTRA DECK :

Mudragon of the Swamp : [Fusion] 2 monsters with the same Attribute but different Types

Your opponent cannot target this card, or monsters on the field with the same Attribute as this card, with card effects. Once per turn (Quick Effect): You can declare 1 Attribute; this card becomes that Attribute until the end of this turn. Type : Wyrm, Level : 4, Attribute : Water, ATK : 1900, DEF : 1600.

Kachi Kochi Dragon : [XYZ] Once per turn, when this card destroys an opponent's monster by battle and sends it to the Graveyard: You can detach 1 Xyz Material from this card; it can can make a second attack in a row. Type : Dragon, Level : 4, Attribute : Earth, ATK : 2100, DEF : 1300.

Five-Headed Dragon : [Fusion] 5 Dragon monsters

Must be Fusion Summoned. Cannot be destroyed by battle with a DARK, EARTH, WATER, FIRE, or WIND monster. Type : Dragon, Level : 12, Attribute : Darkness, ATK : 5000, DEF : 5000.

Imperion Magnum the Superconductive Battlebot : [Monster|Effect|Fusion] Rock/Earth

[★10] 4000/4000 ATK/DEF

"Valkyrion the Magna Warrior" + "Berserkion the Electromagna Warrior"

Must be Fusion Summoned with the above Fusion Materials and cannot be Special Summoned by other ways. Once per turn, during either player's turn, when your opponent activates a Spell/Trap Card, or monster effect: You can negate the activation, and if you do, destroy that card. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon both 1 "Valkyrion the Magna Warrior" and 1 "Berserkion the Electromagna Warrior" from your hand and/or Deck, ignoring their Summoning conditions.

Gallant Granite : [Monster|Effect|Xyz] Rock/Earth

[★4] 2300/1800 ATK/DEF

2 Level 4 monsters

You can detach 1 material from this card, then activate 1 of these effects;

● Add 1 Rock monster from your Deck to your hand.

● Special Summon 1 Rock monster from your hand in face-down Defense Position.

You can only use this effect of "Gallant Granite" once per turn.

Baromet the Sacred Sheep Shrub : [Monster|Effect|Xyz] Plant/Earth

[★4] 1900/2000 ATK/DEF

2+ Level 4 monsters

You can detach 1 material from this card, then target 1 Normal Trap in your GY; place it on the bottom of the Deck, then draw 1 card. If a Normal Trap Card is activated (except during the Damage Step): You can detach 1 material from an Xyz Monster you control, and if you do, Special Summon 1 Level 4 monster from your hand. You can only use each effect of "Baromet the Sacred Sheep Shrub" once per turn.

Sword Breaker : [Monster|Effect|Xyz] Warrior/Earth

[★6] 2700/1000 ATK/DEF

2 Level 6 monsters

Once per turn: You can detach 1 Xyz Material from this card to declare 1 Monster Type; this card gains the following effect. At the start of the Damage Step, if this card battles a monster of a Type that has been declared: Destroy that monster.


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